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authorJozanLeClerc <bousset.rudy@gmail.com>2020-03-19 15:45:21 +0100
committerJozanLeClerc <bousset.rudy@gmail.com>2020-03-19 15:45:21 +0100
commit8de2979008fa200c48d714b0407653f49d69cdac (patch)
tree4b9e42e426106cc731c3d07270e5cdb52e8cc26f /inc
parentft_exit normed (diff)
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Added sfx defines for weapons
Diffstat (limited to 'inc')
-rw-r--r--inc/cub3d_defines.h62
1 files changed, 35 insertions, 27 deletions
diff --git a/inc/cub3d_defines.h b/inc/cub3d_defines.h
index 25f24cd..0d8c37f 100644
--- a/inc/cub3d_defines.h
+++ b/inc/cub3d_defines.h
@@ -93,6 +93,10 @@ enum
# define FT_SFX_SCR_ONE_PATH "./media/sound/sfx/scream_one.wav"
# define FT_SFX_SCR_TWO_PATH "./media/sound/sfx/scream_two.wav"
# define FT_SFX_TRAP_PATH "./media/sound/sfx/trap.wav"
+# define FT_SFX_W_ONE_LOAD_PATH "./media/sound/sfx/weapon_two_load.wav"
+# define FT_SFX_W_ONE_FIRE_PATH "./media/sound/sfx/weapon_two_load.wav"
+# define FT_SFX_W_TWO_LOAD_PATH "./media/sound/sfx/weapon_two_load.wav"
+# define FT_SFX_W_TWO_FIRE_PATH "./media/sound/sfx/weapon_two_load.wav"
# define FT_DEATH_SCREEN_PATH "./media/img/screens/death_screen.xpm"
# define FT_HUD_BACK_PATH "./media/img/tex/plate_small.xpm"
# define FT_WEAPON_ONE_SPR_PATH "./media/img/sprites/sword_s.xpm"
@@ -206,33 +210,37 @@ enum
** ====== MISSING ERROR MSG ======
*/
-# define FT_ERR_MISS_ELEMENT "Missing element:"
-# define FT_ERR_MISS_NORTH "north side texture"
-# define FT_ERR_MISS_SOUTH "south side texture"
-# define FT_ERR_MISS_EAST "east side texture"
-# define FT_ERR_MISS_WEST "west side texture"
-# define FT_ERR_MISS_SPRITE "sprite texture"
-# define FT_ERR_MISS_NLVL_PATH "next level path"
-# define FT_ERR_MISS_NLVL "next level texture"
-# define FT_ERR_MISS_RESOLUTION "resolution"
-# define FT_ERR_MISS_FLOOR_C "floor color"
-# define FT_ERR_MISS_CEIL_C "ceiling color"
-# define FT_ERR_MISS_PLAYER_SPAWN "player spawn"
-# define FT_ERR_MISS_TRAP "traps"
-# define FT_ERR_MISS_SFX_DEATH "sound effect death"
-# define FT_ERR_MISS_SFX_N_LVL "sound effect new level"
-# define FT_ERR_MISS_SFX_SCR_ONE "sound effect scream one"
-# define FT_ERR_MISS_SFX_SCR_TWO "sound effect scream two"
-# define FT_ERR_MISS_SFX_TRAP "sound effect trap"
-# define FT_ERR_MISS_DEATH_SCREEN "death screen image"
-# define FT_ERR_MISS_HUD_BACK "HUD background image"
-# define FT_ERR_MISS_HEAL_PACK "heal pack image"
-# define FT_ERR_MISS_W_ONE "weapon one image"
-# define FT_ERR_MISS_W_ONE_FIRE "weapon one shooting image"
-# define FT_ERR_MISS_W_TWO "weapon two image"
-# define FT_ERR_MISS_W_TWO_FIRE "weapon two shooting image"
-# define FT_ERR_MISS_W_ONE_SPR "weapon one image"
-# define FT_ERR_MISS_W_TWO_SPR "weapon one image"
+# define FT_ERR_MISS_ELEMENT "Missing element:"
+# define FT_ERR_MISS_NORTH "north side texture"
+# define FT_ERR_MISS_SOUTH "south side texture"
+# define FT_ERR_MISS_EAST "east side texture"
+# define FT_ERR_MISS_WEST "west side texture"
+# define FT_ERR_MISS_SPRITE "sprite texture"
+# define FT_ERR_MISS_NLVL_PATH "next level path"
+# define FT_ERR_MISS_NLVL "next level texture"
+# define FT_ERR_MISS_RESOLUTION "resolution"
+# define FT_ERR_MISS_FLOOR_C "floor color"
+# define FT_ERR_MISS_CEIL_C "ceiling color"
+# define FT_ERR_MISS_PLAYER_SPAWN "player spawn"
+# define FT_ERR_MISS_TRAP "traps"
+# define FT_ERR_MISS_SFX_DEATH "sound effect death"
+# define FT_ERR_MISS_SFX_N_LVL "sound effect new level"
+# define FT_ERR_MISS_SFX_SCR_ONE "sound effect scream one"
+# define FT_ERR_MISS_SFX_SCR_TWO "sound effect scream two"
+# define FT_ERR_MISS_SFX_TRAP "sound effect trap"
+# define FT_ERR_MISS_SFX_W_ONE_LOAD "sound effect weapon one load"
+# define FT_ERR_MISS_SFX_W_ONE_FIRE "sound effect weapon one fire"
+# define FT_ERR_MISS_SFX_W_TWO_LOAD "sound effect weapon two load"
+# define FT_ERR_MISS_SFX_W_TWO_FIRE "sound effect weapon two fire"
+# define FT_ERR_MISS_DEATH_SCREEN "death screen image"
+# define FT_ERR_MISS_HUD_BACK "HUD background image"
+# define FT_ERR_MISS_HEAL_PACK "heal pack image"
+# define FT_ERR_MISS_W_ONE "weapon one image"
+# define FT_ERR_MISS_W_ONE_FIRE "weapon one shooting image"
+# define FT_ERR_MISS_W_TWO "weapon two image"
+# define FT_ERR_MISS_W_TWO_FIRE "weapon two shooting image"
+# define FT_ERR_MISS_W_ONE_SPR "weapon one image"
+# define FT_ERR_MISS_W_TWO_SPR "weapon one image"
/*
** ====== OTHER ======