/* * ======================== * ===== =============== * ====== ================ * ====== ================ * ====== ==== ==== == * ====== === == = = * ====== === = == = * = === === = == ==== * = === === = == = = * == ===== ==== == * ======================== * * SPDX-License-Identifier: BSD-3-Clause * * Copyright (c) 2023-2024, Joe * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the organization nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * hardflip: src/c_litems.go * Thu Jan 11 18:37:44 2024 * Joe * * the dir and hosts linked list */ package main type ItemsNode struct { ID int Dirs *DirsNode Host *HostNode prev *ItemsNode next *ItemsNode } type ItemsList struct { head *ItemsNode last *ItemsNode curr *ItemsNode draw *ItemsNode } // adds an item node to the list func (litems *ItemsList) add_back(node *ItemsNode) { if litems.head == nil { litems.head = node litems.last = litems.head return } last := litems.last node.ID = last.ID + 1 node.prev = last last.next = node litems.last = last.next } // removes an item node from the list and resets the ids func (litems *ItemsList) del(item *ItemsNode) { if litems.head == nil { return } if litems.head == item { litems.head = litems.head.next if litems.head == nil { litems.last, litems.curr, litems.draw = nil, nil, nil return } litems.head.prev = nil litems.curr, litems.draw = litems.head, litems.head for ptr := litems.head; ptr != nil; ptr = ptr.next { ptr.ID -= 1 } return } if litems.last == item { litems.last = litems.last.prev litems.last.next = nil litems.curr = litems.last if litems.draw == item { litems.draw = litems.last } return } ptr := litems.head for ptr.next != nil && ptr.next != item { ptr = ptr.next } if ptr.next == item { ptr.next = ptr.next.next ptr.next.prev = ptr } for ptr := ptr.next; ptr != nil; ptr = ptr.next { ptr.ID -= 1 } } // sets litems.curr to be used func (litems *ItemsList) sel(id int) { curr := litems.head if curr == nil { litems.curr = nil } for curr.next != nil && curr.ID != id { curr = curr.next } if curr.ID != id { litems.curr = nil } litems.curr = curr } func (item *ItemsNode) is_dir() bool { if item.Dirs == nil { return false } return true } func (litems *ItemsList) inc(jump int) { new_item := litems.curr if new_item == nil || jump == 0 { return } else if jump == +1 { if new_item.next != nil { new_item = new_item.next } } else if jump == -1 { if new_item.prev != nil { new_item = new_item.prev } } else { for i := 0; jump > +1 && new_item.next != nil && i < jump; i++ { new_item = new_item.next } for i := 0; jump < -1 && new_item.prev != nil && i > jump; i-- { new_item = new_item.prev } } litems.curr = new_item } // returns the previous dir func (item *ItemsNode) prev_dir() *ItemsNode { for ptr := item.prev; ptr != nil && ptr.prev != nil; ptr = ptr.prev { if ptr.is_dir() == true { return ptr } } return nil } // returns the next dir func (item *ItemsNode) next_dir() *ItemsNode { for ptr := item.next; ptr != nil && ptr.next != nil; ptr = ptr.next { if ptr.is_dir() == true { return ptr } } return nil } // returns the next directory in line with the same or lower depth func (item *ItemsNode) get_next_level() *ItemsNode { if item == nil || item.Dirs == nil { return nil } dir := item.Dirs ptr := dir.next for ptr != nil && ptr.Depth > dir.Depth { ptr = ptr.next } item_ptr := item for item_ptr != nil { if item_ptr.is_dir() == false { item_ptr = item_ptr.next continue } if item_ptr.Dirs == ptr { return item_ptr } item_ptr = item_ptr.next } return nil } func (litems *ItemsList) reset_id() { if litems.head != nil { litems.head.ID = 1 } for ptr := litems.head; ptr != nil && ptr.next != nil; ptr = ptr.next { ptr.next.ID = ptr.ID + 1 } }