/* * ======================== * ===== =============== * ====== ================ * ====== ================ * ====== ==== ==== == * ====== === == = = * ====== === = == = * = === === = == ==== * = === === = == = = * == ===== ==== == * ======================== * * SPDX-License-Identifier: BSD-3-Clause * * Copyright (c) 2023-2024, Joe * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the organization nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * hardflip: src/c_lfuzz.go * Thu, 17 Oct 2024 13:22:18 +0200 * Joe * * fuzz hard */ package main type FuzzNode struct { ptr *ItemsNode name string prev *FuzzNode next *FuzzNode } type FuzzList struct { head *FuzzNode last *FuzzNode curr *FuzzNode draw *FuzzNode } // adds a fuzz node to the list func (lfuzz *FuzzList) add_back(node *ItemsNode) { name := "" if node.is_dir() == false { name = node.Host.Name } else { name = node.Dirs.Name } fuzz_node := &FuzzNode{ node, name, nil, nil, } if lfuzz.head == nil { lfuzz.head = fuzz_node lfuzz.last = lfuzz.head lfuzz.curr = lfuzz.head lfuzz.draw = lfuzz.head return } last := lfuzz.last fuzz_node.prev = last last.next = fuzz_node lfuzz.last = last.next } // removes n fuzz node from the list func (lfuzz *FuzzList) del(item *FuzzNode) { if lfuzz.head == nil { return } if lfuzz.head == item { lfuzz.head = lfuzz.head.next if lfuzz.head == nil { lfuzz.last, lfuzz.curr, lfuzz.draw = nil, nil, nil return } lfuzz.head.prev = nil lfuzz.curr, lfuzz.draw = lfuzz.head, lfuzz.head return } if lfuzz.last == item { lfuzz.last = lfuzz.last.prev lfuzz.last.next = nil lfuzz.curr = lfuzz.last if lfuzz.draw == item { lfuzz.draw = lfuzz.last } return } ptr := lfuzz.head for ptr.next != nil && ptr.next != item { ptr = ptr.next } if ptr.next == item { ptr.next = ptr.next.next ptr.next.prev = ptr } }