diff options
Diffstat (limited to '.config/mpv/scripts/uosc_shared/elements')
-rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/BufferingIndicator.lua | 37 | ||||
-rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Button.lua | 90 | ||||
-rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Controls.lua | 329 | ||||
-rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Curtain.lua | 35 | ||||
-rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/CycleButton.lua | 64 | ||||
-rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Element.lua | 149 | ||||
-rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Elements.lua | 158 | ||||
-rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Menu.lua | 783 | ||||
-rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/PauseIndicator.lua | 80 | ||||
-rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Speed.lua | 183 | ||||
-rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Timeline.lua | 394 | ||||
-rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/TopBar.lua | 182 | ||||
-rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Volume.lua | 240 | ||||
-rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/WindowBorder.lua | 33 |
14 files changed, 0 insertions, 2757 deletions
diff --git a/.config/mpv/scripts/uosc_shared/elements/BufferingIndicator.lua b/.config/mpv/scripts/uosc_shared/elements/BufferingIndicator.lua deleted file mode 100644 index e2aa071..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/BufferingIndicator.lua +++ /dev/null @@ -1,37 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ----@class BufferingIndicator : Element -local BufferingIndicator = class(Element) - -function BufferingIndicator:new() return Class.new(self) --[[@as BufferingIndicator]] end -function BufferingIndicator:init() - Element.init(self, 'buffer_indicator') - self.ignores_menu = true - self.enabled = false -end - -function BufferingIndicator:decide_enabled() - local cache = state.cache_underrun or state.cache_buffering and state.cache_buffering < 100 - local player = state.core_idle and not state.eof_reached - if self.enabled then - if not player or (state.pause and not cache) then self.enabled = false end - elseif player and cache and state.uncached_ranges then self.enabled = true end -end - -function BufferingIndicator:on_prop_pause() self:decide_enabled() end -function BufferingIndicator:on_prop_core_idle() self:decide_enabled() end -function BufferingIndicator:on_prop_eof_reached() self:decide_enabled() end -function BufferingIndicator:on_prop_uncached_ranges() self:decide_enabled() end -function BufferingIndicator:on_prop_cache_buffering() self:decide_enabled() end -function BufferingIndicator:on_prop_cache_underrun() self:decide_enabled() end - -function BufferingIndicator:render() - local ass = assdraw.ass_new() - ass:rect(0, 0, display.width, display.height, {color = bg, opacity = 0.3}) - local size = round(30 + math.min(display.width, display.height) / 10) - local opacity = (Elements.menu and not Elements.menu.is_closing) and 0.3 or 0.8 - ass:spinner(display.width / 2, display.height / 2, size, {color = fg, opacity = opacity}) - return ass -end - -return BufferingIndicator diff --git a/.config/mpv/scripts/uosc_shared/elements/Button.lua b/.config/mpv/scripts/uosc_shared/elements/Button.lua deleted file mode 100644 index 8d0f725..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Button.lua +++ /dev/null @@ -1,90 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ----@alias ButtonProps {icon: string; on_click: function; anchor_id?: string; active?: boolean; badge?: string|number; foreground?: string; background?: string; tooltip?: string} - ----@class Button : Element -local Button = class(Element) - ----@param id string ----@param props ButtonProps -function Button:new(id, props) return Class.new(self, id, props) --[[@as Button]] end ----@param id string ----@param props ButtonProps -function Button:init(id, props) - self.icon = props.icon - self.active = props.active - self.tooltip = props.tooltip - self.badge = props.badge - self.foreground = props.foreground or fg - self.background = props.background or bg - ---@type fun() - self.on_click = props.on_click - Element.init(self, id, props) -end - -function Button:on_coordinates() self.font_size = round((self.by - self.ay) * 0.7) end -function Button:on_mbtn_left_down() - -- Don't accept clicks while hidden. - if self:get_visibility() <= 0 then return end - -- We delay the callback to next tick, otherwise we are risking race - -- conditions as we are in the middle of event dispatching. - -- For