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/*
* ========================
* ===== ===============
* ====== ================
* ====== ================
* ====== ==== ==== ==
* ====== === == = =
* ====== === = == =
* = === === = == ====
* = === === = == = =
* == ===== ==== ==
* ========================
*
* SPDX-License-Identifier: BSD-3-Clause
*
* Copyright (c) 2023-2024, Joe
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the organization nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* hardflip: src/c_lfuzz.go
* Thu, 17 Oct 2024 13:22:18 +0200
* Joe
*
* fuzz hard
*/
package main
type FuzzNode struct {
ptr *ItemsNode
name string
prev *FuzzNode
next *FuzzNode
}
type FuzzList struct {
head *FuzzNode
last *FuzzNode
curr *FuzzNode
draw *FuzzNode
}
// adds a fuzz node to the list
func (lfuzz *FuzzList) add_back(node *ItemsNode) {
name := ""
if node.is_dir() == false {
name = node.Host.Name
} else {
name = node.Dirs.Name
}
fuzz_node := &FuzzNode{
node,
name,
nil,
nil,
}
if lfuzz.head == nil {
lfuzz.head = fuzz_node
lfuzz.last = lfuzz.head
lfuzz.curr = lfuzz.head
lfuzz.draw = lfuzz.head
return
}
last := lfuzz.last
fuzz_node.prev = last
last.next = fuzz_node
lfuzz.last = last.next
}
// removes n fuzz node from the list
func (lfuzz *FuzzList) del(item *FuzzNode) {
if lfuzz.head == nil {
return
}
if lfuzz.head == item {
lfuzz.head = lfuzz.head.next
if lfuzz.head == nil {
lfuzz.last, lfuzz.curr, lfuzz.draw = nil, nil, nil
return
}
lfuzz.head.prev = nil
lfuzz.curr, lfuzz.draw = lfuzz.head, lfuzz.head
return
}
if lfuzz.last == item {
lfuzz.last = lfuzz.last.prev
lfuzz.last.next = nil
lfuzz.curr = lfuzz.last
if lfuzz.draw == item {
lfuzz.draw = lfuzz.last
}
return
}
ptr := lfuzz.head
for ptr.next != nil && ptr.next != item {
ptr = ptr.next
}
if ptr.next == item {
ptr.next = ptr.next.next
ptr.next.prev = ptr
}
}
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