diff options
Diffstat (limited to '.config/mpv/scripts/uosc_shared/elements')
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/BufferingIndicator.lua | 37 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Button.lua | 90 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Controls.lua | 329 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Curtain.lua | 35 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/CycleButton.lua | 64 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Element.lua | 149 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Elements.lua | 158 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Menu.lua | 783 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/PauseIndicator.lua | 80 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Speed.lua | 183 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Timeline.lua | 394 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/TopBar.lua | 182 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Volume.lua | 240 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/WindowBorder.lua | 33 | 
14 files changed, 2757 insertions, 0 deletions
| diff --git a/.config/mpv/scripts/uosc_shared/elements/BufferingIndicator.lua b/.config/mpv/scripts/uosc_shared/elements/BufferingIndicator.lua new file mode 100644 index 0000000..e2aa071 --- /dev/null +++ b/.config/mpv/scripts/uosc_shared/elements/BufferingIndicator.lua @@ -0,0 +1,37 @@ +local Element = require('uosc_shared/elements/Element') + +---@class BufferingIndicator : Element +local BufferingIndicator = class(Element) + +function BufferingIndicator:new() return Class.new(self) --[[@as BufferingIndicator]] end +function BufferingIndicator:init() +	Element.init(self, 'buffer_indicator') +	self.ignores_menu = true +	self.enabled = false +end + +function BufferingIndicator:decide_enabled() +	local cache = state.cache_underrun or state.cache_buffering and state.cache_buffering < 100 +	local player = state.core_idle and not state.eof_reached +	if self.enabled then +		if not player or (state.pause and not cache) then self.enabled = false end +	elseif player and cache and state.uncached_ranges then self.enabled = true end +end + +function BufferingIndicator:on_prop_pause() self:decide_enabled() end +function BufferingIndicator:on_prop_core_idle() self:decide_enabled() end +function BufferingIndicator:on_prop_eof_reached() self:decide_enabled() end +function BufferingIndicator:on_prop_uncached_ranges() self:decide_enabled() end +function BufferingIndicator:on_prop_cache_buffering() self:decide_enabled() end +function BufferingIndicator:on_prop_cache_underrun() self:decide_enabled() end + +function BufferingIndicator:render() +	local ass = assdraw.ass_new() +	ass:rect(0, 0, display.width, display.height, {color = bg, opacity = 0.3}) +	local size = round(30 + math.min(display.width, display.height) / 10) +	local opacity = (Elements.menu and not Elements.menu.is_closing) and 0.3 or 0.8 +	ass:spinner(display.width / 2, display.height / 2, size, {color = fg, opacity = opacity}) +	return ass +end + +return BufferingIndicator diff --git a/.config/mpv/scripts/uosc_shared/elements/Button.lua b/.config/mpv/scripts/uosc_shared/elements/Button.lua new file mode 100644 index 0000000..8d0f725 --- /dev/null +++ b/.config/mpv/scripts/uosc_shared/elements/Button.lua @@ -0,0 +1,90 @@ +local Element = require('uosc_shared/elements/Element') + +---@alias ButtonProps {icon: string; on_click: function; anchor_id?: string; active?: boolean; badge?: string|number; foreground?: string; background?: string; tooltip?: string} + +---@class Button : Element +local Button = class(Element) + +---@param id string +---@param props ButtonProps +function Button:new(id, props) return Class.new(self, id, props) --[[@as Button]] end +---@param id string +---@param props ButtonProps +function Button:init(id, props) +	self.icon = props.icon +	self.active = props.active +	self.tooltip = props.tooltip +	self.badge = props.badge +	self.foreground = props.foreground or fg +	self.background = props.background or bg +	---@type fun() +	self.on_click = props.on_click +	Element.init(self, id, props) +end + +function Button:on_coordinates() self.font_size = round((self.by - self.ay) * 0.7) end +function Button:on_mbtn_left_down() +	-- Don't accept clicks while hidden. +	if self:get_visibility() <= 0 then return end +	-- We delay the callback to next tick, otherwise we are risking race +	-- conditions as we are in the middle of event dispatching. +	-- For example, handler might add a menu to the end of the element stack, and that +	-- than picks up this click even we are in right now, and instantly closes itself. +	mp.add_timeout(0.01, self.on_click) +end + +function Button:render() +	local visibility = self:get_visibility() +	if visibility <= 0 then return end + +	local ass = assdraw.ass_new() +	local is_hover = self.proximity_raw == 0 +	local is_hover_or_active = is_hover or self.active +	local foreground = self.active and self.background or self.foreground +	local background = self.active and self.foreground or self.background + +	-- Background +	if is_hover_or_active then +		ass:rect(self.ax, self.ay, self.bx, self.by, { +			color = self.active and background or foreground, radius = 2, +			opacity = visibility * (self.active and 1 or 0.3), +		}) +	end + +	-- Tooltip on hover +	if is_hover and self.tooltip then ass:tooltip(self, self.tooltip) end + + +	-- Badge +	local icon_clip +	if self.badge then +		local badge_font_size = self.font_size * 0.6 +		local badge_opts = {size = badge_font_size, color = background, opacity = visibility} +		local badge_width = text_width(self.badge, badge_opts) +		local width, height = math.ceil(badge_width + (badge_font_size / 7) * 2), math.ceil(badge_font_size * 0.93) +		local bx, by = self.bx - 1, self.by - 1 +		ass:rect(bx - width, by - height, bx, by, { +			color = foreground, radius = 2, opacity = visibility, +			border = self.active and 0 or 1, border_color = background, +		}) +		ass:txt(bx - width / 2, by - height / 2, 5, self.badge, badge_opts) + +		local clip_border = math.max(self.font_size / 20, 1) +		local clip_path = assdraw.ass_new() +		clip_path:round_rect_cw( +			math.floor((bx - width) - clip_border), math.floor((by - height) - clip_border), bx, by, 3 +		) +		icon_clip = '\\iclip(' .. clip_path.scale .. ', ' .. clip_path.text .. ')' +	end + +	-- Icon +	local x, y = round(self.ax + (self.bx - self.ax) / 2), round(self.ay + (self.by - self.ay) / 2) +	ass:icon(x, y, self.font_size, self.icon, { +		color = foreground, border = self.active and 0 or options.text_border, border_color = background, +		opacity = visibility, clip = icon_clip, +	}) + +	return ass +end + +return Button diff --git a/.config/mpv/scripts/uosc_shared/elements/Controls.lua b/.config/mpv/scripts/uosc_shared/elements/Controls.lua new file mode 100644 index 0000000..9a6be72 --- /dev/null +++ b/.config/mpv/scripts/uosc_shared/elements/Controls.lua @@ -0,0 +1,329 @@ +local Element = require('uosc_shared/elements/Element') +local Button = require('uosc_shared/elements/Button') +local CycleButton = require('uosc_shared/elements/CycleButton') +local Speed = require('uosc_shared/elements/Speed') + +-- `scale` - `options.controls_size` scale factor. +-- `ratio` - Width/height ratio of a static or dynamic element. +-- `ratio_min` Min ratio for 'dynamic' sized element. +---@alias ControlItem {element?: Element; kind: string; sizing: 'space' | 'static' | 'dynamic'; scale: number; ratio?: number; ratio_min?: number; hide: boolean; dispositions?: table<string, boolean>} + +---@class Controls : Element +local Controls = class(Element) + +function Controls:new() return Class.new(self) --[[@as Controls]] end +function Controls:init() +	Element.init(self, 'controls') +	---@type ControlItem[] All control elements serialized from `options.controls`. +	self.controls = {} +	---@type ControlItem[] Only controls that match current dispositions. +	self.layout = {} + +	-- Serialize control elements +	local shorthands = { +		menu = 'command:menu:script-binding uosc/menu-blurred?Menu', +		subtitles = 'command:subtitles:script-binding uosc/subtitles#sub>0?Subtitles', +		audio = 'command:graphic_eq:script-binding uosc/audio#audio>1?Audio', +		['audio-device'] = 'command:speaker:script-binding uosc/audio-device?Audio device', +		video = 'command:theaters:script-binding uosc/video#video>1?Video', +		playlist = 'command:list_alt:script-binding uosc/playlist?Playlist', +		chapters = 'command:bookmark:script-binding uosc/chapters#chapters>0?Chapters', +		['editions'] = 'command:bookmarks:script-binding uosc/editions#editions>1?Editions', +		['stream-quality'] = 'command:high_quality:script-binding uosc/stream-quality?Stream quality', +		['open-file'] = 'command:file_open:script-binding uosc/open-file?Open file', +		['items'] = 'command:list_alt:script-binding uosc/items?Playlist/Files', +		prev = 'command:arrow_back_ios:script-binding uosc/prev?Previous', +		next = 'command:arrow_forward_ios:script-binding uosc/next?Next', +		first = 'command:first_page:script-binding uosc/first?First', +		last = 'command:last_page:script-binding uosc/last?Last', +		['loop-playlist'] = 'cycle:repeat:loop-playlist:no/inf!?Loop playlist', +		['loop-file'] = 'cycle:repeat_one:loop-file:no/inf!?Loop file', +		shuffle = 'toggle:shuffle:shuffle?Shuffle', +		fullscreen = 'cycle:crop_free:fullscreen:no/yes=fullscreen_exit!?Fullscreen', +	} + +	-- Parse out disposition/config pairs +	local items = {} +	local in_disposition = false +	local current_item = nil +	for c in options.controls:gmatch('.') do +		if not current_item then current_item = {disposition = '', config = ''} end +		if c == '<' and #current_item.config == 0 then in_disposition = true +		elseif c == '>' and #current_item.config == 0 then in_disposition = false +		elseif c == ',' and not in_disposition then +			items[#items + 1] = current_item +			current_item = nil +		else +			local prop = in_disposition and 'disposition' or 'config' +			current_item[prop] = current_item[prop] .. c +		end +	end +	items[#items + 1] = current_item + +	-- Create controls +	self.controls = {} +	for i, item in ipairs(items) do +		local config = shorthands[item.config] and shorthands[item.config] or item.config +		local config_tooltip = split(config, ' *%? *') +		local tooltip = config_tooltip[2] +		config = shorthands[config_tooltip[1]] +			and split(shorthands[config_tooltip[1]], ' *%? *')[1] or config_tooltip[1] +		local config_badge = split(config, ' *# *') +		config = config_badge[1] +		local badge = config_badge[2] +		local parts = split(config, ' *: *') +		local kind, params = parts[1], itable_slice(parts, 2) + +		-- Serialize dispositions +		local dispositions = {} +		for _, definition in ipairs(split(item.disposition, ' *, *')) do +			if #definition > 0 then +				local value = definition:sub(1, 1) ~= '!' +				local name = not value and definition:sub(2) or definition +				local prop = name:sub(1, 4) == 'has_' and name or 'is_' .. name +				dispositions[prop] = value +			end +		end + +		-- Convert toggles into cycles +		if kind == 'toggle' then +			kind = 'cycle' +			params[#params + 1] = 'no/yes!' +		end + +		-- Create a control element +		local control = {dispositions = dispositions, kind = kind} + +		if kind == 'space' then +			control.sizing = 'space' +		elseif kind == 'gap' then +			table_assign(control, {sizing = 'dynamic', scale = 1, ratio = params[1] or 0.3, ratio_min = 0}) +		elseif kind == 'command' then +			if #params ~= 2 then +				mp.error(string.format( +					'command button needs 2 parameters, %d received: %s', #params, table.concat(params, '/') +				)) +			else +				local element = Button:new('control_' .. i, { +					icon = params[1], +					anchor_id = 'controls', +					on_click = function() mp.command(params[2]) end, +					tooltip = tooltip, +					count_prop = 'sub', +				}) +				table_assign(control, {element = element, sizing = 'static', scale = 1, ratio = 1}) +				if badge then self:register_badge_updater(badge, element) end +			end +		elseif kind == 'cycle' then +			if #params ~= 3 then +				mp.error(string.format( +					'cycle button needs 3 parameters, %d received: %s', +					#params, table.concat(params, '/') +				)) +			else +				local state_configs = split(params[3], ' */ *') +				local states = {} + +				for _, state_config in ipairs(state_configs) do +					local active = false +					if state_config:sub(-1) == '!' then +						active = true +						state_config = state_config:sub(1, -2) +					end +					local state_params = split(state_config, ' *= *') +					local value, icon = state_params[1], state_params[2] or params[1] +					states[#states + 1] = {value = value, icon = icon, active = active} +				end + +				local element = CycleButton:new('control_' .. i, { +					prop = params[2], anchor_id = 'controls', states = states, tooltip = tooltip, +				}) +				table_assign(control, {element = element, sizing = 'static', scale = 1, ratio = 1}) +				if badge then self:register_badge_updater(badge, element) end +			end +		elseif kind == 'speed' then +			if not Elements.speed then +				local element = Speed:new({anchor_id = 'controls'}) +				table_assign(control, { +					element = element, sizing = 'dynamic', scale = params[1] or 1.3, ratio = 3.5, ratio_min = 2, +				}) +			else +				msg.error('there can only be 1 speed slider') +			end +		else +			msg.error('unknown element kind "' .. kind .. '"') +			break +		end + +		self.controls[#self.controls + 1] = control +	end + +	self:reflow() +end + +function Controls:reflow() +	-- Populate the layout only with items that match current disposition +	self.layout = {} +	for _, control in ipairs(self.controls) do +		local matches = true +		for prop, value in pairs(control.dispositions) do +			if state[prop] ~= value then +				matches = false +				break +			end +		end +		if control.element then control.element.enabled = matches end +		if matches then self.layout[#self.layout + 1] = control end +	end + +	self:update_dimensions() +	Elements:trigger('controls_reflow') +end + +---@param badge string +---@param element Element An element that supports `badge` property. +function Controls:register_badge_updater(badge, element) +	local prop_and_limit = split(badge, ' *> *') +	local prop, limit = prop_and_limit[1], tonumber(prop_and_limit[2] or -1) +	local observable_name, serializer, is_external_prop = prop, nil, false + +	if itable_index_of({'sub', 'audio', 'video'}, prop) then +		observable_name = 'track-list' +		serializer = function(value) +			local count = 0 +			for _, track in ipairs(value) do if track.type == prop then count = count + 1 end end +			return count +		end +	else +		local parts = split(prop, '@') +		-- Support both new `prop@owner` and old `@prop` syntaxes +		if #parts > 1 then prop, is_external_prop = parts[1] ~= '' and parts[1] or parts[2], true end +		serializer = function(value) return value and (type(value) == 'table' and #value or tostring(value)) or nil end +	end + +	local function handler(_, value) +		local new_value = serializer(value) --[[@as nil|string|integer]] +		local value_number = tonumber(new_value) +		if value_number then new_value = value_number > limit and value_number or nil end +		element.badge = new_value +		request_render() +	end + +	if is_external_prop then element['on_external_prop_' .. prop] = function(_, value) handler(prop, value) end +	else mp.observe_property(observable_name, 'native', handler) end +end + +function Controls:get_visibility() +	return (Elements.speed and Elements.speed.dragging) and 1 or Elements.timeline:get_is_hovered() +		and -1 or Element.get_visibility(self) +end + +function Controls:update_dimensions() +	local window_border = Elements.window_border.size +	local size = state.fullormaxed and options.controls_size_fullscreen or options.controls_size +	local spacing = options.controls_spacing +	local margin = options.controls_margin + +	-- Disable when not enough space +	local available_space = display.height - Elements.window_border.size * 2 +	if Elements.top_bar.enabled then available_space = available_space - Elements.top_bar.size end +	if Elements.timeline.enabled then available_space = available_space - Elements.timeline.size_max end +	self.enabled = available_space > size + 10 + +	-- Reset hide/enabled flags +	for c, control in ipairs(self.layout) do +		control.hide = false +		if control.element then control.element.enabled = self.enabled end +	end + +	if not self.enabled then return end + +	-- Container +	self.bx = display.width - window_border - margin +	self.by = (Elements.timeline.enabled and Elements.timeline.ay or display.height - window_border) - margin +	self.ax, self.ay = window_border + margin, self.by - size + +	-- Controls +	local available_width = self.bx - self.ax +	local statics_width = (#self.layout - 1) * spacing +	local min_content_width = statics_width +	local max_dynamics_width, dynamic_units, spaces = 0, 0, 0 + +	-- Calculate statics_width, min_content_width, and count spaces +	for c, control in ipairs(self.layout) do +		if control.sizing == 'space' then +			spaces = spaces + 1 +		elseif control.sizing == 'static' then +			local width = size * control.scale * control.ratio +			statics_width = statics_width + width +			min_content_width = min_content_width + width +		elseif control.sizing == 'dynamic' then +			min_content_width = min_content_width + size * control.scale * control.ratio_min +			max_dynamics_width = max_dynamics_width + size * control.scale * control.ratio +			dynamic_units = dynamic_units + control.scale * control.ratio +		end +	end + +	-- Hide & disable elements in the middle until we fit into available width +	if min_content_width > available_width then +		local i = math.ceil(#self.layout / 2 + 0.1) +		for a = 0, #self.layout - 1, 1 do +			i = i + (a * (a % 2 == 0 and 1 or -1)) +			local control = self.layout[i] + +			if control.kind ~= 'gap' and control.kind ~= 'space' then +				control.hide = true +				if control.element then control.element.enabled = false end +				if control.sizing == 'static' then +					local width = size * control.scale * control.ratio +					min_content_width = min_content_width - width - spacing +					statics_width = statics_width - width - spacing +				elseif control.sizing == 'dynamic' then +					min_content_width = min_content_width - size * control.scale * control.ratio_min - spacing +					max_dynamics_width = max_dynamics_width - size * control.scale * control.ratio +					dynamic_units = dynamic_units - control.scale * control.ratio +				end + +				if min_content_width < available_width then break end +			end +		end +	end + +	-- Lay out the elements +	local current_x = self.ax +	local width_for_dynamics = available_width - statics_width +	local space_width = (width_for_dynamics - max_dynamics_width) / spaces + +	for c, control in ipairs(self.layout) do +		if not control.hide then +			local sizing, element, scale, ratio = control.sizing, control.element, control.scale, control.ratio +			local width, height = 0, 0 + +			if sizing == 'space' then +				if space_width > 0 then width = space_width end +			elseif sizing == 'static' then +				height = size * scale +				width = height * ratio +			elseif sizing == 'dynamic' then +				height = size * scale +				width = max_dynamics_width < width_for_dynamics +					and height * ratio or width_for_dynamics * ((scale * ratio) / dynamic_units) +			end + +			local bx = current_x + width +			if element then element:set_coordinates(round(current_x), round(self.by - height), bx, self.by) end +			current_x = bx + spacing +		end +	end + +	Elements:update_proximities() +	request_render() +end + +function Controls:on_dispositions() self:reflow() end +function Controls:on_display() self:update_dimensions() end +function Controls:on_prop_border() self:update_dimensions() end +function Controls:on_prop_fullormaxed() self:update_dimensions() end +function Controls:on_timeline_enabled() self:update_dimensions() end + +return Controls diff --git a/.config/mpv/scripts/uosc_shared/elements/Curtain.lua b/.config/mpv/scripts/uosc_shared/elements/Curtain.lua new file mode 100644 index 0000000..99b9f14 --- /dev/null +++ b/.config/mpv/scripts/uosc_shared/elements/Curtain.lua @@ -0,0 +1,35 @@ +local Element = require('uosc_shared/elements/Element') + +---@class Curtain : Element +local Curtain = class(Element) + +function Curtain:new() return Class.new(self) --[[@as Curtain]] end +function Curtain:init() +	Element.init(self, 'curtain', {ignores_menu = true}) +	self.opacity = 0 +	---@type string[] +	self.dependents = {} +end + +---@param id string +function Curtain:register(id) +	self.dependents[#self.dependents + 1] = id +	if #self.dependents == 1 then self:tween_property('opacity', self.opacity, 1) end +end + +---@param id string +function Curtain:unregister(id) +	self.dependents = itable_filter(self.dependents, function(item) return item ~= id end) +	if #self.dependents == 0 then self:tween_property('opacity', self.opacity, 0) end +end + +function Curtain:render() +	if self.opacity == 0 or options.curtain_opacity == 0 then return end +	local ass = assdraw.ass_new() +	ass:rect(0, 0, display.width, display.height, { +		color = '000000', opacity = options.curtain_opacity * self.opacity, +	}) +	return ass +end + +return Curtain diff --git a/.config/mpv/scripts/uosc_shared/elements/CycleButton.lua b/.config/mpv/scripts/uosc_shared/elements/CycleButton.lua new file mode 100644 index 0000000..7f1c02f --- /dev/null +++ b/.config/mpv/scripts/uosc_shared/elements/CycleButton.lua @@ -0,0 +1,64 @@ +local Button = require('uosc_shared/elements/Button') + +---@alias CycleState {value: any; icon: string; active?: boolean} +---@alias CycleButtonProps {prop: string; states: CycleState[]; anchor_id?: string; tooltip?: string} + +---@class CycleButton : Button +local CycleButton = class(Button) + +---@param id string +---@param props CycleButtonProps +function CycleButton:new(id, props) return Class.new(self, id, props) --[[@as CycleButton]] end +---@param id string +---@param props CycleButtonProps +function CycleButton:init(id, props) +	local is_state_prop = itable_index_of({'shuffle'}, props.prop) +	self.prop = props.prop +	self.states = props.states + +	Button.init(self, id, props) + +	self.icon = self.states[1].icon +	self.active = self.states[1].active +	self.current_state_index = 1 +	self.on_click = function() +		local new_state = self.states[self.current_state_index + 1] or self.states[1] +		local new_value = new_state.value +		if self.owner then +			mp.commandv('script-message-to', self.owner, 'set', self.prop, new_value) +		elseif is_state_prop then +			if itable_index_of({'yes', 'no'}, new_value) then new_value = new_value == 'yes' end +			set_state(self.prop, new_value) +		else +			mp.set_property(self.prop, new_value) +		end +	end + +	self.handle_change = function(name, value) +		if is_state_prop and type(value) == 'boolean' then value = value and 'yes' or 'no' end +		local index = itable_find(self.states, function(state) return state.value == value end) +		self.current_state_index = index or 1 +		self.icon = self.states[self.current_state_index].icon +		self.active = self.states[self.current_state_index].active +		request_render() +	end + +	local prop_parts = split(self.prop, '@') +	if #prop_parts == 2 then -- External prop with a script owner +		self.prop, self.owner = prop_parts[1], prop_parts[2] +		self['on_external_prop_' .. self.prop] = function(_, value) self.handle_change(self.prop, value) end +		self.handle_change(self.prop, external[self.prop]) +	elseif is_state_prop then -- uosc's state props +		self['on_prop_' .. self.prop] = function(self, value) self.handle_change(self.prop, value) end +		self.handle_change(self.prop, state[self.prop]) +	else +		mp.observe_property(self.prop, 'string', self.handle_change) +	end +end + +function CycleButton:destroy() +	Button.destroy(self) +	mp.unobserve_property(self.handle_change) +end + +return CycleButton diff --git a/.config/mpv/scripts/uosc_shared/elements/Element.lua b/.config/mpv/scripts/uosc_shared/elements/Element.lua new file mode 100644 index 0000000..718782d --- /dev/null +++ b/.config/mpv/scripts/uosc_shared/elements/Element.lua @@ -0,0 +1,149 @@ +---@alias ElementProps {enabled?: boolean; ax?: number; ay?: number; bx?: number; by?: number; ignores_menu?: boolean; anchor_id?: string;} + +-- Base class all elements inherit from. +---@class Element : Class +local Element = class() + +---@param id string +---@param props? ElementProps +function Element:init(id, props) +	self.id = id +	-- `false` means element won't be rendered, or receive events +	self.enabled = true +	-- Element coordinates +	self.ax, self.ay, self.bx, self.by = 0, 0, 0, 0 +	-- Relative proximity from `0` - mouse outside `proximity_max` range, to `1` - mouse within `proximity_min` range. +	self.proximity = 0 +	-- Raw proximity in pixels. +	self.proximity_raw = infinity +	---@type number `0-1` factor to force min visibility. Used for toggling element's permanent visibility. +	self.min_visibility = 0 +	---@type number `0-1` factor to force a visibility value. Used for flashing, fading out, and other animations +	self.forced_visibility = nil +	---@type boolean Render this element even when menu is open. +	self.ignores_menu = false +	---@type nil|string ID of an element from which this one should inherit visibility. +	self.anchor_id = nil + +	if props then table_assign(self, props) end + +	-- Flash timer +	self._flash_out_timer = mp.add_timeout(options.flash_duration / 1000, function() +		local getTo = function() return self.proximity end +		self:tween_property('forced_visibility', 1, getTo, function() +			self.forced_visibility = nil +		end) +	end) +	self._flash_out_timer:kill() + +	Elements:add(self) +end + +function Element:destroy() +	self.destroyed = true +	Elements:remove(self) +end + +---@param ax number +---@param ay number +---@param bx number +---@param by number +function Element:set_coordinates(ax, ay, bx, by) +	self.ax, self.ay, self.bx, self.by = ax, ay, bx, by +	Elements:update_proximities() +	self:maybe('on_coordinates') +end + +function Element:update_proximity() +	if cursor.hidden then +		self.proximity_raw = infinity +		self.proximity = 0 +	else +		local range = options.proximity_out - options.proximity_in +		self.proximity_raw = get_point_to_rectangle_proximity(cursor, self) +		self.proximity = 1 - (clamp(0, self.proximity_raw - options.proximity_in, range) / range) +	end +end + +-- Decide elements visibility based on proximity and various other factors +function Element:get_visibility() +	-- Hide when menu is open, unless this is a menu +	---@diagnostic disable-next-line: undefined-global +	if not self.ignores_menu and Menu and Menu:is_open() then return 0 end + +	-- Persistency +	local persist = config[self.id .. '_persistency'] +	if persist and ( +		(persist.audio and state.is_audio) +			or (persist.paused and state.pause) +			or (persist.video