example, handler might add a menu to the end of the element stack, and that - -- than picks up this click even we are in right now, and instantly closes itself. - mp.add_timeout(0.01, self.on_click) -end - -function Button:render() - local visibility = self:get_visibility() - if visibility <= 0 then return end - - local ass = assdraw.ass_new() - local is_hover = self.proximity_raw == 0 - local is_hover_or_active = is_hover or self.active - local foreground = self.active and self.background or self.foreground - local background = self.active and self.foreground or self.background - - -- Background - if is_hover_or_active then - ass:rect(self.ax, self.ay, self.bx, self.by, { - color = self.active and background or foreground, radius = 2, - opacity = visibility * (self.active and 1 or 0.3), - }) - end - - -- Tooltip on hover - if is_hover and self.tooltip then ass:tooltip(self, self.tooltip) end - - - -- Badge - local icon_clip - if self.badge then - local badge_font_size = self.font_size * 0.6 - local badge_opts = {size = badge_font_size, color = background, opacity = visibility} - local badge_width = text_width(self.badge, badge_opts) - local width, height = math.ceil(badge_width + (badge_font_size / 7) * 2), math.ceil(badge_font_size * 0.93) - local bx, by = self.bx - 1, self.by - 1 - ass:rect(bx - width, by - height, bx, by, { - color = foreground, radius = 2, opacity = visibility, - border = self.active and 0 or 1, border_color = background, - }) - ass:txt(bx - width / 2, by - height / 2, 5, self.badge, badge_opts) - - local clip_border = math.max(self.font_size / 20, 1) - local clip_path = assdraw.ass_new() - clip_path:round_rect_cw( - math.floor((bx - width) - clip_border), math.floor((by - height) - clip_border), bx, by, 3 - ) - icon_clip = '\\iclip(' .. clip_path.scale .. ', ' .. clip_path.text .. ')' - end - - -- Icon - local x, y = round(self.ax + (self.bx - self.ax) / 2), round(self.ay + (self.by - self.ay) / 2) - ass:icon(x, y, self.font_size, self.icon, { - color = foreground, border = self.active and 0 or options.text_border, border_color = background, - opacity = visibility, clip = icon_clip, - }) - - return ass -end - -return Button diff --git a/.config/mpv/scripts/uosc_shared/elements/Controls.lua b/.config/mpv/scripts/uosc_shared/elements/Controls.lua deleted file mode 100644 index 9a6be72..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Controls.lua +++ /dev/null @@ -1,329 +0,0 @@ -local Element = require('uosc_shared/elements/Element') -local Button = require('uosc_shared/elements/Button') -local CycleButton = require('uosc_shared/elements/CycleButton') -local Speed = require('uosc_shared/elements/Speed') - --- `scale` - `options.controls_size` scale factor. --- `ratio` - Width/height ratio of a static or dynamic element. --- `ratio_min` Min ratio for 'dynamic' sized element. ----@alias ControlItem {element?: Element; kind: string; sizing: 'space' | 'static' | 'dynamic'; scale: number; ratio?: number; ratio_min?: number; hide: boolean; dispositions?: table<string, boolean>} - ----@class Controls : Element -local Controls = class(Element) - -function Controls:new() return Class.new(self) --[[@as Controls]] end -function Controls:init() - Element.init(self, 'controls') - ---@type ControlItem[] All control elements serialized from `options.controls`. - self.controls = {} - ---@type ControlItem[] Only controls that match current dispositions. - self.layout = {} - - -- Serialize control elements - local shorthands = { - menu = 'command:menu:script-binding uosc/menu-blurred?Menu', - subtitles = 'command:subtitles:script-binding uosc/subtitles#sub>0?Subtitles', - audio = 'command:graphic_eq:script-binding uosc/audio#audio>1?Audio', - ['audio-device'] = 'command:speaker:script-binding uosc/audio-device?Audio device', - video = 'command:theaters:script-binding uosc/video#video>1?Video', - playlist = 'command:list_alt:script-binding uosc/playlist?Playlist', - chapters = 'command:bookmark:script-binding uosc/chapters#chapters>0?Chapters', - ['editions'] = 'command:bookmarks:script-binding uosc/editions#editions>1?Editions', - ['stream-quality'] = 'command:high_quality:script-binding uosc/stream-quality?Stream quality', - ['open-file'] = 'command:file_open:script-binding uosc/open-file?Open file', - ['items'] = 'command:list_alt:script-binding uosc/items?Playlist/Files', - prev = 'command:arrow_back_ios:script-binding uosc/prev?Previous', - next = 'command:arrow_forward_ios:script-binding uosc/next?Next', - first = 'command:first_page:script-binding uosc/first?First', - last = 