diff options
Diffstat (limited to '')
-rw-r--r-- | Makefile | 1 | ||||
-rw-r--r-- | inc/cub3d.h | 2 | ||||
-rw-r--r-- | inc/cub3d_structs.h | 46 | ||||
-rw-r--r-- | libft/inc/libft.h | 1 | ||||
-rw-r--r-- | map/map_three.cub | 17 | ||||
-rw-r--r-- | src/ft_draw_sprite.c | 161 | ||||
-rw-r--r-- | src/ft_draw_sprite_extra.c | 68 | ||||
-rw-r--r-- | src/ft_raycasting.c | 22 | ||||
-rw-r--r-- | src/ft_tex_init.c | 2 |
9 files changed, 194 insertions, 126 deletions
@@ -72,6 +72,7 @@ SRCS_NAME += ft_key_loop.c SRCS_NAME += ft_draw_hud.c SRCS_NAME += ft_music.c SRCS_NAME += ft_draw_sprite.c +SRCS_NAME += ft_draw_sprite_extra.c SRCS_NAME += ft_warp_level.c SRCS_NAME += ft_save_to_bmp.c SRCS_NAME += ft_treat_args.c diff --git a/inc/cub3d.h b/inc/cub3d.h index 615112b..f255b00 100644 --- a/inc/cub3d.h +++ b/inc/cub3d.h @@ -72,6 +72,8 @@ void ft_draw_circle(float a, float b, int32_t color, t_cub *cl); int8_t ft_draw_verline(t_cub *cl, int32_t x, int32_t y1, int32_t y2); +void ft_sprite_width(t_cub *cl, t_sprite *sprite); +void ft_sprite_height(t_cub *cl, t_sprite *sprite); void ft_calc_sprite(t_cub *cl); void ft_draw_sprite(t_cub *cl, t_sprite *sprite); void ft_get_sprite_spawn(t_cub *cl); diff --git a/inc/cub3d_structs.h b/inc/cub3d_structs.h index 3c7ae28..d650110 100644 --- a/inc/cub3d_structs.h +++ b/inc/cub3d_structs.h @@ -86,29 +86,29 @@ typedef struct s_rgb typedef struct s_sprite { - int32_t spritescreenx; - int32_t x; - int32_t y; - int32_t tex_x; - int32_t tex_y; - int32_t s_pos_x; - int32_t s_pos_y; - double spritex; - double spritey; - int32_t spriteheight; - int32_t spritewidth; - int32_t drawstartx; - int32_t drawstarty; - int32_t drawendx; - int32_t drawendy; - int32_t s_tex_y; - double transformx; - double transformy; - double sprite_dist; - double invdet; -} t_sprite; - -typedef struct s_player + int32_t spritescreenx; + int32_t x; + int32_t y; + int32_t tex_x; + int32_t tex_y; + int32_t s_pos_x; + int32_t s_pos_y; + double spritex; + double spritey; + int32_t spriteheight; + int32_t spritewidth; + int32_t drawstartx; + int32_t drawstarty; + int32_t drawendx; + int32_t drawendy; + int32_t s_tex_y; + double transformx; + double transformy; + double sprite_dist; + double invdet; +} t_sprite; + +typedef struct s_player { float pos_x; float pos_y; diff --git a/libft/inc/libft.h b/libft/inc/libft.h index e3dae43..843e97c 100644 --- a/libft/inc/libft.h +++ b/libft/inc/libft.h @@ -30,7 +30,6 @@ typedef struct s_list struct s_list *next; } t_list; - typedef struct s_gnl { int fd; diff --git a/map/map_three.cub b/map/map_three.cub index f2bc3bb..b8c6ea3 100644 --- a/map/map_three.cub +++ b/map/map_three.cub @@ -2,15 +2,26 @@ R 1000 720 NO ./media/img/BRIQUASSES.xpm SO ./media/img/BRIQUASSES.xpm -EA ./media/img/hey.xpm +EA ./media/img/BRIQUASSES.xpm WE ./media/img/left_arrow.xpm -S ./media/img/segfot.xpm +S ./media/img/hey.xpm SH 0 C ./media/img/BRIQUASSES.xpm F ./media/img/BRIQUASSES.xpm - 1111 +SH 4 + + + 111111 + 120001 + 120001 + 120001 + 120001 + 120001 + 120001 + 120001 +1111111111111111001 1111111111111111001 1E00000000000000001 1111111111111111111 diff --git a/src/ft_draw_sprite.c b/src/ft_draw_sprite.c index 1393d38..203c48d 100644 --- a/src/ft_draw_sprite.c +++ b/src/ft_draw_sprite.c @@ -6,126 +6,105 @@ /* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/02/24 