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author | JozanLeClerc <bousset.rudy@gmail.com> | 2020-03-19 14:57:04 +0100 |
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committer | JozanLeClerc <bousset.rudy@gmail.com> | 2020-03-19 14:57:04 +0100 |
commit | ebcfbdc44e2cdc64dca661520e8d0db2652da64e (patch) | |
tree | 687b919c4b859476ed495f7a5d68dfc41fe9af96 /src | |
parent | Parsed weapons spawns (diff) | |
download | 42-cub3d-ebcfbdc44e2cdc64dca661520e8d0db2652da64e.tar.gz 42-cub3d-ebcfbdc44e2cdc64dca661520e8d0db2652da64e.tar.bz2 42-cub3d-ebcfbdc44e2cdc64dca661520e8d0db2652da64e.tar.xz 42-cub3d-ebcfbdc44e2cdc64dca661520e8d0db2652da64e.tar.zst 42-cub3d-ebcfbdc44e2cdc64dca661520e8d0db2652da64e.zip |
Weapons sprites do draw
Diffstat (limited to '')
-rw-r--r-- | src/ft_draw_weapons.c | 116 | ||||
-rw-r--r-- | src/ft_draw_weapons_extra.c | 43 | ||||
-rw-r--r-- | src/ft_exit.c | 16 | ||||
-rw-r--r-- | src/ft_get_weapon_spawn.c | 14 | ||||
-rw-r--r-- | src/ft_init_map.c | 1 | ||||
-rw-r--r-- | src/ft_raycasting.c | 1 |
6 files changed, 179 insertions, 12 deletions
diff --git a/src/ft_draw_weapons.c b/src/ft_draw_weapons.c new file mode 100644 index 0000000..4a75c9f --- /dev/null +++ b/src/ft_draw_weapons.c @@ -0,0 +1,116 @@ +/* ************************************************************************** */ +/* */ +/* ::: :::::::: */ +/* ft_draw_weapons.c :+: :+: :+: */ +/* +:+ +:+ +:+ */ +/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */ +/* +#+#+#+#+#+ +#+ */ +/* Created: 2020/02/24 20:22:45 by rbousset #+# #+# */ +/* Updated: 2020/03/09 18:56:01 by rbousset ### ########lyon.fr */ +/* */ +/* ************************************************************************** */ + +#include <libft.h> +#include <cub3d.h> +#include <stdint.h> +#include <stdlib.h> +#include <math.h> + +static void + ft_sort_weapons_norme(float *dist_tab, int16_t *i, uint16_t j, t_cub *cl) +{ + uint32_t tmp; + uint32_t it; + + it = *i; + tmp = 0; + if (dist_tab[it] < dist_tab[it + 1]) + { + tmp = dist_tab[it]; + dist_tab[it] = dist_tab[it + 1]; + dist_tab[it + 1] = tmp; + tmp = cl->mlist.weaps_order[j][it]; + cl->mlist.weaps_order[j][it] = cl->mlist.weaps_order[j][it + 1]; + cl->mlist.weaps_order[j][it + 1] = tmp; + *i = -1; + } +} + +void + ft_sort_weapons(t_cub *cl, int16_t it, int16_t jt) +{ + float dist_tab[2][1]; + + while (++jt <= cl->mlist.weapon_var) + { + while (++it <= cl->mlist.weaps_nbr[jt]) + { + dist_tab[jt][it] = + ((cl->plist.pos_x - cl->weaps[jt][it].s_pos_x) * + (cl->plist.pos_x - cl->weaps[jt][it].s_pos_x) + + (cl->plist.pos_y - cl->weaps[jt][it].s_pos_y) * + (cl->plist.pos_y - cl->weaps[jt][it].s_pos_y)); + cl->mlist.weaps_order[jt][it] = it; + } + it = -1; + } + it = -1; + jt = -1; + while (++jt < cl->mlist.weapon_var) + { + while (++it < cl->mlist.weaps_nbr[jt] - 1) + ft_sort_weapons_norme(dist_tab[jt], &it, jt, cl); + it = -1; + } +} + +static void + ft_put_weapon(t_sprite *sprite, t_cub *cl) +{ + float dist; + float calc; + + if ((dist = cl->rlist.wall_dist_tab[sprite->x]) <= 0) + dist = 0.0001; + calc = (dist * 0.1 * cl->mlist.darklvl); + calc = (calc >= 255) ? (255) : (calc); + calc = (calc < 1) ? (1) : (calc); + cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline)] = + (uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 * + cl->tlist[sprite->current_sprite].img_h * sprite->tex_y] / calc; + cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline) + 1] = + (uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 * + cl->tlist[sprite->current_sprite].img_h * sprite->tex_y + 1] / calc; + cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline) + 2] = + (uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 * + cl->tlist[sprite->current_sprite].img_h * sprite->tex_y + 2] / calc; +} + +void + ft_draw_weapon(t_cub *cl, t_sprite *sprite) +{ + int32_t d; + + sprite->x = sprite->drawstartx; + while (sprite->x < sprite->drawendx) + { + sprite->tex_x = (int32_t)((sprite->x - (-sprite->spritewidth / 2 + + sprite->spritescreenx)) + * cl->tlist[sprite->current_sprite].img_w / sprite->spritewidth); + sprite->y = sprite->drawstarty; + while (sprite->y < sprite->drawendy) + { + d = sprite->y * 256 - cl->wlist.y_size * 128 + + sprite->spriteheight * 128; + sprite->tex_y = ((d * cl->tlist[sprite->current_sprite].img_h / 2) / + sprite->spriteheight) / 128; + if (sprite->transformy > 0 && + cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 * + cl->tlist[sprite->current_sprite].img_h * sprite->tex_y] + && cl->rlist.wall_dist_tab[sprite->x] > sprite->transformy) + ft_put_weapon(sprite, cl); + sprite->y++; + } + sprite->x++; + } +} diff --git a/src/ft_draw_weapons_extra.c b/src/ft_draw_weapons_extra.c new file mode 100644 index 0000000..04b61ea --- /dev/null +++ b/src/ft_draw_weapons_extra.c @@ -0,0 +1,43 @@ +/* ************************************************************************** */ +/* */ +/* ::: :::::::: */ +/* ft_draw_weapons_extra.c :+: :+: :+: */ +/* +:+ +:+ +:+ */ +/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */ +/* +#+#+#+#+#+ +#+ */ +/* Created: 2020/02/24 20:22:45 by rbousset #+# #+# */ +/* Updated: 2020/03/09 18:56:01 by rbousset ### ########lyon.fr */ +/* */ +/* ************************************************************************** */ + +#include <libft.h> +#include <cub3d.h> +#include <stdint.h> +#include <stdlib.h> + +static void + ft_calc_weapon(uint8_t id, t_cub *cl) +{ + t_sprite sprite; + + sprite = cl->weaps[id][0]; + sprite.spritey = sprite.s_pos_x - (cl->plist.pos_x - 0.5); + sprite.spritex = sprite.s_pos_y - (cl->plist.pos_y - 0.5); + sprite.invdet = 1.0 / (cl->plist.plane_x * cl->plist.dir_y + - cl->plist.dir_x * cl->plist.plane_y); + sprite.transformx = sprite.invdet * (cl->plist.dir_y * sprite.spritex + - cl->plist.dir_x * sprite.spritey); + sprite.transformy = sprite.invdet * (-cl->plist.plane_y * sprite.spritex + + cl->plist.plane_x * sprite.spritey); + sprite.spritescreenx = (int)(cl->wlist.x_size / 2) * + (1 + sprite.transformx / sprite.transformy); + ft_sprite_h_w(cl, &sprite); + ft_draw_weapon(cl, &sprite); +} + +void + ft_calc_weaps(t_cub *cl) +{ + ft_calc_weapon(0, cl); + ft_calc_weapon(1, cl); +} diff --git a/src/ft_exit.c b/src/ft_exit.c index 1f47f02..91f1c4f 100644 --- a/src/ft_exit.c +++ b/src/ft_exit.c @@ -92,14 +92,14 @@ static void mlx_destroy_image(clist->wlist.wlx, clist->tlist[18].img); if (clist->mlist.isweapon[1] && clist->tlist[19].img) mlx_destroy_image(clist->wlist.wlx, clist->tlist[19].img); - if (cl->tweap[0].img) - mlx_destroy_image(cl->wlist.wlx, cl->tweap[0].img); - if (cl->tweap[1].img) - mlx_destroy_image(cl->wlist.wlx, cl->tweap[1].img); - if (cl->tweap[2].img) - mlx_destroy_image(cl->wlist.wlx, cl->tweap[2].img); - if (cl->tweap[3].img) - mlx_destroy_image(cl->wlist.wlx, cl->tweap[3].img); + if (clist->tweap[0].img) + mlx_destroy_image(clist->wlist.wlx, clist->tweap[0].img); + if (clist->tweap[1].img) + mlx_destroy_image(clist->wlist.wlx, clist->tweap[1].img); + if (clist->tweap[2].img) + mlx_destroy_image(clist->wlist.wlx, clist->tweap[2].img); + if (clist->tweap[3].img) + mlx_destroy_image(clist->wlist.wlx, clist->tweap[3].img); ft_del_extra_sprites(clist); } diff --git a/src/ft_get_weapon_spawn.c b/src/ft_get_weapon_spawn.c index d9b7d52..a54d2b6 100644 --- a/src/ft_get_weapon_spawn.c +++ b/src/ft_get_weapon_spawn.c @@ -19,9 +19,16 @@ static void { clist->mlist.weaps_nbr[id]++; if (clist->mlist.weaps_nbr[id] > 1) - ft_map_error(FT_ERR_TOO_MUCH_W_ONE, clist); + { + if (id == 0) + ft_map_error(FT_ERR_TOO_MUCH_W_ONE, clist); + else + ft_map_error(FT_ERR_TOO_MUCH_W_TWO, clist); + } clist->weaps[id][0].s_pos_x = x; clist->weaps[id][0].s_pos_y = y; + clist->weaps[id][0].current_sprite = 18 + id; + clist->mlist.weapon_var++; } void @@ -32,15 +39,14 @@ void x = 1; y = 1; - i = 0; while (clist->mlist.map[y]) { while (clist->mlist.map[y][x]) { if (clist->mlist.map[y][x] == '!') - ft_get_weapon_one_spawn(0, y, x, clist); + ft_get_weapon_id_spawn(0, y, x, clist); else if (clist->mlist.map[y][x] == '@') - ft_get_weapon_two_spawn(1, y, x, clist); + ft_get_weapon_id_spawn(1, y, x, clist); x++; } x = 1; diff --git a/src/ft_init_map.c b/src/ft_init_map.c index f740fd8..717506c 100644 --- a/src/ft_init_map.c +++ b/src/ft_init_map.c @@ -62,6 +62,7 @@ int8_t mlist->nlx = 0; mlist->nly = 0; mlist->sprite_var = 0; + mlist->weapon_var = 0; mlist->topsp = 0; ft_bzero(mlist->sprite_nbr, 4096); ft_bzero(mlist->sprite_order, 4096); diff --git a/src/ft_raycasting.c b/src/ft_raycasting.c index 2d7df79..aa33eb5 100644 --- a/src/ft_raycasting.c +++ b/src/ft_raycasting.c @@ -108,6 +108,7 @@ void ft_calc_sprite(cl); ft_calc_heal(cl); ft_calc_trap(cl); + ft_calc_weaps(cl); ft_memdel((void*)&cl->rlist.wall_dist_tab); ft_memdel((void*)&cl->rlist.wall_bz); } |