and state.is_video) +			or (persist.image and state.is_image) +			or (persist.idle and state.is_idle) +		) then return 1 end + +	-- Forced visibility +	if self.forced_visibility then return math.max(self.forced_visibility, self.min_visibility) end + +	-- Anchor inheritance +	-- If anchor returns -1, it means all attached elements should force hide. +	local anchor = self.anchor_id and Elements[self.anchor_id] +	local anchor_visibility = anchor and anchor:get_visibility() or 0 + +	return anchor_visibility == -1 and 0 or math.max(self.proximity, anchor_visibility, self.min_visibility) +end + +-- Call method if it exists +function Element:maybe(name, ...) +	if self[name] then return self[name](self, ...) end +end + +-- Attach a tweening animation to this element +---@param from number +---@param to number|fun():number +---@param setter fun(value: number) +---@param factor_or_callback? number|fun() +---@param callback? fun() Called either on animation end, or when animation is killed. +function Element:tween(from, to, setter, factor_or_callback, callback) +	self:tween_stop() +	self._kill_tween = self.enabled and tween( +		from, to, setter, factor_or_callback, +		function() +			self._kill_tween = nil +			if callback then callback() end +		end +	) +end + +function Element:is_tweening() return self and self._kill_tween end +function Element:tween_stop() self:maybe('_kill_tween') end + +-- Animate an element property between 2 values. +---@param prop string +---@param from number +---@param to number|fun():number +---@param factor_or_callback? number|fun() +---@param callback? fun() Called either on animation end, or when animation is killed. +function Element:tween_property(prop, from, to, factor_or_callback, callback) +	self:tween(from, to, function(value) self[prop] = value end, factor_or_callback, callback) +end + +---@param name string +function Element:trigger(name, ...) +	local result = self:maybe('on_' .. name, ...) +	request_render() +	return result +end + +-- Briefly flashes the element for `options.flash_duration` milliseconds. +-- Useful to visualize changes of volume and timeline when changed via hotkeys. +function Element:flash() +	if options.flash_duration > 0 and (self.proximity < 1 or self._flash_out_timer:is_enabled()) then +		self:tween_stop() +		self.forced_visibility = 1 +		request_render() +		self._flash_out_timer:kill() +		self._flash_out_timer:resume() +	end +end + +return Element diff --git a/.config/mpv/scripts/uosc_shared/elements/Elements.lua b/.config/mpv/scripts/uosc_shared/elements/Elements.lua new file mode 100644 index 0000000..fe2cd6b --- /dev/null +++ b/.config/mpv/scripts/uosc_shared/elements/Elements.lua @@ -0,0 +1,158 @@ +local Elements = {itable = {}} + +---@param element Element +function Elements:add(element) +	if not element.id then +		msg.error('attempt to add element without "id" property') +		return +	end + +	if self:has(element.id) then Elements:remove(element.id) end + +	self.itable[#self.itable + 1] = element +	self[element.id] = element + +	request_render() +end + +function Elements:remove(idOrElement) +	if not idOrElement then return end +	local id = type(idOrElement) == 'table' and idOrElement.id or idOrElement +	local element = Elements[id] +	if element then +		if not element.destroyed then element:destroy() end +		element.enabled = false +		self.itable = itable_remove(self.itable, self[id]) +		self[id] = nil +		request_render() +	end +end + +function Elements:update_proximities() +	local capture_mbtn_left = false +	local capture_wheel = false +	local menu_only = Elements.menu ~= nil +	local mouse_leave_elements = {} +	local mouse_enter_elements = {} + +	-- Calculates proximities and opacities for defined elements +	for _, element in self:ipairs() do +		if element.enabled then +			local previous_proximity_raw = element.proximity_raw + +			-- If menu is open, all other elements have to be disabled +			if menu_only then +				if element.ignores_menu then +					capture_mbtn_left = true +					capture_wheel = true +					element:update_proximity() +				else +					element.proximity_raw = infinity +					element.proximity = 0 +				end +			else +				element:update_proximity() +			end + +			-- Element has global forced key listeners +			if element.on_global_mbtn_left_down then capture_mbtn_left = true end +			if element.on_global_wheel_up or element.on_global_wheel_down then capture_wheel = true end + +			if element.proximity_raw == 0 then +				-- Element has local forced key listeners +				if element.on_mbtn_left_down then capture_mbtn_left = true end +				if element.on_wheel_up or element.on_wheel_up then capture_wheel = true end + +				-- Mouse entered element area +				if previous_proximity_raw ~= 0 then +					mouse_enter_elements[#mouse_enter_elements + 1] = element +				end +			else +				-- Mouse left element area +				if previous_proximity_raw == 0 then +					mouse_leave_elements[#mouse_leave_elements + 1] = element +				end +			end +		end +	end + +	-- Enable key group captures requested by elements +	mp[capture_mbtn_left and 'enable_key_bindings' or 'disable_key_bindings']('mbtn_left') +	mp[capture_wheel and 'enable_key_bindings' or 'disable_key_bindings']('wheel') + +	-- Trigger `mouse_leave` and `mouse_enter` events +	for _, element in ipairs(mouse_leave_elements) do element:trigger('mouse_leave') end +	for _, element in ipairs(mouse_enter_elements) do element:trigger('mouse_enter') end +end + +-- Toggles passed elements' min visibilities between 0 and 1. +---@param ids string[] IDs of elements to peek. +function Elements:toggle(ids) +	local has_invisible = itable_find(ids, function(id) return Elements[id] and Elements[id].min_visibility ~= 1 end) +	self:set_min_visibility(has_invisible and 1 or 0, ids) +end + +-- Set (animate) elements' min visibilities to passed value. +---@param visibility number 0-1 floating point. +---@param ids string[] IDs of elements to peek. +function Elements:set_min_visibility(visibility, ids) +	for _, id in ipairs(ids) do +		local element = Elements[id] +		if element then element:tween_property('min_visibility', element.min_visibility, visibility) end +	end +end + +-- Flash passed elements. +---@param ids string[] IDs of elements to peek. +function Elements:flash(ids) +	local elements = itable_filter(self.itable, function(element) return itable_index_of(ids, element.id) ~= nil end) +	for _, element in ipairs(elements) do element:flash() end +end + +---@param name string Event name. +function Elements:trigger(name, ...) +	for _, element in self:ipairs() do element:trigger(name, ...) end +end + +-- Trigger two events, `name` and `global_name`, depending on element-cursor proximity. +-- Disabled elements don't receive these events. +---@param name string Event name. +function Elements:proximity_trigger(name, ...) +	local stop_normal, stop_global = false, false +	for i = #self.itable, 1, -1 do +		local element = self.itable[i] +		if element.enabled then +			if element.proximity_raw == 0 then +				if element:trigger(name, ...) == 'stop_propagation' then break end +			end +			if element:trigger('global_' .. name, ...) == 'stop_propagation' then break end +		end +	end +end + +function Elements:has(id) return self[id] ~= nil end +function Elements:ipairs() return ipairs(self.itable) end + +---@param name string Event name. +function Elements:create_proximity_dispatcher(name) +	return function(...) self:proximity_trigger(name, ...) end +end + +mp.set_key_bindings({ +	{ +		'mbtn_left', +		Elements:create_proximity_dispatcher('mbtn_left_up'), +		function(...) +			update_mouse_pos(nil, mp.get_property_native('mouse-pos'), true) +			Elements:proximity_trigger('mbtn_left_down', ...) +		end, +	}, +	{'mbtn_left_dbl', 'ignore'}, +}, 'mbtn_left', 'force') + +mp.set_key_bindings({ +	{'wheel_up', Elements:create_proximity_dispatcher('wheel_up')}, +	{'wheel_down', Elements:create_proximity_dispatcher('wheel_down')}, +}, 'wheel', 'force') + +return Elements diff --git a/.config/mpv/scripts/uosc_shared/elements/Menu.lua b/.config/mpv/scripts/uosc_shared/elements/Menu.lua new file mode 100644 index 0000000..aad5016 --- /dev/null +++ b/.config/mpv/scripts/uosc_shared/elements/Menu.lua @@ -0,0 +1,783 @@ +local Element = require('uosc_shared/elements/Element') + +-- Menu data structure accepted by `Menu:open(menu)`. +---@alias MenuData {type?: string; title?: string; hint?: string; keep_open?: boolean; separator?: boolean; items?: MenuDataItem[]; selected_index?: integer;} +---@alias MenuDataItem MenuDataValue|MenuData +---@alias MenuDataValue {title?: string; hint?: string; icon?: string; value: any; bold?: boolean; italic?: boolean; muted?: boolean; active?: boolean; keep_open?: boolean; separator?: boolean;} +---@alias MenuOptions {mouse_nav?: boolean; on_open?: fun(); on_close?: fun(); on_back?: fun()} + +-- Internal data structure created from `Menu`. +---@alias MenuStack {id?: string; type?: string; title?: string; hint?: string; selected_index?: number; keep_open?: boolean; separator?: boolean; items: MenuStackItem[]; parent_menu?: MenuStack; active?: boolean; width: number; height: number; top: number; scroll_y: number; scroll_height: number; title_width: number; hint_width: number; max_width: number; is_root?: boolean; fling?: Fling} +---@alias MenuStackItem MenuStackValue|MenuStack +---@alias MenuStackValue {title?: string; hint?: string; icon?: string; value: any; active?: boolean; bold?: boolean; italic?: boolean; muted?: boolean; keep_open?: boolean; separator?: boolean; title_width: number; hint_width: number} +---@alias Fling {y: number, distance: number, time: number, easing: fun(x: number), duration: number, update_cursor?: boolean} + +---@class Menu : Element +local Menu = class(Element) + +---@param data MenuData +---@param callback fun(value: any) +---@param opts? MenuOptions +function Menu:open(data, callback, opts) +	local open_menu = self:is_open() +	if open_menu then +		open_menu.is_being_replaced = true +		open_menu:close(true) +	end +	return Menu:new(data, callback, opts) +end + +---@param menu_type? string +---@return Menu|nil +function Menu:is_open(menu_type) +	return Elements.menu and (not menu_type or Elements.menu.type == menu_type) and Elements.menu or nil +end + +---@param immediate? boolean Close immediately without fadeout animation. +---@param callback? fun() Called after the animation (if any) ends and element is removed and destroyed. +---@overload fun(callback: fun()) +function Menu:close(immediate, callback) +	if type(immediate) ~= 'boolean' then callback = immediate end + +	local menu = self == Menu and Elements.menu or self + +	if menu and not menu.destroyed then +		if menu.is_closing then +			menu:tween_stop() +			return +		end + +		local function close() +			Elements:remove('menu') +			menu.is_closing, menu.stack, menu.current, menu.all, menu.by_id = false, nil, nil, {}, {} +			menu:disable_key_bindings() +			Elements:update_proximities() +			if callback then callback() end +			request_render() +		end + +		menu.is_closing = true + +		if immediate then close() +		else menu:fadeout(close) end +	end +end + +---@param data MenuData +---@param callback fun(value: any) +---@param opts? MenuOptions +---@return Menu +function Menu:new(data, callback, opts) return Class.new(self, data, callback, opts) --[[@as Menu]] end +---@param data MenuData +---@param callback fun(value: any) +---@param opts? MenuOptions +function Menu:init(data, callback, opts) +	Element.init(self, 'menu', {ignores_menu = true}) + +	-----@type fun() +	self.callback = callback +	self.opts = opts or {} +	self.offset_x = 0 -- Used for submenu transition animation. +	self.mouse_nav = self.opts.mouse_nav -- Stops pre-selecting items +	self.item_height = nil +	self.item_spacing = 1 +	self.item_padding = nil +	self.font_size = nil +	self.font_size_hint = nil +	self.scroll_step = nil -- Item height + item spacing. +	self.scroll_height = nil -- Items + spacings - container height. +	self.opacity = 0 -- Used to fade in/out. +	self.type = data.type +	---@type MenuStack Root MenuStack. +	self.root = nil +	---@type MenuStack Current MenuStack. +	self.current = nil +	---@type MenuStack[] All menus in a flat array. +	self.all = nil +	---@type table<string, MenuStack> Map of submenus by their ids, such as `'Tools > Aspect ratio'`. +	self.by_id = {} +	self.key_bindings = {} +	self.is_being_replaced = false +	self.is_closing, self.is_closed = false, false +	---@type {y: integer, time: number}[] +	self.drag_data = nil +	self.is_dragging = false + +	self:update(data) + +	if self.mouse_nav then +		if self.current then self.current.selected_index = nil end +	else +		for _, menu in ipairs(self.all) do self:scroll_to_index(menu.selected_index, menu) end +	end + +	self:tween_property('opacity', 0, 1) +	self:enable_key_bindings() +	Elements.curtain:register('menu') +	if self.opts.on_open then self.opts.on_open() end +end + +function Menu:destroy() +	Element.destroy(self) +	self:disable_key_bindings() +	self.is_closed = true +	if not self.is_being_replaced then Elements.curtain:unregister('menu') end +	if self.opts.on_close then self.opts.on_close() end +end + +---@param data MenuData +function Menu:update(data) +	self.type = data.type + +	local new_root = {is_root = true} +	local new_all = {} +	local new_by_id = {} +	local menus_to_serialize = {{new_root, data}} +	local old_current_id = self.current and self.current.id + +	table_assign(new_root, data, {'title', 'hint', 'keep_open'}) + +	local i = 0 +	while i < #menus_to_serialize do +		i = i + 1 +		local menu, menu_data = menus_to_serialize[i][1], menus_to_serialize[i][2] +		local parent_id = menu.parent_menu and not menu.parent_menu.is_root and menu.parent_menu.id +		if not menu.is_root then +			menu.id = (parent_id and parent_id .. ' > ' or '') .. (menu_data.title or i) +		end +		menu.icon = 'chevron_right' + +		-- Update items +		local first_active_index = nil +		menu.items = {} + +		for i, item_data in ipairs(menu_data.items or {}) do +			if item_data.active and not first_active_index then first_active_index = i end + +			local item = {} +			table_assign(item, item_data, { +				'title', 'icon', 'hint', 'active', 'bold', 'italic', 'muted', 'value', 'keep_open', 'separator', +			}) +			if item.keep_open == nil then item.keep_open = menu.keep_open end + +			-- Submenu +			if item_data.items then +				item.parent_menu = menu +				menus_to_serialize[#menus_to_serialize + 1] = {item, item_data} +			end + +			menu.items[i] = item +		end + +		if menu.is_root then menu.selected_index = menu_data.selected_index or first_active_index end + +		-- Retain old state +		local old_menu = self.by_id[menu.is_root and '__root__' or menu.id] +		if old_menu then table_assign(menu, old_menu, {'selected_index', 'scroll_y', 'fling'}) end + +		new_all[#new_all + 1] = menu +		new_by_id[menu.is_root and '__root__' or menu.id] = menu +	end + +	self.root, self.all, self.by_id = new_root, new_all, new_by_id +	self.current = self.by_id[old_current_id] or self.root + +	self:update_content_dimensions() +	self:reset_navigation() +end + +---@param items MenuDataItem[] +function Menu:update_items(items) +	local data = table_shallow_copy(self.root) +	data.items = items +	self:update(data) +end + +function Menu:update_content_dimensions() +	self.item_height = state.fullormaxed and options.menu_item_height_fullscreen or options.menu_item_height +	self.font_size = round(self.item_height * 0.48 * options.font_scale) +	self.font_size_hint = self.font_size - 1 +	self.item_padding = round((self.item_height - self.font_size) * 0.6) +	self.scroll_step = self.item_height + self.item_spacing + +	local title_opts = {size = self.font_size, italic = false, bold = false} +	local hint_opts = {size = self.font_size_hint} + +	for _, menu in ipairs(self.all) do +		-- Estimate width of a widest item +		local max_width = 0 +		for _, item in ipairs(menu.items) do +			local icon_width = item.icon and self.font_size or 0 +			item.title_width = text_width(item.title, title_opts) +			item.hint_width = text_width(item.hint, hint_opts) +			local spacings_in_item = 1 + (item.title_width > 0 and 1 or 0) +				+ (item.hint_width > 0 and 1 or 0) + (icon_width > 0 and 1 or 0) +			local estimated_width = item.title_width + item.hint_width + icon_width +				+ (self.item_padding * spacings_in_item) +			if estimated_width > max_width then max_width = estimated_width end +		end + +		-- Also check menu title +		title_opts.bold, title_opts.italic = true, false +		local menu_title_width = text_width(menu.title, title_opts) +		if menu_title_width > max_width then max_width = menu_title_width end + +		menu.max_width = max_width +	end + +	self:update_dimensions() +end + +function Menu:update_dimensions() +	-- Coordinates and sizes are of the scrollable area to make +	-- consuming values in rendering and collisions easier. Title drawn above this, so +	-- we need to account for that in max_height and ay position. +	local min_width = state.fullormaxed and options.menu_min_width_fullscreen or options.menu_min_width + +	for _, menu in ipairs(self.all) do +		menu.width = round(clamp(min_width, menu.max_width, display.width * 0.9)) +		local title_height = (menu.is_root and menu.title) and self.scroll_step or 0 +		local max_height = round((display.height - title_height) * 0.9) +		local content_height = self.scroll_step * #menu.items +		menu.height = math.min(content_height - self.item_spacing, max_height) +		menu.top = round(math.max((display.height - menu.height) / 2, title_height * 1.5)) +		menu.scroll_height = math.max(content_height - menu.height - self.item_spacing, 0) +		menu.scroll_y = menu.scroll_y or 0 +		self:scroll_to(menu.scroll_y, menu) -- clamps scroll_y to scroll limits +	end + +	local ax = round((display.width - self.current.width) / 2) + self.offset_x +	self:set_coordinates(ax, self.current.top, ax + self.current.width, self.current.top + self.current.height) +end + +function Menu:reset_navigation() +	local menu = self.current + +	-- Reset indexes and scroll +	self:scroll_to(menu.scroll_y) -- clamps scroll_y to scroll limits +	if self.mouse_nav then +		self:select_item_below_cursor() +	else +		self:select_index((menu.items and #menu.items > 0) and clamp(1, menu.selected_index or 1, #menu.items) or nil) +	end + +	-- Walk up the parent menu chain and activate items that lead to current menu +	local parent = menu.parent_menu +	while parent do +		parent.selected_index = itable_index_of(parent.items, menu) +		menu, parent = parent, parent.parent_menu +	end + +	request_render() +end + +function Menu:set_offset_x(offset) +	local delta = offset - self.offset_x +	self.offset_x = offset +	self:set_coordinates(self.ax + delta, self.ay, self.bx + delta, self.by) +end + +function Menu:fadeout(callback) self:tween_property('opacity', 1, 0, callback) end + +function Menu:get_item_index_below_cursor() +	local menu = self.current +	if #menu.items < 1 or self.proximity_raw > 0 then return nil end +	return math.max(1, math.min(math.ceil((cursor.y - self.ay + menu.scroll_y) / self.scroll_step), #menu.items)) +end + +function Menu:get_first_active_index(menu) +	menu = menu or self.current +	for index, item in ipairs(self.current.items) do +		if item.active then return index end +	end +end + +---@param pos? number +---@param menu? MenuStack +function Menu:set_scroll_to(pos, menu) +	menu = menu or self.current +	menu.scroll_y = clamp(0, pos or 0, menu.scroll_height) +	request_render() +end + +---@param delta? number +---@param menu? MenuStack +function Menu:set_scroll_by(delta, menu) +	menu = menu or self.current +	self:set_scroll_to(menu.scroll_y + delta, menu) +end + +---@param pos? number +---@param menu? MenuStack +---@param fling_options? table +function Menu:scroll_to(pos, menu, fling_options) +	menu = menu or self.current +	menu.fling = { +		y = menu.scroll_y, distance = clamp(-menu.scroll_y, pos - menu.scroll_y, menu.scroll_height - menu.scroll_y), +		time = mp.get_time(), duration = 0.1, easing = ease_out_sext, +	} +	if fling_options then table_assign(menu.fling, fling_options) end +	request_render() +end + +---@param delta? number +---@param menu? MenuStack +---@param fling_options? Fling +function Menu:scroll_by(delta, menu, fling_options) +	menu = menu or self.current +	self:scroll_to((menu.fling and (menu.fling.y + menu.fling.distance) or menu.scroll_y) + delta, menu, fling_options) +end + +---@param index? integer +---@param menu? MenuStack +---@param immediate? boolean +function Menu:scroll_to_index(index, menu, immediate) +	menu = menu or self.current +	if (index and index >= 1 and index <= #menu.items) then +		local position = round((self.scroll_step * (index - 1)) - ((menu.height - self.scroll_step) / 2)) +		if immediate then self:set_scroll_to(position, menu) +		else self:scroll_to(position, menu) end +	end +end + +---@param index? integer +---@param menu? MenuStack +function Menu:select_index(index, menu) +	menu = menu or self.current +	menu.selected_index = (index and index >= 1 and index <= #menu.items) and index or nil +	request_render() +end + +---@param value? any +---@param menu? MenuStack +function Menu:select_value(value, menu) +	menu = menu or self.current +	local index = itable_find(menu.items, function(item) return item.value == value end) +	self:select_index(index, 5) +end + +---@param menu? MenuStack +function Menu:deactivate_items(menu) +	menu = menu or self.current +	for _, item in ipairs(menu.items) do item.active = false end +	request_render() +end + +---@param index? integer +---@param menu? MenuStack +function Menu:activate_index(index, menu) +	menu = menu or self.current +	if index and index >= 1 and index <= #menu.items then menu.items[index].active = true end +	request_render() +end + +---@param index? integer +---@param menu? MenuStack +function Menu:activate_one_index(index, menu) +	self:deactivate_items(menu) +	self:activate_index(index, menu) +end + +---@param value? any +---@param menu? MenuStack +function Menu:activate_value(value, menu) +	menu = menu or self.current +	local index = itable_find(menu.items, function(item) return item.value == value end) +	self:activate_index(index, menu) +end + +---@param value? any +---@param menu? MenuStack +function Menu:activate_one_value(value, menu) +	menu = menu or self.current +	local index = itable_find(menu.items, function(item) return item.value == value end) +	self:activate_one_index(index, menu) +end + +---@param id string +function Menu:activate_submenu(id) +	local submenu = self.by_id[id] +	if submenu then +		self.current = submenu +		request_render() +	else +		msg.error(string.format('Requested submenu id "%s" doesn\'t exist', id)) +	end +	self:reset_navigation() +end + +---@param index? integer +---@param menu? MenuStack +function Menu:delete_index(index, menu) +	menu = menu or self.current +	if (index and index >= 1 and index <= #menu.items) then +		table.remove(menu.items, index) +		self:update_content_dimensions() +		self:scroll_to_index(menu.selected_index, menu) +	end +end + +---@param value? any +---@param menu? MenuStack +function Menu:delete_value(value, menu) +	menu = menu or self.current +	local index = itable_find(menu.items, function(item) return item.value == value end) +	self:delete_index(index) +end + +---@param menu? MenuStack +function Menu:prev(menu) +	menu = menu or self.current +	menu.selected_index = math.max(menu.selected_index and menu.selected_index - 1 or #menu.items, 1) +	self:scroll_to_index(menu.selected_index, menu, true) +end + +---@param menu? MenuStack +function Menu:next(menu) +	menu = menu or self.current +	menu.selected_index = math.min(menu.selected_index and menu.selected_index + 1 or 1, #menu.items) +	self:scroll_to_index(menu.selected_index, menu, true) +end + +function Menu:back() +	if self.opts.on_back then +		self.opts.on_back() +		if self.is_closed then return end +	end + +	local menu = self.current +	local parent = menu.parent_menu + +	if parent then +		menu.selected_index = nil +		self.current = parent +		self:update_dimensions() +		self:tween(self.offset_x - menu.width / 2, 0, function(offset) self:set_offset_x(offset) end) +		self.opacity = 1 -- in case tween above canceled fade in animation +	else +		self:close() +	end +end + +---@param opts? {keep_open?: boolean, preselect_submenu_item?: boolean} +function Menu:open_selected_item(opts) +	opts = opts or {} +	local menu = self.current +	if menu.selected_index then +		local item = menu.items[menu.selected_index] +		-- Is submenu +		if item.items then +			self.current = item +			if opts.preselect_submenu_item then +				item.selected_index = #item.items > 0 and 1 or nil +			end +			self:update_dimensions() +			self:tween(self.offset_x + menu.width / 2, 0, function(offset) self:set_offset_x(offset) end) +			self.opacity = 1 -- in case tween above canceled fade in animation +		else +			self.callback(item.value) +			if not item.keep_open and not opts.keep_open then self:close() end +		end +	end +end + +function Menu:open_selected_item_soft() self:open_selected_item({keep_open = true}) end +function Menu:open_selected_item_preselect() self:open_selected_item({preselect_submenu_item = true}) end +function Menu:select_item_below_cursor() self.current.selected_index = self:get_item_index_below_cursor() end + +function Menu:on_display() self:update_dimensions() end +function Menu:on_prop_fullormaxed() self:update_content_dimensions() end + +function Menu:on_global_mbtn_left_down() +	if self.proximity_raw == 0 then +		self.drag_data = {{y = cursor.y, time = mp.get_time()}} +		self.current.fling = nil +	else +		if cursor.x < self.ax then self:back() +		else self:close() end +	end +end + +function Menu:fling_distance() +	local first, last = self.drag_data[1], self.drag_data[#self.drag_data] +	if mp.get_time() - last.time > 0.05 then return 0 end +	for i = #self.drag_data - 1, 1, -1 do +		local drag = self.drag_data[i] +		if last.time - drag.time > 0.03 then return ((drag.y - last.y) / ((last.time - drag.time) / 0.03)) * 10 end +	end +	return #self.drag_data < 2 and 0 or ((first.y - last.y) / ((first.time - last.time) / 0.03)) * 10 +end + +function Menu:on_global_mbtn_left_up() +	if self.proximity_raw == 0 and self.drag_data and not self.is_dragging then +		self:select_item_below_cursor() +		self:open_selected_item({preselect_submenu_item = false}) +	end +	if self.is_dragging then +		local distance = self:fling_distance() +		if math.abs(distance) > 50 then +			self.current.fling = { +				y = self.current.scroll_y, distance = distance, time = self.drag_data[#self.drag_data].time, +				easing = ease_out_quart, duration = 0.5, update_cursor = true, +			} +		end +	end +	self.is_dragging = false +	self.drag_data = nil +end + + +function Menu:on_global_mouse_move() +	self.mouse_nav = true +	if self.drag_data then +		self.is_dragging = self.is_dragging or math.abs(cursor.y - self.drag_data[1].y) >= 10 +		local distance = self.drag_data[#self.drag_data].y - cursor.y +		if distance ~= 0 then