.nr PS 12p .nr PO 1.0i .nr LL 6.5i .defcolor blue rgb 0.1f 0.1f 1.0f .defcolor bsdred rgb #9d2121 .defcolor codered rgb #900000 .defcolor grey rgb #aaaaaa .defcolor black rgb #000000 .color .de bsdr .gcolor bsdred .. .de endc .gcolor .. .de xa .XA \\$1 .ps 12p .B "\m[bsdred]\\$2\m[]" \\$3 \\$4 .. .de b .B "\m[bsdred]\\$1\m[]" \\$2 \\$3 .. .de nh .gcolor bsdred .NH \\$1 .ps 14p \\$2 .gcolor .. . . . . .gcolor black .bsdr .TL .LG .ps 17p Dergods' Style and good practices for C/C++ projects .endc .AU .ps 15p Joe .ps 12p v0.1 .DA .XS 1 .ps 12p .b "1. Introduction" .xa 1 "2. Projects and version control" .xa 1 " 2.1 Directories" .XE .PX .nh 1 "Introduction" .PP The following is a description of .b "Dergods' Style" code and project formatting to put in use if you work on Dergods' Realm-related code or if you just need a personal good-looking norm to improve your code readablity. It is heavily inspired by .b FreeBSDĀ® 's .pdfhref W -D \ https://www.freebsd.org/cgi/man.cgi?query=style&apropos=0&sektion=0&\ manpath=FreeBSD+12.1-RELEASE+and+Ports&arch=default&format=html \ -A \m[black],\m[] \ \f(CW\m[codered]style(9)\m[]\f[] .gcolor with some changes. .nh 1 "Projects and version control" .nh 2 "Directories"