'command:last_page:script-binding uosc/last?Last', - ['loop-playlist'] = 'cycle:repeat:loop-playlist:no/inf!?Loop playlist', - ['loop-file'] = 'cycle:repeat_one:loop-file:no/inf!?Loop file', - shuffle = 'toggle:shuffle:shuffle?Shuffle', - fullscreen = 'cycle:crop_free:fullscreen:no/yes=fullscreen_exit!?Fullscreen', - } - - -- Parse out disposition/config pairs - local items = {} - local in_disposition = false - local current_item = nil - for c in options.controls:gmatch('.') do - if not current_item then current_item = {disposition = '', config = ''} end - if c == '<' and #current_item.config == 0 then in_disposition = true - elseif c == '>' and #current_item.config == 0 then in_disposition = false - elseif c == ',' and not in_disposition then - items[#items + 1] = current_item - current_item = nil - else - local prop = in_disposition and 'disposition' or 'config' - current_item[prop] = current_item[prop] .. c - end - end - items[#items + 1] = current_item - - -- Create controls - self.controls = {} - for i, item in ipairs(items) do - local config = shorthands[item.config] and shorthands[item.config] or item.config - local config_tooltip = split(config, ' *%? *') - local tooltip = config_tooltip[2] - config = shorthands[config_tooltip[1]] - and split(shorthands[config_tooltip[1]], ' *%? *')[1] or config_tooltip[1] - local config_badge = split(config, ' *# *') - config = config_badge[1] - local badge = config_badge[2] - local parts = split(config, ' *: *') - local kind, params = parts[1], itable_slice(parts, 2) - - -- Serialize dispositions - local dispositions = {} - for _, definition in ipairs(split(item.disposition, ' *, *')) do - if #definition > 0 then - local value = definition:sub(1, 1) ~= '!' - local name = not value and definition:sub(2) or definition - local prop = name:sub(1, 4) == 'has_' and name or 'is_' .. name - dispositions[prop] = value - end - end - - -- Convert toggles into cycles - if kind == 'toggle' then - kind = 'cycle' - params[#params + 1] = 'no/yes!' - end - - -- Create a control element - local control = {dispositions = dispositions, kind = kind} - - if kind == 'space' then - control.sizing = 'space' - elseif kind == 'gap' then - table_assign(control, {sizing = 'dynamic', scale = 1, ratio = params[1] or 0.3, ratio_min = 0}) - elseif kind == 'command' then - if #params ~= 2 then - mp.error(string.format( - 'command button needs 2 parameters, %d received: %s', #params, table.concat(params, '/') - )) - else - local element = Button:new('control_' .. i, { - icon = params[1], - anchor_id = 'controls', - on_click = function() mp.command(params[2]) end, - tooltip = tooltip, - count_prop = 'sub', - }) - table_assign(control, {element = element, sizing = 'static', scale = 1, ratio = 1}) - if badge then self:register_badge_updater(badge, element) end - end - elseif kind == 'cycle' then - if #params ~= 3 then - mp.error(string.format( - 'cycle button needs 3 parameters, %d received: %s', - #params, table.concat(params, '/') - )) - else - local state_configs = split(params[3], ' */ *') - local states = {} - - for _, state_config in ipairs(state_configs) do - local active = false - if state_config:sub(-1) == '!' then - active = true - state_config = state_config:sub(1, -2) - end - local state_params = split(state_config, ' *= *') - local value, icon = state_params[1], state_params[2] or params[1] - states[#states + 1] = {value = value, icon = icon, active = active} - end - - local element = CycleButton:new('control_' .. i, { - prop = params[2], anchor_id = 'controls', states = states, tooltip = tooltip, - }) - table_assign(control, {element = element, sizing = 'static', scale = 1, ratio = 1}) - if badge then self:register_badge_updater(badge, element) end - end - elseif kind == 'speed' then - if not Elements.speed then - local element = Speed:new({anchor_id = 'controls'}) - table_assign(control, { - element = element, sizing = 'dynamic', scale = params[1] or 1.3, ratio = 3.5, ratio_min = 2, - }) - else - msg.error('there can only be 1 speed slider') - end - else - msg.error('unknown element kind "' .. kind .. '"') - break - end - - self.controls[#self.controls + 1] = control - end - - self:reflow() -end - -function Controls:reflow() - -- Populate the layout only with items that match current disposition - self.layout = {} - for _, control in ipairs(self.controls) do - local matches = true - for prop, value in pairs(control.dispositions) do - if state[prop] ~= value then - matches = false - break - end - end - if control.element then control.element.enabled = matches end - if matches then self.layout[#self.layout + 1] = control end - end - - self:update_dimensions() - Elements:trigger('controls_reflow') -end - ----@param badge string ----@param element Element An element that supports `badge` property. -function Controls:register_badge_updater(badge, element) - local prop_and_limit = split(badge, ' *> *') - local prop, limit = prop_and_limit[1], tonumber(prop_and_limit[2] or -1) - local observable_name, serializer, is_external_prop = prop, nil, false - - if itable_index_of({'sub', 'audio', 'video'}, prop) then - observable_name = 'track-list' - serializer = function(value) - local count = 0 - for _, track in ipairs(value) do if track.type == prop then count = count + 1 end end - return count - end - else - local parts = split(prop, '@') - -- Support both new `prop@owner` and old `@prop` syntaxes - if #parts > 1 then prop, is_external_prop = parts[1] ~= '' and parts[1] or parts[2], true end - serializer = function(value) return value and (type(value) == 'table' and #value or tostring(value)) or nil end - end - - local function handler(_, value) - local new_value = serializer(value) --[[@as nil|string|integer]] - local value_number = tonumber(new_value) - if value_number then new_value = value_number > limit and value_number or nil end - element.badge = new_value - request_render() - end - - if is_external_prop then element['on_external_prop_' .. prop] = function(_, value) handler(prop, value) end - else mp.observe_property(observable_name, 'native', handler) end -end - -function Controls:get_visibility() - return (Elements.speed and Elements.speed.dragging) and 1 or Elements.timeline:get_is_hovered() - and -1 or Element.get_visibility(self) -end - -function Controls:update_dimensions() - local window_border = Elements.window_border.size - local size = state.fullormaxed and options.controls_size_fullscreen or options.controls_size - local spacing = options.controls_spacing - local margin = options.controls_margin - - -- Disable when not enough space - local available_space = display.height - Elements.window_border.size * 2 - if Elements.top_bar.enabled then available_space = available_space - Elements.top_bar.size end - if Elements.timeline.enabled then available_space = available_space - Elements.timeline.size_max end - self.enabled = available_space > size + 10 - - -- Reset hide/enabled flags - for c, control in ipairs(self.layout) do - control.hide = false - if control.element then control.element.enabled = self.enabled end - end - - if not self.enabled then return end - - -- Container - self.bx = display.width - window_border - margin - self.by = (Elements.timeline.enabled and Elements.timeline.ay or display.height - window_border) - margin - self.ax, self.ay = window_border + margin, self.by - size - - -- Controls - local available_width = self.bx - self.ax - local statics_width = (#self.layout - 1) * spacing - local min_content_width = statics_width - local max_dynamics_width, dynamic_units, spaces = 0, 0, 0 - - -- Calculate statics_width, min_content_width, and count spaces - for c, control in ipairs(self.layout) do - if control.sizing == 'space' then - spaces = spaces + 1 - elseif control.sizing == 'static' then - local width = size * control.scale * control.ratio - statics_width = statics_width + width - min_content_width = min_content_width + width - elseif control.sizing == 'dynamic' then - min_content_width = min_content_width + size * control.scale * control.ratio_min - max_dynamics_width = max_dynamics_width + size * control.scale * control.ratio - dynamic_units = dynamic_units + control.scale * control.ratio - end - end - - -- Hide & disable elements in the middle until we fit into available width - if min_content_width > available_width then - local i = math.ceil(#self.layout / 2 + 0.1) - for a = 0, #self.layout - 1, 1 do - i = i + (a * (a % 2 == 0 and 1 or -1)) - local control = self.layout[i] - - if control.kind ~= 'gap' and control.kind ~= 'space' then - control.hide = true - if control.element then control.element.enabled = false end - if control.sizing == 'static' then - local width = size * control.scale * control.ratio - min_content_width = min_content_width - width - spacing - statics_width = statics_width - width - spacing - elseif control.sizing == 'dynamic' then - min_content_width = min_content_width - size * control.scale * control.ratio_min - spacing - max_dynamics_width = max_dynamics_width - size * control.scale * control.ratio - dynamic_units = dynamic_units - control.scale * control.ratio - end - - if min_content_width < available_width then break end - end - end - end - - -- Lay