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author | salaaad2 <arthurdurant263@gmail.com> | 2020-02-20 04:23:50 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2020-02-20 04:23:50 +0100 |
commit | 2082e311ed02aac56a0eeb0b8b610b3ab2dc2518 (patch) | |
tree | 274bbdbdf5ab9dc51f3c9e882d5e5bbc39f6b87f /src | |
parent | :^)))))))))))))))))))))))))))) (diff) | |
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asd works cool
Diffstat (limited to 'src')
-rw-r--r-- | src/ft_draw_textures.c | 1 | ||||
-rw-r--r-- | src/ft_draw_verline.c | 3 | ||||
-rw-r--r-- | src/ft_raycasting.c | 8 |
3 files changed, 3 insertions, 9 deletions
diff --git a/src/ft_draw_textures.c b/src/ft_draw_textures.c index 25a6863..0c86043 100644 --- a/src/ft_draw_textures.c +++ b/src/ft_draw_textures.c @@ -13,7 +13,6 @@ #include <libft.h> #include <cub3d.h> #include <stdint.h> -#include <stdio.h> /* ** 0 : no diff --git a/src/ft_draw_verline.c b/src/ft_draw_verline.c index d144d87..d526b6a 100644 --- a/src/ft_draw_verline.c +++ b/src/ft_draw_verline.c @@ -11,7 +11,6 @@ /* ************************************************************************** */ #include <cub3d.h> -#include <stdio.h> static void ft_draw_floor(t_cub *cl, int32_t y, int32_t x) @@ -53,11 +52,9 @@ int8_t d = (d <= 0) ? (-d) : (d); tex_y = ((d * cl->tlist[cl->w_side].img_h) / cl->rlist.line_h) / 256; (tex_y < 0) ? (tex_y = 0) : 0; - /*if (!(tex_x % 2))*/ ft_draw_texture(cl, x, y, tex_y); y++; } - /*printf("%d\n", cl->tlist[cl->w_side].tex_x);*/ ft_draw_floor(cl, y, x); return (0); } diff --git a/src/ft_raycasting.c b/src/ft_raycasting.c index 1ad16e1..0c00a87 100644 --- a/src/ft_raycasting.c +++ b/src/ft_raycasting.c @@ -13,17 +13,16 @@ #include <libft.h> #include <cub3d.h> #include <stdint.h> -#include <stdio.h> #include <math.h> void ft_calc_tex(t_cub *clist) { if (clist->rlist.side == 0) - clist->rlist.wall_hit_x = clist->plist->pos_y + + clist->rlist.wall_hit_x = (clist->plist->pos_x - clist->plist->start_x) + clist->rlist.wall_dist * clist->rlist.y_ray_dir; else - clist->rlist.wall_hit_x = clist->plist->pos_x + + clist->rlist.wall_hit_x = (clist->plist->pos_y - clist->plist->start_y) + clist->rlist.wall_dist * clist->rlist.x_ray_dir; clist->rlist.wall_hit_x -= floor(clist->rlist.wall_hit_x); clist->tlist[clist->w_side].tex_x = (int)(clist->rlist.wall_hit_x * @@ -31,10 +30,9 @@ void if (clist->rlist.side == 0 && clist->rlist.x_ray_dir > 0) clist->tlist[clist->w_side].tex_x = clist->tlist[clist->w_side].img_w - clist->tlist[clist->w_side].tex_x - 1; - if (clist->rlist.side == 1 && clist->rlist.y_ray_dir < 0) + else if (clist->rlist.side == 1 && clist->rlist.y_ray_dir < 0) clist->tlist[clist->w_side].tex_x = clist->tlist[clist->w_side].img_w - clist->tlist[clist->w_side].tex_x - 1; - printf("dir :%f\ntex_x : %d\n", clist->rlist.y_ray_dir, clist->tlist[clist->w_side].tex_x); } static void |