20:22:45 by rbousset #+# #+# */ -/* Updated: 2020/02/24 20:22:47 by rbousset ### ########lyon.fr */ +/* Updated: 2020/03/09 18:56:01 by rbousset ### ########lyon.fr */ /* */ /* ************************************************************************** */ #include <libft.h> #include <cub3d.h> #include <stdint.h> -#include <stdio.h> #include <stdlib.h> #include <math.h> -void - ft_sort_sprites(t_cub *cl) +static void + ft_sort_sprites_norme(float *dist_tab, int32_t it, t_cub *cl) { - float dist_tab[4096]; - uint32_t tmp; - int32_t it; + uint32_t tmp; - it = 0; - while (it < cl->mlist.sprite_nbr) - { - dist_tab[it] = ((cl->plist.pos_x - cl->sprites[it].s_pos_x) * - (cl->plist.pos_x - cl->sprites[it].s_pos_x) + - (cl->plist.pos_y - cl->sprites[it].s_pos_y) * - (cl->plist.pos_y - cl->sprites[it].s_pos_y)); - cl->mlist.sprite_order[it] = it; - it++; - } - it = 0; - while (it < cl->mlist.sprite_nbr) - { - if (dist_tab[it] > dist_tab[it + 1]) - { - tmp = dist_tab[it]; - dist_tab[it] = dist_tab[it + 1]; - dist_tab[it + 1] = tmp; - tmp = cl->mlist.sprite_order[it]; - cl->mlist.sprite_order[it] = cl->mlist.sprite_order[it + 1]; - cl->mlist.sprite_order[it + 1] = tmp; - it = 0; - } - } + tmp = 0; + if (dist_tab[it] > dist_tab[it + 1]) + { + tmp = dist_tab[it]; + dist_tab[it] = dist_tab[it + 1]; + dist_tab[it + 1] = tmp; + tmp = cl->mlist.sprite_order[it]; + cl->mlist.sprite_order[it] = cl->mlist.sprite_order[it + 1]; + cl->mlist.sprite_order[it + 1] = tmp; + it = 0; + } } void - ft_sprite_height(t_cub *cl, t_sprite *sprite) + ft_sort_sprites(t_cub *cl) { - sprite->spriteheight = abs((int)(cl->wlist.y_size / (sprite->transformy))); - sprite->drawstarty = -sprite->spriteheight / 2 + cl->wlist.y_size / 2; - if(sprite->drawstarty < 0) - sprite->drawstarty = 0; - sprite->drawendy = sprite->spriteheight / 2 + cl->wlist.y_size / 2; - if(sprite->drawendy >= (int)cl->wlist.y_size) - sprite->drawendy = cl->wlist.y_size - 1; -} + float dist_tab[4096]; + int32_t it; -void - ft_sprite_width(t_cub *cl, t_sprite *sprite) -{ - sprite->spritewidth = abs((int)(cl->wlist.x_size / (sprite->transformy))); - sprite->drawstartx = -sprite->spritewidth / 2 + sprite->spritescreenx; - if(sprite->drawstartx < 0) - sprite->drawstartx = 0; - sprite->drawendx = sprite->spritewidth / 2 + sprite->spritescreenx; - if(sprite->drawendx >= (int)cl->wlist.x_size) sprite->drawendx = cl->wlist.x_size - 1; + it = 0; + while (it < cl->mlist.sprite_nbr) + { + dist_tab[it] = ((cl->plist.pos_x - cl->sprites[it].s_pos_x) * + (cl->plist.pos_x - cl->sprites[it].s_pos_x) + + (cl->plist.pos_y - cl->sprites[it].s_pos_y) * + (cl->plist.pos_y - cl->sprites[it].s_pos_y)); + cl->mlist.sprite_order[it] = it; + it++; + } + it = 0; + while (it < cl->mlist.sprite_nbr) + { + ft_sort_sprites_norme(dist_tab, it, cl); + } } -void - ft_calc_sprite(t_cub *cl) +static void + ft_put_sprite(t_sprite *sprite, t_cub *cl) { - t_sprite sprite; - int i = 0; + float dist; + float calc; - while (i < cl->mlist.sprite_nbr) - { - sprite = cl->sprites[i]; - sprite.spritey = sprite.s_pos_x - (cl->plist.pos_x - 0.5); - sprite.spritex = sprite.s_pos_y - (cl->plist.pos_y - 0.5); - sprite.invdet = 1.0 / (cl->plist.plane_x * cl->plist.dir_y - cl->plist.dir_x * cl->plist.plane_y); - sprite.transformx = sprite.invdet * (cl->plist.dir_y * sprite.spritex- cl->plist.dir_x* sprite.spritey); - sprite.transformy = sprite.invdet * (-cl->plist.plane_y* sprite.spritex + cl->plist.plane_x * sprite.spritey); - sprite.spritescreenx = (int)(cl->wlist.x_size / 2) * (1 + sprite.transformx / sprite.transformy); - ft_sprite_height(cl, &sprite); - ft_sprite_width(cl, &sprite); - ft_draw_sprite(cl, &sprite); - i++; - } + if ((dist = cl->rlist.wall_dist_tab[sprite->x]) <= 0) + dist = 0.0001; + calc = (dist * 0.1 * cl->mlist.darklvl); + calc = (calc >= 255) ? (255) : (calc); + calc = (calc < 1) ? (1) : (calc); + cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline)] = + (uint8_t)cl->tlist[4].ptr[sprite->tex_x * 4 + 4 * + cl->tlist[4].img_h * sprite->tex_y] / calc; + cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline) + 1] = + (uint8_t)cl->tlist[4].ptr[sprite->tex_x * 4 + 4 * + cl->tlist[4].img_h * sprite->tex_y + 1] / calc; + cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline) + 2] = + (uint8_t)cl->tlist[4].ptr[sprite->tex_x * 4 + 4 * + cl->tlist[4].img_h * sprite->tex_y + 2] / calc; + cl->img.ptr[sprite->x * 4 + cl->wlist.x_size * sprite->y + 3] = (char)0; } void ft_draw_sprite(t_cub *cl, t_sprite *sprite) { - int32_t d; + int32_t d; sprite->x = sprite->drawstartx; while (sprite->x < sprite->drawendx) { sprite->tex_x = (int32_t)((sprite->x - (-sprite->spritewidth / 2 + - sprite->spritescreenx)) * cl->tlist[4].img_w / sprite->spritewidth); + sprite->spritescreenx)) * cl->tlist[4].img_w / sprite->spritewidth); sprite->y = sprite->drawstarty; - while (sprite->y < sprite->drawendy) - { - d = sprite->y * 256 - cl->wlist.y_size * 128 + - sprite->spriteheight * 128; - sprite->tex_y = ((d * cl->tlist[4].img_h / 2) / - sprite->spriteheight) / 128; - if (cl->tlist[4].ptr[sprite->tex_x * 4 + 4 * cl->tlist[4].img_h * sprite->tex_y] - && cl->rlist.wall_dist_tab[sprite->x] > sprite->transformy) - { - cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline)] = - cl->tlist[4].ptr[sprite->tex_x * 4 + 4 * cl->tlist[4].img_h * sprite->tex_y]; - cl->img.ptr[sprite->x * 4 + (sprite->y * - cl->img.sizeline) + 1] = - cl->tlist[4].ptr[sprite->tex_x * 4 + 4 * cl->tlist[4].img_h * sprite->tex_y + 1]; - cl->img.ptr[sprite->x * 4 + (sprite->y * - cl->img.sizeline) + 2] = - cl->tlist[4].ptr[sprite->tex_x * 4 + 4 * cl->tlist[4].img_h * sprite->tex_y + 2]; - } - sprite->y++; - } - sprite->x++; - } + while (sprite->y < sprite->drawendy) + { + d = sprite->y * 256 - cl->wlist.y_size * 128 + + sprite->spriteheight * 128; + sprite->tex_y = ((d * cl->tlist[4].img_h / 2) / + sprite->spriteheight) / 128; + if (cl->tlist[4].ptr[sprite->tex_x * 4 + 4 * + cl->tlist[4].img_h * sprite->tex_y] + && cl->rlist.wall_dist_tab[sprite->x] > sprite->transformy) + { + ft_put_sprite(sprite, cl); + } + sprite->y++; + } + sprite->x++; + } } diff --git a/src/ft_draw_sprite_extra.c b/src/ft_draw_sprite_extra.c new file mode 100644 index 0000000..73b8959 --- /dev/null +++ b/src/ft_draw_sprite_extra.c @@ -0,0 +1,68 @@ +/* ************************************************************************** */ +/* */ +/* ::: :::::::: */ +/* ft_draw_sprite_extra.c :+: :+: :+: */ +/* +:+ +:+ +:+ */ +/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */ +/* +#+#+#+#+#+ +#+ */ +/* Created: 2020/02/24 20:22:45 by rbousset #+# #+# */ +/* Updated: 2020/03/09 18:56:01 by rbousset ### ########lyon.fr */ +/* */ +/* ************************************************************************** */ + +#include <libft.h> +#include <cub3d.h> +#include <stdint.h> +#include <stdlib.h> +#include <math.h> + +void + ft_sprite_height(t_cub *cl, t_sprite *sprite) +{ + sprite->spriteheight = abs((int)(cl->wlist.y_size / (sprite->transformy))); + sprite->drawstarty = -sprite->spriteheight / 2 + cl->wlist.y_size / 2; + if (sprite->drawstarty < 0) + sprite->drawstarty = 0; + sprite->drawendy = sprite->spriteheight / 2 + cl->wlist.y_size / 2; + if (sprite->drawendy >= (int)cl->wlist.y_size) + sprite->drawendy = cl->wlist.y_size - 1; +} + +void + ft_sprite_width(t_cub *cl, t_sprite *sprite) +{ + sprite->spritewidth = abs((int)(cl->wlist.x_size / (sprite->transformy))); + sprite->drawstartx = -sprite->spritewidth / 2 + sprite->spritescreenx; + if (sprite->drawstartx < 0) + sprite->drawstartx = 0; + sprite->drawendx = sprite->spritewidth / 2 + sprite->spritescreenx; + if (sprite->drawendx >= (int)cl->wlist.x_size) + sprite->drawendx = cl->wlist.x_size - 1; +} + +void + ft_calc_sprite(t_cub *cl) +{ + t_sprite sprite; + int32_t i; + + i = 0; + while (i < cl->mlist.sprite_nbr) + { + sprite = cl->sprites[i]; + sprite.spritey = sprite.s_pos_x - (cl->plist.pos_x - 0.5); + sprite.spritex = sprite.s_pos_y - (cl->plist.pos_y - 0.5); + sprite.invdet = 1.0 / (cl->plist.plane_x * cl->plist.dir_y + - cl->plist.dir_x * cl->plist.plane_y); + sprite.transformx = sprite.invdet * (cl->plist.dir_y * sprite.spritex + - cl->plist.dir_x * sprite.spritey); + sprite.transformy = sprite.invdet * (-cl->plist.plane_y * sprite.spritex + + cl->plist.plane_x * sprite.spritey); + sprite.spritescreenx = (int)(cl->wlist.x_size / 2) * + (1 + sprite.transformx / sprite.transformy); + ft_sprite_height(cl, &sprite); + ft_sprite_width(cl, &sprite); + ft_draw_sprite(cl, &sprite); + i++; + } +} diff --git a/src/ft_raycasting.c b/src/ft_raycasting.c index 9657b18..3cbd368 100644 --- a/src/ft_raycasting.c +++ b/src/ft_raycasting.c @@ -67,6 +67,19 @@ static void } } +static void + ft_castray_norme(uint16_t i, t_win *wl, t_cub *cl) +{ + ft_initray(i, cl); + cl->rlist.line_h = (int16_t)(wl->y_size / cl->rlist.wall_dist); + cl->rlist.wall_t = -cl->rlist.line_h / 2 + wl->y_size / 2; + if (cl->rlist.wall_t < 0) + cl->rlist.wall_t = 0; + cl->rlist.wall_b = cl->rlist.line_h / 2 + wl->y_size / 2; + if (cl->rlist.wall_b >= (float)wl->y_size) + cl->rlist.wall_b = wl->y_size - 1; +} + void ft_castray(t_cub *cl) { @@ -85,14 +98,7 @@ void i = 0; while (i < wl->x_size) { - ft_initray(i, cl); - cl->rlist.line_h = (int16_t)(wl->y_size / cl->rlist.wall_dist); - cl->rlist.wall_t = -cl->rlist.line_h / 2 + wl->y_size / 2; - if (cl->rlist.wall_t < 0) - cl->rlist.wall_t = 0; - cl->rlist.wall_b = cl->rlist.line_h / 2 + wl->y_size / 2; - if (cl->rlist.wall_b >= (float)wl->y_size) - cl->rlist.wall_b = wl->y_size - 1; + ft_castray_norme(i, wl, cl); ft_choose_tex(cl); ft_calc_tex(cl); ft_draw_verline(cl, i, cl->rlist.wall_t, cl->rlist.wall_b); diff --git a/src/ft_tex_init.c b/src/ft_tex_init.c index adc7fd0..38e4c77 100644 --- a/src/ft_tex_init.c +++ b/src/ft_tex_init.c @@ -22,6 +22,8 @@ ** 3 : we ** 4 : sprite ** 5 : new level door +** 6 : floor +** 7 : ceil */ static void |