self:set_scroll_by(distance) end +		self.drag_data[#self.drag_data + 1] = {y = cursor.y, time = mp.get_time()} +	end +	if self.proximity_raw == 0 or self.is_dragging then self:select_item_below_cursor() +	else self.current.selected_index = nil end +	request_render() +end + +function Menu:on_wheel_up() self:scroll_by(self.scroll_step * -3, nil, {update_cursor = true}) end +function Menu:on_wheel_down() self:scroll_by(self.scroll_step * 3, nil, {update_cursor = true}) end + +function Menu:on_pgup() +	local menu = self.current +	local items_per_page = round((menu.height / self.scroll_step) * 0.4) +	local paged_index = (menu.selected_index and menu.selected_index or #menu.items) - items_per_page +	menu.selected_index = clamp(1, paged_index, #menu.items) +	if menu.selected_index > 0 then self:scroll_to_index(menu.selected_index) end +end + +function Menu:on_pgdwn() +	local menu = self.current +	local items_per_page = round((menu.height / self.scroll_step) * 0.4) +	local paged_index = (menu.selected_index and menu.selected_index or 1) + items_per_page +	menu.selected_index = clamp(1, paged_index, #menu.items) +	if menu.selected_index > 0 then self:scroll_to_index(menu.selected_index) end +end + +function Menu:on_home() +	self.current.selected_index = math.min(1, #self.current.items) +	if self.current.selected_index > 0 then self:scroll_to_index(self.current.selected_index) end +end + +function Menu:on_end() +	self.current.selected_index = #self.current.items +	if self.current.selected_index > 0 then self:scroll_to_index(self.current.selected_index) end +end + +function Menu:add_key_binding(key, name, fn, flags) +	self.key_bindings[#self.key_bindings + 1] = name +	mp.add_forced_key_binding(key, name, fn, flags) +end + +function Menu:enable_key_bindings() +	-- The `mp.set_key_bindings()` method would be easier here, but that +	-- doesn't support 'repeatable' flag, so we are stuck with this monster. +	self:add_key_binding('up', 'menu-prev1', self:create_key_action('prev'), 'repeatable') +	self:add_key_binding('down', 'menu-next1', self:create_key_action('next'), 'repeatable') +	self:add_key_binding('left', 'menu-back1', self:create_key_action('back')) +	self:add_key_binding('right', 'menu-select1', self:create_key_action('open_selected_item_preselect')) +	self:add_key_binding('shift+right', 'menu-select-soft1', self:create_key_action('open_selected_item_soft')) +	self:add_key_binding('shift+mbtn_left', 'menu-select-soft', self:create_key_action('open_selected_item_soft')) +	self:add_key_binding('mbtn_back', 'menu-back-alt3', self:create_key_action('back')) +	self:add_key_binding('bs', 'menu-back-alt4', self:create_key_action('back')) +	self:add_key_binding('enter', 'menu-select-alt3', self:create_key_action('open_selected_item_preselect')) +	self:add_key_binding('kp_enter', 'menu-select-alt4', self:create_key_action('open_selected_item_preselect')) +	self:add_key_binding('shift+enter', 'menu-select-alt5', self:create_key_action('open_selected_item_soft')) +	self:add_key_binding('shift+kp_enter', 'menu-select-alt6', self:create_key_action('open_selected_item_soft')) +	self:add_key_binding('esc', 'menu-close', self:create_key_action('close')) +	self:add_key_binding('pgup', 'menu-page-up', self:create_key_action('on_pgup'), 'repeatable') +	self:add_key_binding('pgdwn', 'menu-page-down', self:create_key_action('on_pgdwn'), 'repeatable') +	self:add_key_binding('home', 'menu-home', self:create_key_action('on_home')) +	self:add_key_binding('end', 'menu-end', self:create_key_action('on_end')) +end + +function Menu:disable_key_bindings() +	for _, name in ipairs(self.key_bindings) do mp.remove_key_binding(name) end +	self.key_bindings = {} +end + +function Menu:create_key_action(name) +	return function(...) +		self.mouse_nav = false +		self:maybe(name, ...) +	end +end + +function Menu:render() +	local update_cursor = false +	for _, menu in ipairs(self.all) do +		if menu.fling then +			update_cursor = update_cursor or menu.fling.update_cursor or false +			local time_delta = state.render_last_time - menu.fling.time +			local progress = menu.fling.easing(math.min(time_delta / menu.fling.duration, 1)) +			self:set_scroll_to(round(menu.fling.y + menu.fling.distance * progress), menu) +			if progress < 1 then request_render() else menu.fling = nil end +		end +	end +	if update_cursor then self:select_item_below_cursor() end + +	local ass = assdraw.ass_new() +	local opacity = options.menu_opacity * self.opacity +	local spacing = self.item_padding +	local icon_size = self.font_size + +	function draw_menu(menu, x, y, opacity) +		local ax, ay, bx, by = x, y, x + menu.width, y + menu.height +		local draw_title = menu.is_root and menu.title +		local scroll_clip = '\\clip(0,' .. ay .. ',' .. display.width .. ',' .. by .. ')' +		local start_index = math.floor(menu.scroll_y / self.scroll_step) + 1 +		local end_index = math.ceil((menu.scroll_y + menu.height) / self.scroll_step) +		local selected_index = menu.selected_index or -1 +		-- remove menu_opacity to start off with full opacity, but still decay for parent menus +		local text_opacity = opacity / options.menu_opacity + +		-- Background +		ass:rect(ax, ay - (draw_title and self.item_height or 0) - 2, bx, by + 2, { +			color = bg, opacity = opacity, radius = 4, +		}) + +		for index = start_index, end_index, 1 do +			local item = menu.items[index] +			local next_item = menu.items[index + 1] +			local is_highlighted = selected_index == index or item.active +			local next_is_active = next_item and next_item.active +			local next_is_highlighted = selected_index == index + 1 or next_is_active + +			if not item then break end + +			local item_ay = ay - menu.scroll_y + self.scroll_step * (index - 1) +			local item_by = item_ay + self.item_height +			local item_center_y = item_ay + (self.item_height / 2) +			local item_clip = (item_ay < ay or item_by > by) and scroll_clip or nil +			local content_ax, content_bx = ax + spacing, bx - spacing +			local font_color = item.active and fgt or bgt +			local shadow_color = item.active and fg or bg + +			-- Separator +			local separator_ay = item.separator and item_by - 1 or item_by +			local separator_by = item_by + (item.separator and 2 or 1) +			if is_highlighted then separator_ay = item_by + 1 end +			if next_is_highlighted then separator_by = item_by end +			if separator_by - separator_ay > 0 and item_by < by then +				ass:rect(ax + spacing / 2, separator_ay, bx - spacing / 2, separator_by, { +					color = fg, opacity = opacity * (item.separator and 0.08 or 0.06), +				}) +			end + +			-- Highlight +			local highlight_opacity = 0 + (item.active and 0.8 or 0) + (selected_index == index and 0.15 or 0) +			if highlight_opacity > 0 then +				ass:rect(ax + 2, item_ay, bx - 2, item_by, { +					radius = 2, color = fg, opacity = highlight_opacity * text_opacity, +					clip = item_clip, +				}) +			end + +			-- Icon +			if item.icon then +				local x, y = content_bx - (icon_size / 2), item_center_y +				if item.icon == 'spinner' then +					ass:spinner(x, y, icon_size * 1.5, {color = font_color, opacity = text_opacity * 0.8}) +				else +					ass:icon(x, y, icon_size * 1.5, item.icon, { +						color = font_color, opacity = text_opacity, clip = item_clip, +						shadow = 1, shadow_color = shadow_color, +					}) +				end +				content_bx = content_bx - icon_size - spacing +			end + +			local title_cut_x = content_bx +			if item.hint_width > 0 then +				-- controls title & hint clipping proportional to the ratio of their widths +				local title_content_ratio = item.title_width / (item.title_width + item.hint_width) +				title_cut_x = round(content_ax + (content_bx - content_ax - spacing) * title_content_ratio +					+ (item.title_width > 0 and spacing / 2 or 0)) +			end + +			-- Hint +			if item.hint then +				item.ass_safe_hint = item.ass_safe_hint or ass_escape(item.hint) +				local clip = '\\clip(' .. title_cut_x .. ',' .. +					math.max(item_ay, ay) .. ',' .. bx .. ',' .. math.min(item_by, by) .. ')' +				ass:txt(content_bx, item_center_y, 6, item.ass_safe_hint, { +					size = self.font_size_hint, color = font_color, wrap = 2, opacity = 0.5 * opacity, clip = clip, +					shadow = 1, shadow_color = shadow_color, +				}) +			end + +			-- Title +			if item.title then +				item.ass_safe_title = item.ass_safe_title or ass_escape(item.title) +				local clip = '\\clip(' .. ax .. ',' .. math.max(item_ay, ay) .. ',' +					.. title_cut_x .. ',' .. math.min(item_by, by) .. ')' +				ass:txt(content_ax, item_center_y, 4, item.ass_safe_title, { +					size = self.font_size, color = font_color, italic = item.italic, bold = item.bold, wrap = 2, +					opacity = text_opacity * (item.muted and 0.5 or 1), clip = clip, +					shadow = 1, shadow_color = shadow_color, +				}) +			end +		end + +		-- Menu title +		if draw_title then +			local title_ay = ay - self.item_height +			local title_height = self.item_height - 3 +			menu.ass_safe_title = menu.ass_safe_title or ass_escape(menu.title) + +			-- Background +			ass:rect(ax + 2, title_ay, bx - 2, title_ay + title_height, { +				color = fg, opacity = opacity * 0.8, radius = 2, +			}) +			ass:texture(ax + 2, title_ay, bx - 2, title_ay + title_height, 'n', { +				size = 80, color = bg, opacity = opacity * 0.1, +			}) + +			-- Title +			ass:txt(ax + menu.width / 2, title_ay + (title_height / 2), 5, menu.ass_safe_title, { +				size = self.font_size, bold = true, color = bg, wrap = 2, opacity = opacity, +				clip = '\\clip(' .. ax .. ',' .. title_ay .. ',' .. bx .. ',' .. ay .. ')', +			}) +		end + +		-- Scrollbar +		if menu.scroll_height > 0 then +			local groove_height = menu.height - 2 +			local thumb_height = math.max((menu.height / (menu.scroll_height + menu.height)) * groove_height, 40) +			local thumb_y = ay + 1 + ((menu.scroll_y / menu.scroll_height) * (groove_height - thumb_height)) +			ass:rect(bx - 3, thumb_y, bx - 1, thumb_y + thumb_height, {color = fg, opacity = opacity * 0.8}) +		end +	end + +	-- Main menu +	draw_menu(self.current, self.ax, self.ay, opacity) + +	-- Parent menus +	local parent_menu = self.current.parent_menu +	local parent_offset_x = self.ax +	local parent_opacity_factor = options.menu_parent_opacity +	local menu_gap = 2 + +	while parent_menu do +		parent_offset_x = parent_offset_x - parent_menu.width - menu_gap +		draw_menu(parent_menu, parent_offset_x, parent_menu.top, parent_opacity_factor * opacity) +		parent_opacity_factor = parent_opacity_factor * parent_opacity_factor +		parent_menu = parent_menu.parent_menu +	end + +	-- Selected menu +	local selected_menu = self.current.items[self.current.selected_index] + +	if selected_menu and selected_menu.items then +		draw_menu(selected_menu, self.bx + menu_gap, selected_menu.top, options.menu_parent_opacity * opacity) +	end + +	return ass +end + +return Menu diff --git a/.config/mpv/scripts/uosc_shared/elements/PauseIndicator.lua b/.config/mpv/scripts/uosc_shared/elements/PauseIndicator.lua new file mode 100644 index 0000000..82a7e43 --- /dev/null +++ b/.config/mpv/scripts/uosc_shared/elements/PauseIndicator.lua @@ -0,0 +1,80 @@ +local Element = require('uosc_shared/elements/Element') + +---@class PauseIndicator : Element +local PauseIndicator = class(Element) + +function PauseIndicator:new() return Class.new(self) --[[@as PauseIndicator]] end +function PauseIndicator:init() +	Element.init(self, 'pause_indicator') +	self.ignores_menu = true +	self.base_icon_opacity = options.pause_indicator == 'flash' and 1 or 0.8 +	self.paused = state.pause +	self.type = options.pause_indicator +	self.is_manual = options.pause_indicator == 'manual' +	self.fadeout_requested = false +	self.opacity = 0 + +	mp.observe_property('pause', 'bool', function(_, paused) +		if Elements.timeline.pressed then return end +		if options.pause_indicator == 'flash' then +			if self.paused == paused then return end +			self:flash() +		elseif options.pause_indicator == 'static' then +			self:decide() +		end +	end) +end + +function PauseIndicator:flash() +	if not self.is_manual and self.type ~= 'flash' then return end +	-- can't wait for pause property event listener to set this, because when this is used inside a binding like: +	-- cycle pause; script-binding uosc/flash-pause-indicator +	-- the pause event is not fired fast enough, and indicator starts rendering with old icon +	self.paused = mp.get_property_native('pause') +	if self.is_manual then self.type = 'flash' end +	self.opacity = 1 +	self:tween_property('opacity', 1, 0, 0.15) +end + +-- decides whether static indicator should be visible or not +function PauseIndicator:decide() +	if not self.is_manual and self.type ~= 'static' then return end +	self.paused = mp.get_property_native('pause') -- see flash() for why this line is necessary +	if self.is_manual then self.type = 'static' end +	self.opacity = self.paused and 1 or 0 +	request_render() + +	-- Workaround for an mpv race condition bug during pause on windows builds, which causes osd updates to be ignored. +	-- .03 was still loosing renders, .04 was fine, but to be safe I added 10ms more +	mp.add_timeout(.05, function() osd:update() end) +end + +function PauseIndicator:render() +	if self.opacity == 0 then return end + +	local ass = assdraw.ass_new() +	local is_static = self.type == 'static' + +	-- Background fadeout +	if is_static then +		ass:rect(0, 0, display.width, display.height, {color = bg, opacity = self.opacity * 0.3}) +	end + +	-- Icon +	local size = round(math.min(display.width, display.height) * (is_static and 