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author | JozanLeClerc <bousset.rudy@gmail.com> | 2020-03-23 18:48:21 +0100 |
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committer | JozanLeClerc <bousset.rudy@gmail.com> | 2020-03-23 18:48:21 +0100 |
commit | 093e84b76c597015e89dddae8e51faae16feaf62 (patch) | |
tree | 66587b79153af48fb2aa8729ba8ca2c8d2d011e1 | |
parent | Fixed sprite shadows (diff) | |
parent | Gonna merge (diff) | |
download | 42-cub3d-093e84b76c597015e89dddae8e51faae16feaf62.tar.gz 42-cub3d-093e84b76c597015e89dddae8e51faae16feaf62.tar.bz2 42-cub3d-093e84b76c597015e89dddae8e51faae16feaf62.tar.xz 42-cub3d-093e84b76c597015e89dddae8e51faae16feaf62.tar.zst 42-cub3d-093e84b76c597015e89dddae8e51faae16feaf62.zip |
Merge branch 'hitscan'
-rw-r--r-- | Makefile | 1 | ||||
-rw-r--r-- | inc/cub3d.h | 3 | ||||
-rw-r--r-- | src/ft_detect.c | 4 | ||||
-rw-r--r-- | src/ft_extra_keys.c | 3 | ||||
-rw-r--r-- | src/ft_get_sprite_spawns.c | 4 | ||||
-rw-r--r-- | src/ft_shoot.c | 67 |
6 files changed, 79 insertions, 3 deletions
@@ -128,6 +128,7 @@ SRCS_NAME += ft_draw_ammo_caption.c SRCS_NAME += ft_draw_map_back.c SRCS_NAME += ft_draw_ammo_back.c SRCS_NAME += ft_draw_ammo_bar.c +SRCS_NAME += ft_shoot.c #--------------------------------------------------------------------------------------------------# SRCS = $(addprefix ${SRCS_DIR},${SRCS_NAME}) #--------------------------------------------------------------------------------------------------# diff --git a/inc/cub3d.h b/inc/cub3d.h index faf990b..25b80ee 100644 --- a/inc/cub3d.h +++ b/inc/cub3d.h @@ -162,6 +162,8 @@ uint8_t ft_use_args(int argc, const char *argv[], t_cub *clist); void ft_castray(t_cub *cl); void ft_choose_tex(t_cub *clist); void ft_detect(t_cub *cl); +void ft_detection_init_x(t_cub *cl); +void ft_detection_init_y(t_cub *cl); void ft_floor_cast(t_cub *cl); void ft_floor_cast_inits(uint16_t y, t_ray *rl, t_cub *cl); @@ -227,5 +229,6 @@ void ft_find_item(t_player *pl, t_map *ml, t_cub *cl); int8_t ft_switch_weap_one(t_cub *cl); int8_t ft_switch_weap_two(t_cub *cl); int8_t ft_switch_weap_three(t_cub *cl); +void ft_shoot(t_cub *cl, uint16_t center); # endif diff --git a/src/ft_detect.c b/src/ft_detect.c index 7ec0473..0ef8831 100644 --- a/src/ft_detect.c +++ b/src/ft_detect.c @@ -14,7 +14,7 @@ #include <cub3d.h> #include <math.h> -static void +void ft_detection_init_y(t_cub *cl) { cl->rlist.y_delta_dist = sqrt(1 + (cl->rlist.x_ray_dir * @@ -34,7 +34,7 @@ static void } } -static void +void ft_detection_init_x(t_cub *cl) { cl->rlist.x_delta_dist = sqrt(1 + (cl->rlist.y_ray_dir * diff --git a/src/ft_extra_keys.c b/src/ft_extra_keys.c index 0ccf3fc..f8a6db8 100644 --- a/src/ft_extra_keys.c +++ b/src/ft_extra_keys.c @@ -12,8 +12,10 @@ #include <cub3d.h> #include <stdint.h> +#include <stdio.h> #include <math.h> #include <time.h> +#include <libft.h> #include <pthread.h> int @@ -82,6 +84,7 @@ int clist->plist.ammo[w_id] -= w_id; clist->sfx[clist->plist.handles_weapon + 7].sfx_play(clist->sfx); clist->plist.fire = 1; + ft_shoot(clist, clist->wlist.x_size / 2); return (0); } else if (clist->plist.fire == 0 && clist->plist.ammo[w_id] <= 0) diff --git a/src/ft_get_sprite_spawns.c b/src/ft_get_sprite_spawns.c index c24ba85..f4d7e1e 100644 --- a/src/ft_get_sprite_spawns.c +++ b/src/ft_get_sprite_spawns.c @@ -22,6 +22,7 @@ void y = 0; i = 0; + clist->mlist.sprite_nbr[s_n] = 0; while (clist->mlist.map[++y]) { while (clist->mlist.map[y][++x]) @@ -37,7 +38,7 @@ void x = 0; } if (clist->sprites[s_n][(i - 1 < 0) ? (0) : (i - 1)].s_pos_x != 0 - && s_n + 1 < 7) + && s_n + 1 < 7) { ft_get_next_sprite(clist, s_n + 1, c + 1, 0); } @@ -53,6 +54,7 @@ void x = 1; y = 1; i = 0; + clist->mlist.sprite_nbr[0] = 0; while (clist->mlist.map[y]) { while (clist->mlist.map[y][x]) diff --git a/src/ft_shoot.c b/src/ft_shoot.c new file mode 100644 index 0000000..084d8d2 --- /dev/null +++ b/src/ft_shoot.c @@ -0,0 +1,67 @@ +/* ************************************************************************** */ +/* */ +/* ::: :::::::: */ +/* ft_extra_keys.c :+: :+: :+: */ +/* +:+ +:+ +:+ */ +/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */ +/* +#+#+#+#+#+ +#+ */ +/* Created: 2020/02/14 17:22:32 by rbousset #+# #+# */ +/* Updated: 2020/02/14 17:23:42 by rbousset ### ########lyon.fr */ +/* */ +/* ************************************************************************** */ + +#include <cub3d.h> +#include <libft.h> +#include <stdio.h> + +static void + ft_hitscan(t_cub *cl, uint16_t hit) +{ + while (hit == 0) + { + if (cl->rlist.x_side_dist < cl->rlist.y_side_dist) + { + cl->rlist.x_side_dist += cl->rlist.x_delta_dist; + cl->rlist.sqx += cl->mlist.x_step; + cl->rlist.side = 0; + } + else + { + cl->rlist.y_side_dist += cl->rlist.y_delta_dist; + cl->rlist.sqy += cl->mlist.y_step; + cl->rlist.side = 1; + } + if (ft_ischarset("23456", + cl->mlist.map[cl->rlist.sqx][cl->rlist.sqy])) + { + hit = 1; + cl->mlist.map[cl->rlist.sqx][cl->rlist.sqy] = '0'; + ft_get_sprite_spawn(cl); + } + else if (ft_ischarset("1", + cl->mlist.map[cl->rlist.sqx][cl->rlist.sqy])) + hit = 1; + } +} + +void + ft_shoot(t_cub *cl, uint16_t i) +{ + t_win *wl; + t_player *pl; + + wl = &cl->wlist; + pl = &cl->plist; + pl->cam_x = 2 * i / (float)(wl->x_size) - 1; + cl->rlist.x_ray_pos = pl->pos_y; + cl->rlist.y_ray_pos = pl->pos_x; + cl->rlist.x_ray_dir = pl->dir_x + pl->plane_x * + pl->cam_x; + cl->rlist.y_ray_dir = pl->dir_y + pl->plane_y * + pl->cam_x; + cl->rlist.sqx = (int16_t)cl->rlist.x_ray_pos; + cl->rlist.sqy = (int16_t)cl->rlist.y_ray_pos; + ft_detection_init_x(cl); + ft_detection_init_y(cl); + ft_hitscan(cl, 0); +} |