out the elements - local current_x = self.ax - local width_for_dynamics = available_width - statics_width - local space_width = (width_for_dynamics - max_dynamics_width) / spaces - - for c, control in ipairs(self.layout) do - if not control.hide then - local sizing, element, scale, ratio = control.sizing, control.element, control.scale, control.ratio - local width, height = 0, 0 - - if sizing == 'space' then - if space_width > 0 then width = space_width end - elseif sizing == 'static' then - height = size * scale - width = height * ratio - elseif sizing == 'dynamic' then - height = size * scale - width = max_dynamics_width < width_for_dynamics - and height * ratio or width_for_dynamics * ((scale * ratio) / dynamic_units) - end - - local bx = current_x + width - if element then element:set_coordinates(round(current_x), round(self.by - height), bx, self.by) end - current_x = bx + spacing - end - end - - Elements:update_proximities() - request_render() -end - -function Controls:on_dispositions() self:reflow() end -function Controls:on_display() self:update_dimensions() end -function Controls:on_prop_border() self:update_dimensions() end -function Controls:on_prop_fullormaxed() self:update_dimensions() end -function Controls:on_timeline_enabled() self:update_dimensions() end - -return Controls diff --git a/.config/mpv/scripts/uosc_shared/elements/Curtain.lua b/.config/mpv/scripts/uosc_shared/elements/Curtain.lua deleted file mode 100644 index 99b9f14..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Curtain.lua +++ /dev/null @@ -1,35 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ----@class Curtain : Element -local Curtain = class(Element) - -function Curtain:new() return Class.new(self) --[[@as Curtain]] end -function Curtain:init() - Element.init(self, 'curtain', {ignores_menu = true}) - self.opacity = 0 - ---@type string[] - self.dependents = {} -end - ----@param id string -function Curtain:register(id) - self.dependents[#self.dependents + 1] = id - if #self.dependents == 1 then self:tween_property('opacity', self.opacity, 1) end -end - ----@param id string -function Curtain:unregister(id) - self.dependents = itable_filter(self.dependents, function(item) return item ~= id end) - if #self.dependents == 0 then self:tween_property('opacity', self.opacity, 0) end -end - -function Curtain:render() - if self.opacity == 0 or options.curtain_opacity == 0 then return end - local ass = assdraw.ass_new() - ass:rect(0, 0, display.width, display.height, { - color = '000000', opacity = options.curtain_opacity * self.opacity, - }) - return ass -end - -return Curtain diff --git a/.config/mpv/scripts/uosc_shared/elements/CycleButton.lua b/.config/mpv/scripts/uosc_shared/elements/CycleButton.lua deleted file mode 100644 index 7f1c02f..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/CycleButton.lua +++ /dev/null @@ -1,64 +0,0 @@ -local Button = require('uosc_shared/elements/Button') - ----@alias CycleState {value: any; icon: string; active?: boolean} ----@alias CycleButtonProps {prop: string; states: CycleState[]; anchor_id?: string; tooltip?: string} - ----@class CycleButton : Button -local CycleButton = class(Button) - ----@param id string ----@param props CycleButtonProps -function CycleButton:new(id, props) return Class.new(self, id, props) --[[@as CycleButton]] end ----@param id string ----@param props CycleButtonProps -function CycleButton:init(id, props) - local is_state_prop = itable_index_of({'shuffle'}, props.prop) - self.prop = props.prop - self.states = props.states - - Button.init(self, id, props) - - self.icon = self.states[1].icon - self.active = self.states[1].active - self.current_state_index = 1 - self.on_click = function() - local new_state = self.states[self.current_state_index + 1] or self.states[1] - local new_value = new_state.value - if self.owner then - mp.commandv('script-message-to', self.owner, 'set', self.prop, new_value) - elseif is_state_prop then - if itable_index_of({'yes', 'no'}, new_value) then new_value = new_value == 'yes' end - set_state(self.prop, new_value) - else - mp.set_property(self.prop, new_value) - end - end - - self.handle_change = function(name, value) - if is_state_prop and type(value) == 'boolean' then value = value and 'yes' or 'no' end - local index = itable_find(self.states, function(state) return state.value == value end) - self.current_state_index = index or 1 - self.icon = self.states[self.current_state_index].icon - self.active = self.states[self.current_state_index].active - request_render() - end - - local prop_parts = split(self.prop, '@') - if #prop_parts == 2 then -- External prop with a script owner - self.prop, self.owner = prop_parts[1], prop_parts[2] - self['on_external_prop_' .. self.prop] = function(_, value) self.handle_change(self.prop, value) end - self.handle_change(self.prop, external[self.prop]) - elseif is_state_prop then -- uosc's state props - self['on_prop_' .. self.prop] = function(self, value) self.handle_change(self.prop, value) end - self.handle_change(self.prop, state[self.prop]) - else - mp.observe_property(self.prop, 'string', self.handle_change) - end -end - -function CycleButton:destroy() - Button.destroy(self) - mp.unobserve_property(self.handle_change) -end - -return CycleButton diff --git a/.config/mpv/scripts/uosc_shared/elements/Element.lua b/.config/mpv/scripts/uosc_shared/elements/Element.lua deleted file mode 100644 index 718782d..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Element.lua +++ /dev/null @@ -1,149 +0,0 @@ ----@alias ElementProps {enabled?: boolean; ax?: number; ay?: number; bx?: number; by?: number; ignores_menu?: boolean; anchor_id?: string;} - --- Base class all elements inherit from. ----@class Element : Class -local Element = class() - ----@param id string ----@param props? ElementProps -function Element:init(id, props) - self.id = id - -- `false` means element won't be rendered, or receive events - self.enabled = true - -- Element coordinates - self.ax, self.ay, self.bx, self.by = 0, 0, 0, 0 - -- Relative proximity from `0` - mouse outside `proximity_max` range, to `1` - mouse within `proximity_min` range. - self.proximity = 0 - -- Raw proximity in pixels. - self.proximity_raw = infinity - ---@type number `0-1` factor to force min visibility. Used for toggling element's permanent visibility. - self.min_visibility = 0 - ---@type number `0-1` factor to force a visibility value. Used for flashing, fading out, and other animations - self.forced_visibility = nil - ---@type boolean Render this element even when menu is open. - self.ignores_menu = false - ---@type nil|string ID of an element from which this one should inherit visibility. - self.anchor_id = nil - - if props then table_assign(self, props) end - - -- Flash timer - self._flash_out_timer = mp.add_timeout(options.flash_duration / 1000, function() - local getTo = function() return self.proximity end - self:tween_property('forced_visibility', 1, getTo, function() - self.forced_visibility = nil - end) - end) - self._flash_out_timer:kill() - - Elements:add(self) -end - -function Element:destroy() - self.destroyed = true - Elements:remove(self) -end - ----@param ax number ----@param ay number ----@param bx number ----@param by number -function Element:set_coordinates(ax, ay, bx, by) - self.ax, self.ay, self.bx, self.by = ax, ay, bx, by - Elements:update_proximities() - self:maybe('on_coordinates') -end - -function Element:update_proximity() - if cursor.hidden then - self.proximity_raw = infinity - self.proximity = 0 - else - local range = options.proximity_out - options.proximity_in - self.proximity_raw = get_point_to_rectangle_proximity(cursor, self) - self.proximity = 1 - (clamp(0, self.proximity_raw - options.proximity_in, range) / range) - end -end - --- Decide elements visibility based on proximity and various other factors -function Element:get_visibility() - -- Hide when menu is open, unless this is a menu - ---@diagnostic disable-next-line: undefined-global - if not self.ignores_menu and Menu and Menu:is_open() then return 0 end - - -- Persistency - local persist = config[self.id .. '_persistency'] - if persist and ( - (persist.audio and state.is_audio) - or (persist.paused and state.pause) - or (persist.video and state.is_video) - or (persist.image and state.is_image) - or (persist.idle and state.is_idle) - ) then return 1 end - - -- Forced visibility - if self.forced_visibility then return math.max(self.forced_visibility, self.min_visibility) end - - -- Anchor inheritance - -- If anchor returns -1, it means all attached elements should force hide. - local anchor = self.anchor_id and Elements[self.anchor_id] - local anchor_visibility = anchor and anchor:get_visibility() or 0 - - return anchor_visibility == -1 and 0 or math.max(self.proximity, anchor_visibility, self.min_visibility) -end - --- Call method if it exists -function Element:maybe(name, ...) - if self[name] then return self[name](self, ...) end -end - --- Attach a tweening animation to this element ----@param from number ----@param to number|fun():number ----@param setter fun(value: number) ----@param factor_or_callback? number|fun() ----@param callback? fun() Called either on