0.20 or 0.15)) +	size = size + size * (1 - self.opacity) + +	if self.paused then +		ass:icon(display.width / 2, display.height / 2, size, 'pause', +			{border = 1, opacity = self.base_icon_opacity * self.opacity} +		) +	else +		ass:icon(display.width / 2, display.height / 2, size * 1.2, 'play_arrow', +			{border = 1, opacity = self.base_icon_opacity * self.opacity} +		) +	end + +	return ass +end + +return PauseIndicator diff --git a/.config/mpv/scripts/uosc_shared/elements/Speed.lua b/.config/mpv/scripts/uosc_shared/elements/Speed.lua new file mode 100644 index 0000000..9681ccf --- /dev/null +++ b/.config/mpv/scripts/uosc_shared/elements/Speed.lua @@ -0,0 +1,183 @@ +local Element = require('uosc_shared/elements/Element') + +---@alias Dragging { start_time: number; start_x: number; distance: number; speed_distance: number; start_speed: number; } + +---@class Speed : Element +local Speed = class(Element) + +---@param props? ElementProps +function Speed:new(props) return Class.new(self, props) --[[@as Speed]] end +function Speed:init(props) +	Element.init(self, 'speed', props) + +	self.width = 0 +	self.height = 0 +	self.notches = 10 +	self.notch_every = 0.1 +	---@type number +	self.notch_spacing = nil +	---@type number +	self.font_size = nil +	---@type Dragging|nil +	self.dragging = nil +end + +function Speed:on_coordinates() +	self.height, self.width = self.by - self.ay, self.bx - self.ax +	self.notch_spacing = self.width / (self.notches + 1) +	self.font_size = round(self.height * 0.48 * options.font_scale) +end + +function Speed:speed_step(speed, up) +	if options.speed_step_is_factor then +		if up then +			return speed * options.speed_step +		else +			return speed * 1 / options.speed_step +		end +	else +		if up then +			return speed + options.speed_step +		else +			return speed - options.speed_step +		end +	end +end + +function Speed:on_mbtn_left_down() +	-- Don't accept clicks while hidden. +	if self:get_visibility() <= 0 then return end +	self:tween_stop() -- Stop and cleanup possible ongoing animations +	self.dragging = { +		start_time = mp.get_time(), +		start_x = cursor.x, +		distance = 0, +		speed_distance = 0, +		start_speed = state.speed, +	} +end + +function Speed:on_global_mouse_move() +	if not self.dragging then return end + +	self.dragging.distance = cursor.x - self.dragging.start_x +	self.dragging.speed_distance = (-self.dragging.distance / self.notch_spacing * self.notch_every) + +	local speed_current = state.speed +	local speed_drag_current = self.dragging.start_speed + self.dragging.speed_distance +	speed_drag_current = clamp(0.01, speed_drag_current, 100) +	local drag_dir_up = speed_drag_current > speed_current + +	local speed_step_next = speed_current +	local speed_drag_diff = math.abs(speed_drag_current - speed_current) +	while math.abs(speed_step_next - speed_current) < speed_drag_diff do +		speed_step_next = self:speed_step(speed_step_next, drag_dir_up) +	end +	local speed_step_prev = self:speed_step(speed_step_next, not drag_dir_up) + +	local speed_new = speed_step_prev +	local speed_next_diff = math.abs(speed_drag_current - speed_step_next) +	local speed_prev_diff = math.abs(speed_drag_current - speed_step_prev) +	if speed_next_diff < speed_prev_diff then +		speed_new = speed_step_next +	end + +	if speed_new ~= speed_current then +		mp.set_property_native('speed', speed_new) +	end +end + +function Speed:on_mbtn_left_up() +	-- Reset speed on short clicks +	if self.dragging and math.abs(self.dragging.distance) < 6 and mp.get_time() - self.dragging.start_time < 0.15 then +		mp.set_property_native('speed', 1) +	end +end + +function Speed:on_global_mbtn_left_up() +	self.dragging = nil +	request_render() +end + +function Speed:on_global_mouse_leave() +	self.dragging = nil +	request_render() +end + +function Speed:on_wheel_up() mp.set_property_native('speed', self:speed_step(state.speed, true)) end +function Speed:on_wheel_down() mp.set_property_native('speed', self:speed_step(state.speed, false)) end + +function Speed:render() +	local visibility = self:get_visibility() +	local opacity = self.dragging and 1 or visibility + +	if opacity <= 0 then return end + +	local ass = assdraw.ass_new() + +	-- Background +	ass:rect(self.ax, self.ay, self.bx, self.by, {color = bg, radius = 2, opacity = opacity * options.speed_opacity}) + +	-- Coordinates +	local ax, ay = self.ax, self.ay +	local bx, by = self.bx, ay + self.height +	local half_width = (self.width / 2) +	local half_x = ax + half_width + +	-- Notches +	local speed_at_center = state.speed +	if self.dragging then +		speed_at_center = self.dragging.start_speed + self.dragging.speed_distance +		speed_at_center = clamp(0.01, speed_at_center, 100) +	end +	local nearest_notch_speed = round(speed_at_center / self.notch_every) * self.notch_every +	local nearest_notch_x = half_x + (((nearest_notch_speed - speed_at_center) / self.notch_every) * self.notch_spacing) +	local guide_size = math.floor(self.height / 7.5) +	local notch_by = by - guide_size +	local notch_ay_big = ay + round(self.font_size * 1.1) +	local notch_ay_medium = notch_ay_big + ((notch_by - notch_ay_big) * 0.2) +	local notch_ay_small = notch_ay_big + ((notch_by - notch_ay_big) * 0.4) +	local from_to_index = math.floor(self.notches / 2) + +	for i = -from_to_index, from_to_index do +		local notch_speed = nearest_notch_speed + (i * self.notch_every) + +		if notch_speed >= 0 and notch_speed <= 100 then +			local notch_x = nearest_notch_x + (i * self.notch_spacing) +			local notch_thickness = 1 +			local notch_ay = notch_ay_small +			if (notch_speed % (self.notch_every * 10)) < 0.00000001 then +				notch_ay = notch_ay_big +				notch_thickness = 1.5 +			elseif (notch_speed % (self.notch_every * 5)) < 0.00000001 then +				notch_ay = notch_ay_medium +			end + +			ass:rect(notch_x - notch_thickness, notch_ay, notch_x + notch_thickness, notch_by, { +				color = fg, border = 1, border_color = bg, +				opacity = math.min(1.2 - (math.abs((notch_x - ax - half_width) / half_width)), 1) * opacity, +			}) +		end +	end + +	-- Center guide +	ass:new_event() +	ass:append('{\\rDefault\\an7\\blur0\\bord1\\shad0\\1c&H' .. fg .. '\\3c&H' .. bg .. '}') +	ass:opacity(opacity) +	ass:pos(0, 0) +	ass:draw_start() +	ass:move_to(half_x, by - 2 - guide_size) +	ass:line_to(half_x + guide_size, by - 2) +	ass:line_to(half_x - guide_size, by - 2) +	ass:draw_stop() + +	-- Speed value +	local speed_text = (round(state.speed * 100) / 100) .. 'x' +	ass:txt(half_x, ay + (notch_ay_big - ay) / 2, 5, speed_text, { +		size = self.font_size, color = bgt, border = options.text_border, border_color = bg, opacity = opacity, +	}) + +	return ass +end + +return Speed diff --git a/.config/mpv/scripts/uosc_shared/elements/Timeline.lua b/.config/mpv/scripts/uosc_shared/elements/Timeline.lua new file mode 100644 index 0000000..5ef798f --- /dev/null +++ b/.config/mpv/scripts/uosc_shared/elements/Timeline.lua @@ -0,0 +1,394 @@ +local Element = require('uosc_shared/elements/Element') + +---@class Timeline : Element +local Timeline = class(Element) + +function Timeline:new() return Class.new(self) --[[@as Timeline]] end +function Timeline:init() +	Element.init(self, 'timeline') +	self.pressed = false +	self.obstructed = false +	self.size_max = 0 +	self.size_min = 0 +	self.size_min_override = options.timeline_start_hidden and 0 or nil +	self.font_size = 0 +	self.top_border = options.timeline_border +	self.hovered_chapter = nil + +	-- Release any dragging when file gets unloaded +	mp.register_event('end-file', function() self.pressed = false end) +end + +function Timeline:get_visibility() +	return Elements.controls and math.max(Elements.controls.proximity, Element.get_visibility(self)) +		or Element.get_visibility(self) +end + +function Timeline:decide_enabled() +	local previous = self.enabled +	self.enabled = not self.obstructed and state.duration ~= nil and state.duration > 0 and state.time ~= nil +	if self.enabled ~= previous then Elements:trigger('timeline_enabled', self.enabled) end +end + +function Timeline:get_effective_size_min() +	return self.size_min_override or self.size_min +end + +function Timeline:get_effective_size() +	if Elements.speed and Elements.speed.dragging then return self.size_max end +	local size_min = self:get_effective_size_min() +	return size_min + math.ceil((self.size_max - size_min) * self:get_visibility()) +end + +function Timeline:get_effective_line_width() +	return state.fullormaxed and options.timeline_line_width_fullscreen or options.timeline_line_width +end + +function Timeline:get_is_hovered() return self.enabled and (self.proximity_raw == 0 or self.hovered_chapter ~= nil) end + +function Timeline:update_dimensions() +	if state.fullormaxed then +		self.size_min = options.timeline_size_min_fullscreen +		self.size_max = options.timeline_size_max_fullscreen +	else +		self.size_min = options.timeline_size_min +		self.size_max = options.timeline_size_max +	end +	self.font_size = math.floor(math.min((self.size_max + 60) * 0.2, self.size_max * 0.96) * options.font_scale) +	self.ax = Elements.window_border.size +	self.ay = display.height - Elements.window_border.size - self.size_max - self.top_border +	self.bx = display.width - Elements.window_border.size +	self.by = display.height - Elements.window_border.size +	self.width = self.bx - self.ax +	self.chapter_size = math.max((self.by - self.ay) / 10, 3) +	self.chapter_size_hover = self.chapter_size * 2 + +	-- Disable if not enough space +	local available_space = display.height - Elements.window_border.size * 2 +	if Elements.top_bar.enabled then available_space = available_space - Elements.top_bar.size end +	self.obstructed = available_space < self.size_max + 10 +	self:decide_enabled() +end + +function Timeline:get_time_at_x(x) +	local line_width = (options.timeline_style == 'line' and self:get_effective_line_width() - 1 or 0) +	local time_width = self.width - line_width - 1 +	local fax = (time_width) * state.time / state.duration +	local fbx = fax + line_width +	-- time starts 0.5 pixels in +	x = x - self.ax - 0.5 +	if x > fbx then x = x - line_width +	elseif x > fax then x = fax end +	local progress = clamp(0, x / time_width, 1) +	return state.duration * progress +end + +---@param fast? boolean +function Timeline:set_from_cursor(fast) +	if state.time and state.duration then +		mp.commandv('seek', self:get_time_at_x(cursor.x), fast and 'absolute+keyframes' or 'absolute+exact') +	end +end +function Timeline:clear_thumbnail() mp.commandv('script-message-to', 'thumbfast', 'clear') end + +function Timeline:determine_chapter_click_handler() +	if self.hovered_chapter then +		if not self.on_global_mbtn_left_down then +			self.on_global_mbtn_left_down = function() +				if self.hovered_chapter then mp.commandv('seek', self.hovered_chapter.time, 'absolute+exact') end +			end +		end +	else +		if self.on_global_mbtn_left_down then +			self.on_global_mbtn_left_down = nil +			if self.proximity_raw ~= 0 then self:clear_thumbnail() end +		end +	end +end + +function Timeline:on_mbtn_left_down() +	-- `self.on_global_mbtn_left_down` has precedent +	if self.on_global_mbtn_left_down then return end + +	self.pressed = true +	self.pressed_pause = state.pause +	mp.set_property_native('pause', true) +	self:set_from_cursor() +end +function Timeline:on_prop_duration() self:decide_enabled() end +function Timeline:on_prop_time() self:decide_enabled() end +function Timeline:on_prop_border() self:update_dimensions() end +function Timeline:on_prop_fullormaxed() self:update_dimensions() end +function Timeline:on_display() self:update_dimensions() end +function Timeline:on_mouse_leave() +	if not self.hovered_chapter then self:clear_thumbnail() end +end +function Timeline:on_global_mbtn_left_up() +	if self.pressed then +		mp.set_property_native('pause', self.pressed_pause) +		self.pressed = false +	end +	self:clear_thumbnail() +end +function Timeline:on_global_mouse_leave() +	self.pressed = false +	self:clear_thumbnail() +end + +Timeline.seek_timer = mp.add_timeout(0.05, function() Elements.timeline:set_from_cursor() end) +Timeline.seek_timer:kill() +function Timeline:on_global_mouse_move() +	if self.pressed then +		if self.width / state.duration < 10 then +			self:set_from_cursor(true) +			self.seek_timer:kill() +			self.seek_timer:resume() +		else self:set_from_cursor() end +	end +	self:determine_chapter_click_handler() +end +function Timeline:on_wheel_up() mp.commandv('seek', options.timeline_step) end +function Timeline:on_wheel_down() mp.commandv('seek', -options.timeline_step) end + +function Timeline:render() +	if self.size_max == 0 then return end + +	local size_min = self:get_effective_size_min() +	local size = self:get_effective_size() +	local visibility = self:get_visibility() + +	if size < 1 then return end + +	local ass = assdraw.ass_new() + +	-- Text opacity rapidly drops to 0 just before it starts overflowing, or before it reaches timeline.size_min +	local hide_text_below = math.max(self.font_size * 0.8, size_min * 2) +	local hide_text_ramp = hide_text_below / 2 +	local text_opacity = clamp(0, size - hide_text_below, hide_text_ramp) / hide_text_ramp + +	local spacing = math.max(math.floor((self.size_max - self.font_size) / 2.5), 4) +	local progress = state.time / state.duration +	local is_line = options.timeline_style == 'line' + +	-- Foreground & Background bar coordinates +	local bax, bay, bbx, bby = self.ax, self.by - size - self.top_border, self.bx, self.by +	local fax, fay, fbx, fby = 0, bay + self.top_border, 