/* * ======================== * ===== =============== * ====== ================ * ====== ================ * ====== ==== ==== == * ====== === == = = * ====== === = == = * = === === = == ==== * = === === = == = = * == ===== ==== == * ======================== * * SPDX-License-Identifier: BSD-3-Clause * * Copyright (c) 2023-2024, Joe * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the organization nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * hardflip: src/c_lfuzz.go * Thu, 17 Oct 2024 13:22:18 +0200 * Joe * * fuzz hard */ package main type FuzzNode struct { ptr *ItemsNode name string prev *FuzzNode next *FuzzNode } type FuzzList struct { head *FuzzNode last *FuzzNode curr *FuzzNode draw *FuzzNode } // adds an item node to the list func (lfuzz *FuzzList) add_back(node *ItemsNode) { if litems.head == nil { litems.head = node litems.last = litems.head litems.curr = litems.head litems.draw = litems.head return } last := litems.last node.ID = last.ID + 1 node.prev = last last.next = node litems.last = last.next }