0, bby +	local fcy = fay + (size / 2) + +	local line_width = 0 + +	if is_line then +		local minimized_fraction = 1 - math.min((size - size_min) / ((self.size_max - size_min) / 8), 1) +		local line_width_max = self:get_effective_line_width() +		local max_min_width_delta = size_min > 0 +			and line_width_max - line_width_max * options.timeline_line_width_minimized_scale +			or 0 +		line_width = line_width_max - (max_min_width_delta * minimized_fraction) +		fax = bax + (self.width - line_width) * progress +		fbx = fax + line_width +		line_width = line_width - 1 +	else +		fax, fbx = bax, bax + self.width * progress +	end + +	local foreground_size = fby - fay +	local foreground_coordinates = round(fax) .. ',' .. fay .. ',' .. round(fbx) .. ',' .. fby -- for clipping + +	-- time starts 0.5 pixels in +	local time_ax = bax + 0.5 +	local time_width = self.width - line_width - 1 + +	-- time to x: calculates x coordinate so that it never lies inside of the line +	local function t2x(time) +		local x = time_ax + time_width * time / state.duration +		return time <= state.time and x or x + line_width +	end + +	-- Background +	ass:new_event() +	ass:pos(0, 0) +	ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. bg .. '}') +	ass:opacity(options.timeline_opacity) +	ass:draw_start() +	ass:rect_cw(bax, bay, fax, bby) --left of progress +	ass:rect_cw(fbx, bay, bbx, bby) --right of progress +	ass:rect_cw(fax, bay, fbx, fay) --above progress +	ass:draw_stop() + +	-- Progress +	ass:rect(fax, fay, fbx, fby, {opacity = options.timeline_opacity}) + +	-- Uncached ranges +	local buffered_time = nil +	if state.uncached_ranges then +		local opts = {size = 80, anchor_y = fby} +		local texture_char = visibility > 0 and 'b' or 'a' +		local offset = opts.size / (visibility > 0 and 24 or 28) +		for _, range in ipairs(state.uncached_ranges) do +			if not buffered_time and (range[1] > state.time or range[2] > state.time) then +				buffered_time = range[1] - state.time +			end +			if options.timeline_cache then +				local ax = range[1] < 0.5 and bax or math.floor(t2x(range[1])) +				local bx = range[2] > state.duration - 0.5 and bbx or math.ceil(t2x(range[2])) +				opts.color, opts.opacity, opts.anchor_x = 'ffffff', 0.4 - (0.2 * visibility), bax +				ass:texture(ax, fay, bx, fby, texture_char, opts) +				opts.color, opts.opacity, opts.anchor_x = '000000', 0.6 - (0.2 * visibility), bax + offset +				ass:texture(ax, fay, bx, fby, texture_char, opts) +			end +		end +	end + +	-- Custom ranges +	for _, chapter_range in ipairs(state.chapter_ranges) do +		local rax = chapter_range.start < 0.1 and bax or t2x(chapter_range.start) +		local rbx = chapter_range['end'] > state.duration - 0.1 and bbx +			or t2x(math.min(chapter_range['end'], state.duration)) +		ass:rect(rax, fay, rbx, fby, {color = chapter_range.color, opacity = chapter_range.opacity}) +	end + +	-- Chapters +	self.hovered_chapter = nil +	if (options.timeline_chapters_opacity > 0 +		and (#state.chapters > 0 or state.ab_loop_a or state.ab_loop_b) +		) then +		local diamond_radius = foreground_size < 3 and foreground_size or self.chapter_size +		local diamond_radius_hovered = diamond_radius * 2 +		local diamond_border = options.timeline_border and math.max(options.timeline_border, 1) or 1 + +		if diamond_radius > 0 then +			local function draw_chapter(time, radius) +				local chapter_x, chapter_y = t2x(time), fay - 1 +				ass:new_event() +				ass:append(string.format( +					'{\\pos(0,0)\\rDefault\\an7\\blur0\\yshad0.01\\bord%f\\1c&H%s\\3c&H%s\\4c&H%s\\1a&H%X&\\3a&H00&\\4a&H00&}', +					diamond_border, fg, bg, bg, opacity_to_alpha(options.timeline_opacity * options.timeline_chapters_opacity) +				)) +				ass:draw_start() +				ass:move_to(chapter_x - radius, chapter_y) +				ass:line_to(chapter_x, chapter_y - radius) +				ass:line_to(chapter_x + radius, chapter_y) +				ass:line_to(chapter_x, chapter_y + radius) +				ass:draw_stop() +			end + +			if #state.chapters > 0 then +				-- Find hovered chapter indicator +				local hovered_chapter, closest_delta = nil, infinity + +				if self.proximity_raw < diamond_radius_hovered then +					for i, chapter in ipairs(state.chapters) do +						local chapter_x, chapter_y = t2x(chapter.time), fay - 1 +						local cursor_chapter_delta = math.sqrt((cursor.x - chapter_x) ^ 2 + (cursor.y - chapter_y) ^ 2) +						if cursor_chapter_delta <= diamond_radius_hovered and cursor_chapter_delta < closest_delta then +							hovered_chapter, closest_delta = chapter, cursor_chapter_delta +						end +					end +				end + +				for i, chapter in ipairs(state.chapters) do +					if chapter ~= hovered_chapter then draw_chapter(chapter.time, diamond_radius) end +				end + +				-- Render hovered chapter above others +				if hovered_chapter then +					draw_chapter(hovered_chapter.time, diamond_radius_hovered) +					self.hovered_chapter = hovered_chapter +					self:determine_chapter_click_handler() +				end +			end + +			if state.ab_loop_a and state.ab_loop_a > 0 then draw_chapter(state.ab_loop_a) end +			if state.ab_loop_b and state.ab_loop_b > 0 then draw_chapter(state.ab_loop_b) end +		end +	end + +	local function draw_timeline_text(x, y, align, text, opts) +		opts.color, opts.border_color = fgt, fg +		opts.clip = '\\clip(' .. foreground_coordinates .. ')' +		ass:txt(x, y, align, text, opts) +		opts.color, opts.border_color = bgt, bg +		opts.clip = '\\iclip(' .. foreground_coordinates .. ')' +		ass:txt(x, y, align, text, opts) +	end + +	-- Time values +	if text_opacity > 0 then +		local time_opts = {size = self.font_size, opacity = text_opacity, border = 2} +		-- Upcoming cache time +		if buffered_time and options.buffered_time_threshold > 0 and buffered_time < options.buffered_time_threshold then +			local x, align = fbx + 5, 4 +			local cache_opts = {size = self.font_size * 0.8, opacity = text_opacity * 0.6, border = 1} +			local human = round(math.max(buffered_time, 0)) .. 's' +			local width = text_width(human, cache_opts) +			local time_width = text_width('00:00:00', time_opts) +			local min_x, max_x = bax + spacing + 5 + time_width, bbx - spacing - 5 - time_width +			if x < min_x then x = min_x elseif x + width > max_x then x, align = max_x, 6 end +			draw_timeline_text(x, fcy, align, human, cache_opts) +		end + +		-- Elapsed time +		if state.time_human then +			draw_timeline_text(bax + spacing, fcy, 4, state.time_human, time_opts) +		end + +		-- End time +		if state.duration_or_remaining_time_human then +			draw_timeline_text(bbx - spacing, fcy, 6, state.duration_or_remaining_time_human, time_opts) +		end +	end + +	-- Hovered time and chapter +	if (self.proximity_raw == 0 or self.pressed or self.hovered_chapter) and +		not (Elements.speed and Elements.speed.dragging) then +		local cursor_x = self.hovered_chapter and t2x(self.hovered_chapter.time) or cursor.x +		local hovered_seconds = self.hovered_chapter and self.hovered_chapter.time or self:get_time_at_x(cursor.x) + +		-- Cursor line +		-- 0.5 to switch when the pixel is half filled in +		local color = ((fax - 0.5) < cursor_x and cursor_x < (fbx + 0.5)) and bg or fg +		local ax, ay, bx, by = cursor_x - 0.5, fay, cursor_x + 0.5, fby +		ass:rect(ax, ay, bx, by, {color = color, opacity = 0.2}) +		local tooltip_anchor = {ax = ax, ay = ay, bx = bx, by = by} + +		-- Timestamp +		local offset = #state.chapters > 0 and 10 or 4 +		local opts = {size = self.font_size, offset = offset} +		opts.width_overwrite = text_width('00:00:00', opts) +		ass:tooltip(tooltip_anchor, format_time(hovered_seconds), opts) +		tooltip_anchor.ay = tooltip_anchor.ay - self.font_size - offset + +		-- Thumbnail +		if not thumbnail.disabled and thumbnail.width ~= 0 and thumbnail.height ~= 0 then +			local scale_x, scale_y = display.scale_x, display.scale_y +			local border, margin_x, margin_y = math.ceil(2 * scale_x), round(10 * scale_x), round(5 * scale_y) +			local thumb_x_margin, thumb_y_margin = border + margin_x, border + margin_y +			local thumb_width, thumb_height = thumbnail.width, thumbnail.height +			local thumb_x = round(clamp( +				thumb_x_margin, cursor_x * scale_x - thumb_width / 2, +				display.width * scale_x - thumb_width - thumb_x_margin +			)) +			local thumb_y = round(tooltip_anchor.ay * scale_y - thumb_y_margin - thumb_height) +			local ax, ay = (thumb_x - border) / scale_x, (thumb_y - border) / scale_y +			local bx, by = (thumb_x + thumb_width + border) / scale_x, (thumb_y + thumb_height + border) / scale_y +			ass:rect(ax, ay, bx, by, {color = bg, border = 1, border_color = fg, border_opacity = 0.08, radius = 2}) +			mp.commandv('script-message-to', 'thumbfast', 'thumb', hovered_seconds, thumb_x, thumb_y) +			tooltip_anchor.ax, tooltip_anchor.bx, tooltip_anchor.ay = ax, bx, ay +		end + +		-- Chapter title +		if #state.chapters > 0 then +			local _, chapter = itable_find(state.chapters, function(c) return hovered_seconds >= c.time end, true) +			if chapter and not chapter.is_end_only then +				ass:tooltip(tooltip_anchor, chapter.title_wrapped, { +					size = self.font_size, offset = 10, responsive = false, bold = true, +					width_overwrite = chapter.title_wrapped_width * self.font_size, +				}) +			end +		end +	end + +	return ass +end + +return Timeline diff --git a/.config/mpv/scripts/uosc_shared/elements/TopBar.lua b/.config/mpv/scripts/uosc_shared/elements/TopBar.lua new file mode 100644 index 0000000..977d5b8 --- /dev/null +++ b/.config/mpv/scripts/uosc_shared/elements/TopBar.lua @@ -0,0 +1,182 @@ +local Element = require('uosc_shared/elements/Element') + +---@alias TopBarButtonProps {icon: string; background: string; anchor_id?: string; command: string|fun()} + +---@class TopBarButton : Element +local TopBarButton = class(Element) + +---@param id string +---@param props TopBarButtonProps +function TopBarButton:new(id, props) return Class.new(self, id, props) --[[@as TopBarButton]] end +function TopBarButton:init(id, props) +	Element.init(self, id, props) +	self.anchor_id = 'top_bar' +	self.icon = props.icon +	self.background = props.background +	self.command = props.command +end + +function TopBarButton:on_mbtn_left_down() +	mp.command(type(self.command) == 'function' and self.command() or self.command) +end + +function TopBarButton:render() +	local visibility = self:get_visibility() +	if visibility <= 0 then return end +	local ass = assdraw.ass_new() + +	-- Background on hover +	if self.proximity_raw == 0 then +		ass:rect(self.ax, self.ay, self.bx, self.by, {color = self.background, opacity = visibility}) +	end + +	local width, height = self.bx - self.ax, self.by - self.ay +	local icon_size = math.min(width, height) * 0.5 +	ass:icon(self.ax + width / 2, self.ay + height / 2, icon_size, self.icon, { +		opacity = visibility, border = options.text_border, +	}) + +	return ass +end + +--[[ TopBar ]] + +---@class TopBar : Element +local TopBar = class(Element) + +function TopBar:new() return Class.new(self) --[[@as TopBar]] end +function TopBar:init() +	Element.init(self, 'top_bar') +	self.pressed = false +	self.size, self.size_max, self.size_min = 0, 0, 0 +	self.icon_size, self.spacing, self.font_size, self.title_bx = 1, 1, 1, 1 +	self.size_min_override = options.timeline_start_hidden and 0 or nil +	self.top_border = options.timeline_border + +	local function decide_maximized_command() +		return state.border +			and (state.fullscreen and 'set fullscreen no;cycle window-maximized' or 'cycle window-maximized') +			or 'set window-maximized no;cycle fullscreen' +	end + +	-- Order aligns from right to left +	self.buttons = { +		TopBarButton:new('tb_close', {icon = 'close', background = '2311e8', command = 'quit'}), +		TopBarButton:new('tb_max', {icon = 'crop_square', background = '222222', command = decide_maximized_command}), +		TopBarButton:new('tb_min', {icon = 'minimize', background = '222222', command = 'cycle window-minimized'}), +	} +end + +function TopBar:decide_enabled() +	if options.top_bar == 'no-border' then +		self.enabled = not state.border or state.fullscreen +	else +		self.enabled = options.top_bar == 'always' +	end +	self.enabled = self.enabled and (options.top_bar_controls or options.top_bar_title) +	for _, element in ipairs(self.buttons) do +		element.enabled = self.enabled and options.top_bar_controls +	end +end + +function TopBar:update_dimensions() +	self.size = state.fullormaxed and options.top_bar_size_fullscreen or options.top_bar_size +	self.icon_size = round(self.size * 0.5) +	self.spacing = math.ceil(self.size * 0.25) +	self.font_size = math.floor((self.size - (self.spacing * 2)) * options.font_scale) +	self.button_width = round(self.size * 1.15) +	self.ay = Elements.window_border.size +	self.bx = display.width - Elements.window_border.size +	self.by = self.size + Elements.window_border.size +	self.title_bx = self.bx - (options.top_bar_controls and (self.button_width * 3) or 0) +	self.ax = options.top_bar_title and Elements.window_border.size or self.title_bx + +	local button_bx = self.bx +	for _, element in pairs(self.buttons) do +		element.ax, element.bx = button_bx - self.button_width, button_bx +		element.ay, element.by = self.ay, self.by +		button_bx = button_bx - self.button_width +	end +end + +function TopBar:on_prop_border() +	self:decide_enabled() +	self:update_dimensions() +end + +function TopBar:on_prop_fullscreen() +	self:decide_enabled() +	self:update_dimensions() +end + +function TopBar:on_prop_maximized() +	self:decide_enabled() +	self:update_dimensions() +end + +function TopBar:on_display() self:update_dimensions() end + +function TopBar:render() +	local visibility = self:get_visibility() +	if visibility <= 0 then return end +	local ass = assdraw.ass_new() + +	-- Window title +	if options.top_bar_title and (state.title or state.has_playlist) then +		local bg_margin = math.floor((self.size - self.font_size) / 4) +		local padding = self.font_size / 2 +		local title_ax = self.ax + bg_margin +		local title_ay = self.ay + bg_margin +		local max_bx = self.title_bx - self.spacing + +		-- Playlist position +		if state.has_playlist then +			local text = state.playlist_pos .. '' .. state.playlist_count +			local formatted_text = '{\\b1}' .. state.playlist_pos .. '{\\b0\\fs' .. self.font_size * 0.9 .. '}/' +				.. state.playlist_count +			local opts = {size = self.font_size, wrap = 2, color = fgt, opacity = visibility} +			local bx = round(title_ax + text_width(text, opts) + padding * 2) +			ass:rect(title_ax, title_ay, bx, self.by - bg_margin, {color = fg, opacity = visibility, radius = 2}) +			ass:txt(title_ax + (bx - title_ax) / 2, self.ay + (self.size / 2), 5, formatted_text, opts) +			title_ax = bx + bg_margin +		end + +		-- Title +		local text = state.title +		if max_bx - title_ax > self.font_size * 3 and text and text ~= '' then +			local opts = { +				size = self.font_size, wrap = 2, color = bgt, border = 1, border_color = bg, opacity = visibility, +				clip = string.format('\\clip(%d, %d, %d, %d)', self.ax, self.ay, max_bx, self.by), +			} +			local bx = math.min(max_bx, title_ax + text_width(text, opts) + padding * 2) +			local by = self.by - bg_margin +			ass:rect(title_ax, title_ay, bx, by, { +				color = bg, opacity = visibility * options.top_bar_title_opacity, radius = 2, +			}) +			ass:txt(title_ax + padding, self.ay + (self.size / 2), 4, text, opts) +			title_ay = by + 1 +		end + +		-- Subtitle: current chapter +		if state.current_chapter and max_bx - title_ax > self.font_size * 3 then +			local font_size = self.font_size * 0.8 +			local height = font_size * 1.5 +			local text = '└ ' .. state.current_chapter.index .. ': ' .. state.current_chapter.title +			local by = title_ay + height +			local opts = { +				size = font_size, italic = true, wrap = 2, color = bgt, +				border = 1, border_color = bg, opacity = visibility * 0.8, +			} +			local bx = math.min(max_bx, title_ax + text_width(text, opts) + padding * 2) +			opts.clip = string.format('\\clip(%d, %d, %d, %d)', title_ax, title_ay, bx, by) +			ass:rect(title_ax, title_ay, bx, by, { +				color = bg, opacity = visibility * options.top_bar_title_opacity, radius = 2, +			}) +			ass:txt(title_ax + padding, title_ay + height / 2, 4, text, opts) +		end +	end + +	return ass +end + +return TopBar diff --git a/.config/mpv/scripts/uosc_shared/elements/Volume.lua b/.config/mpv/scripts/uosc_shared/elements/Volume.lua new file mode 100644 index 0000000..8533ebd --- /dev/null +++ b/.config/mpv/scripts/uosc_shared/elements/Volume.lua @@ -0,0 +1,240 @@ +local Element = require('uosc_shared/elements/Element') + +--[[ MuteButton ]] + +---@class MuteButton : Element +local MuteButton = class(Element) +---@param props? ElementProps +function MuteButton:new(props) return Class.new(self, 'volume_mute', props) --[[@as MuteButton]] end +function MuteButton:on_mbtn_left_down() mp.commandv('cycle', 'mute') end +function MuteButton:render() +	local visibility = self:get_visibility() +	if visibility <= 0 then return end +	local ass = assdraw.ass_new() +	local icon_name = state.mute and 'volume_off' or 'volume_up' +	local width = self.bx - self.ax +	ass:icon(self.ax + (width / 2), self.by, width * 0.7, icon_name, +		{border = options.text_border, opacity = options.volume_opacity * visibility, align = 2} +	) +	return ass +end + +--[[ VolumeSlider ]] + +---@class VolumeSlider : Element +local VolumeSlider = class(Element) +---@param props? ElementProps +function VolumeSlider:new(props) return Class.new(self, props) --[[@as VolumeSlider]] end +function VolumeSlider:init(props) +	Element.init(self, 'volume_slider', props) +	self.pressed = false +	self.nudge_y = 0 -- vertical position where volume overflows 100 +	self.nudge_size = 0 +	self.draw_nudge = false +	self.spacing = 0 +	self.radius = 1 +end + +function VolumeSlider:set_volume(volume) +	volume = round(volume / options.volume_step) * options.volume_step +	if state.volume == volume then return end +	mp.commandv('set', 'volume', clamp(0, volume, state.volume_max)) +end + +function VolumeSlider:set_from_cursor() +	local volume_fraction = (self.by - cursor.y - options.volume_border) / (self.by - self.ay - options.volume_border) +	self:set_volume(volume_fraction * state.volume_max) +end + +function VolumeSlider:on_coordinates() +	if type(state.volume_max) ~= 'number' or state.volume_max <= 0 then return end +	local width = self.bx - self.ax +	self.nudge_y = self.by - round((self.by - self.ay) * (100 / state.volume_max)) +	self.nudge_size = round(width * 0.18) +	self.draw_nudge = self.ay < self.nudge_y +	self.spacing = round(width * 0.2) +	self.radius = math.max(2, (self.bx - self.ax) / 10) +end +function VolumeSlider:on_mbtn_left_down() +	self.pressed = true +	self:set_from_cursor() +end +function VolumeSlider:on_global_mbtn_left_up() self.pressed = false end +function VolumeSlider:on_global_mouse_leave() self.pressed = false end +function VolumeSlider:on_global_mouse_move() +	if self.pressed then self:set_from_cursor() end +end +function VolumeSlider:on_wheel_up() self:set_volume(state.volume + options.volume_step) end +function VolumeSlider:on_wheel_down() self:set_volume(state.volume - options.volume_step) end + +function VolumeSlider:render() +	local visibility = self:get_visibility() +	local ax, ay, bx, by = self.ax, self.ay, self.bx, self.by +	local width, height = bx - ax, by - ay + +	if width <= 0 or height <= 0 or visibility <= 0 then return end + +	local ass = assdraw.ass_new() +	local nudge_y, nudge_size = self.draw_nudge and self.nudge_y or -infinity, self.nudge_size +	local volume_y = self.ay + options.volume_border + +		((height - (options.volume_border * 2)) * (1 - math.min(state.volume / state.volume_max, 1))) + +	-- Draws a rectangle with nudge at requested position +	---@param p number Padding from slider edges. +	---@param cy? number A y coordinate where to clip the path from the bottom. +	function create_nudged_path(p, cy) +		cy = cy or ay + p +		local ax, bx, by = ax + p, bx - p, by - p +		local r = math.max(1, self.radius - p) +		local d, rh = r * 2, r / 2 +		local nudge_size = ((quarter_pi_sin * (nudge_size - p)) + p) / quarter_pi_sin +		local path = assdraw.ass_new() +		path:move_to(bx - r, by) +		path:line_to(ax + r, by) +		if cy > by - d then +			local subtracted_radius = (d - (cy - (by - d))) / 2 +			local xbd = (r - subtracted_radius * 1.35) -- x bezier delta +			path:bezier_curve(ax + xbd, by, ax + xbd, cy, ax + r, cy) +			path:line_to(bx - r, cy) +			path:bezier_curve(bx - xbd, cy, bx - xbd, by, bx - r, by) +		else +			path:bezier_curve(ax + rh, by, ax, by - rh, ax, by - r) +			local nudge_bottom_y = nudge_y + nudge_size + +			if cy + rh <= nudge_bottom_y then +				path:line_to(ax, nudge_bottom_y) +				if cy <= nudge_y then +					path:line_to((ax + nudge_size), nudge_y) +					local nudge_top_y = nudge_y - nudge_size +					if cy <= nudge_top_y then +						local r, rh = r, rh +						if cy > nudge_top_y - r then +							r = nudge_top_y - cy +							rh = r / 2 +						end +						path:line_to(ax, nudge_top_y) +						path:line_to(ax, cy + r) +						path:bezier_curve(ax, cy + rh, ax + rh, cy, ax + r, cy) +						path:line_to(bx - r, cy) +						path:bezier_curve(bx - rh, cy, bx, cy + rh, bx, cy + r) +						path:line_to(bx, nudge_top_y) +					else +						local triangle_side = cy - nudge_top_y +						path:line_to((ax + triangle_side), cy) +						path:line_to((bx - triangle_side), cy) +					end +					path:line_to((bx - nudge_size), nudge_y) +				else +					local triangle_side = nudge_bottom_y - cy +					path:line_to((ax + triangle_side), cy) +					path:line_to((bx - triangle_side), cy) +				end +				path:line_to(bx, nudge_bottom_y) +			else +				path:line_to(ax, cy + r) +				path:bezier_curve(ax, cy + rh, ax + rh, cy, ax + r, cy) +				path:line_to(bx - r, cy) +				path:bezier_curve(bx - rh, cy, bx, cy + rh, bx, cy + r) +			end +			path:line_to(bx, by - r) +			path:bezier_curve(bx, by - rh, bx - rh, by, bx - r, by) +		end +		return path +	end + +	-- BG & FG paths +	local bg_path = create_nudged_path(0) +	local fg_path = create_nudged_path(options.volume_border, volume_y) + +	-- Background +	ass:new_event() +	ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. bg .. +		'\\iclip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')}') +	ass:opacity(options.volume_opacity, visibility) +	ass:pos(0, 0) +	ass:draw_start() +	ass:append(bg_path.text) +	ass:draw_stop() + +	-- Foreground +	ass:new_event() +	ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. fg .. '}') +	ass:opacity(options.volume_opacity, visibility) +	ass:pos(0, 0) +	ass:draw_start() +	ass:append(fg_path.text) +	ass:draw_stop() + +	-- Current volume value +	local volume_string = tostring(round(state.volume * 10) / 10) +	local font_size = round(((width * 0.6) - (#volume_string * (width / 20))) * options.font_scale) +	if volume_y < self.by - self.spacing then +		ass:txt(self.ax + (width / 2), self.by - self.spacing, 2, volume_string, { +			size = font_size, color = fgt, opacity = visibility, +			clip = '\\clip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')', +		}) +	end +	if volume_y > self.by - self.spacing - font_size then +		ass:txt(self.ax + (width / 2), self.by - self.spacing, 2, volume_string, { +			size = font_size, color = bgt, opacity = visibility, +			clip = '\\iclip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')', +		}) +	end + +	-- Disabled stripes for no audio +	if not state.has_audio then +		local fg_100_path = create_nudged_path(options.volume_border) +		local texture_opts = { +			size = 200, color = 'ffffff', opacity = visibility * 0.1, anchor_x = ax, +			clip = '\\clip(' .. fg_100_path.scale .. ',' .. fg_100_path.text .. ')', +		} +		ass:texture(ax, ay, bx, by, 'a', texture_opts) +		texture_opts.color = '000000' +		texture_opts.anchor_x = ax + texture_opts.size / 28 +		ass:texture(ax, ay, bx, by, 'a', texture_opts) +	end + +	return ass +end + +--[[ Volume ]] + +---@class Volume : Element +local Volume = class(Element) + +function Volume:new() return Class.new(self) --[[@as Volume]] end +function Volume:init() +	Element.init(self, 'volume') +	self.mute = MuteButton:new({anchor_id = 'volume'}) +	self.slider = VolumeSlider:new({anchor_id = 'volume'}) +end + +function Volume:get_visibility() +	return self.slider.pressed and 1 or Elements.timeline:get_is_hovered() and -1 or Element.get_visibility(self) +end + +function Volume:update_dimensions() +	local width = state.fullormaxed and options.volume_size_fullscreen or options.volume_size +	local controls, timeline, top_bar = Elements.controls, Elements.timeline, Elements.top_bar +	local min_y = top_bar.enabled and top_bar.by or 0 +	local max_y = (controls and controls.enabled and controls.ay) or (timeline.enabled and timeline.ay) +		or display.height - top_bar.size +	local available_height = max_y - min_y +	local max_height = available_height * 0.8 +	local height = round(math.min(width * 8, max_height)) +	self.enabled = height > width * 2 -- don't render if too small +	local margin = (width / 2) + Elements.window_border.size +	self.ax = round(options.volume == 'left' and margin or display.width - margin - width) +	self.ay = min_y + round((available_height - height) / 2) +	self.bx = round(self.ax + width) +	self.by = round(self.ay + height) +	self.mute.enabled, self.slider.enabled = self.enabled, self.enabled +	self.mute:set_coordinates(self.ax, self.by - round(width * 0.8), self.bx, self.by) +	self.slider:set_coordinates(self.ax, self.ay, self.bx, self.mute.ay) +end + +function Volume:on_display() self:update_dimensions() end +function Volume:on_prop_border() self:update_dimensions() end +function Volume:on_controls_reflow() self:update_dimensions() end + +return Volume diff --git a/.config/mpv/scripts/uosc_shared/elements/WindowBorder.lua b/.config/mpv/scripts/uosc_shared/elements/WindowBorder.lua new file mode 100644 index 0000000..c5544f5 --- /dev/null +++ b/.config/mpv/scripts/uosc_shared/elements/WindowBorder.lua @@ -0,0 +1,33 @@ +local Element = require('uosc_shared/elements/Element') + +---@class WindowBorder : Element +local WindowBorder = class(Element) + +function WindowBorder:new() return Class.new(self) --[[@as WindowBorder]] end +function WindowBorder:init() +	Element.init(self, 'window_border') +	self.ignores_menu = true +	self.size = 0 +end + +function WindowBorder:decide_enabled() +	self.enabled = options.window_border_size > 0 and not state.fullormaxed and not state.border +	self.size = self.enabled and options.window_border_size or 0 +end + +function WindowBorder:on_prop_border() self:decide_enabled() end +function WindowBorder:on_prop_fullormaxed() self:decide_enabled() end + +function WindowBorder:render() +	if self.size > 0 then +		local ass = assdraw.ass_new() +		local clip = '\\iclip(' .. self.size .. ',' .. self.size .. ',' .. +			(display.width - self.size) .. ',' .. (display.height - self.size) .. ')' +		ass:rect(0, 0, display.width + 1, display.height + 1, { +			color = bg, clip = clip, opacity = options.window_border_opacity, +		}) +		return ass +	end +end + +return WindowBorder | 