animation end, or when animation is killed. -function Element:tween(from, to, setter, factor_or_callback, callback) - self:tween_stop() - self._kill_tween = self.enabled and tween( - from, to, setter, factor_or_callback, - function() - self._kill_tween = nil - if callback then callback() end - end - ) -end - -function Element:is_tweening() return self and self._kill_tween end -function Element:tween_stop() self:maybe('_kill_tween') end - --- Animate an element property between 2 values. ----@param prop string ----@param from number ----@param to number|fun():number ----@param factor_or_callback? number|fun() ----@param callback? fun() Called either on animation end, or when animation is killed. -function Element:tween_property(prop, from, to, factor_or_callback, callback) - self:tween(from, to, function(value) self[prop] = value end, factor_or_callback, callback) -end - ----@param name string -function Element:trigger(name, ...) - local result = self:maybe('on_' .. name, ...) - request_render() - return result -end - --- Briefly flashes the element for `options.flash_duration` milliseconds. --- Useful to visualize changes of volume and timeline when changed via hotkeys. -function Element:flash() - if options.flash_duration > 0 and (self.proximity < 1 or self._flash_out_timer:is_enabled()) then - self:tween_stop() - self.forced_visibility = 1 - request_render() - self._flash_out_timer:kill() - self._flash_out_timer:resume() - end -end - -return Element diff --git a/.config/mpv/scripts/uosc_shared/elements/Elements.lua b/.config/mpv/scripts/uosc_shared/elements/Elements.lua deleted file mode 100644 index fe2cd6b..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Elements.lua +++ /dev/null @@ -1,158 +0,0 @@ -local Elements = {itable = {}} - ----@param element Element -function Elements:add(element) - if not element.id then - msg.error('attempt to add element without "id" property') - return - end - - if self:has(element.id) then Elements:remove(element.id) end - - self.itable[#self.itable + 1] = element - self[element.id] = element - - request_render() -end - -function Elements:remove(idOrElement) - if not idOrElement then return end - local id = type(idOrElement) == 'table' and idOrElement.id or idOrElement - local element = Elements[id] - if element then - if not element.destroyed then element:destroy() end - element.enabled = false - self.itable = itable_remove(self.itable, self[id]) - self[id] = nil - request_render() - end -end - -function Elements:update_proximities() - local capture_mbtn_left = false - local capture_wheel = false - local menu_only = Elements.menu ~= nil - local mouse_leave_elements = {} - local mouse_enter_elements = {} - - -- Calculates proximities and opacities for defined elements - for _, element in self:ipairs() do - if element.enabled then - local previous_proximity_raw = element.proximity_raw - - -- If menu is open, all other elements have to be disabled - if menu_only then - if element.ignores_menu then - capture_mbtn_left = true - capture_wheel = true - element:update_proximity() - else - element.proximity_raw = infinity - element.proximity = 0 - end - else - element:update_proximity() - end - - -- Element has global forced key listeners - if element.on_global_mbtn_left_down then capture_mbtn_left = true end - if element.on_global_wheel_up or element.on_global_wheel_down then capture_wheel = true end - - if element.proximity_raw == 0 then - -- Element has local forced key listeners - if element.on_mbtn_left_down then capture_mbtn_left = true end - if element.on_wheel_up or element.on_wheel_up then capture_wheel = true end - - -- Mouse entered element area - if previous_proximity_raw ~= 0 then - mouse_enter_elements[#mouse_enter_elements + 1] = element - end - else - -- Mouse left element area - if previous_proximity_raw == 0 then - mouse_leave_elements[#mouse_leave_elements + 1] = element - end - end - end - end - - -- Enable key group captures requested by elements - mp[capture_mbtn_left and 'enable_key_bindings' or 'disable_key_bindings']('mbtn_left') - mp[capture_wheel and 'enable_key_bindings' or 'disable_key_bindings']('wheel') - - -- Trigger `mouse_leave` and `mouse_enter` events - for _, element in ipairs(mouse_leave_elements) do element:trigger('mouse_leave') end - for _, element in ipairs(mouse_enter_elements) do element:trigger('mouse_enter') end -end - --- Toggles passed elements' min visibilities between 0 and 1. ----@param ids string[] IDs of elements to peek. -function Elements:toggle(ids) - local has_invisible = itable_find(ids, function(id) return Elements[id] and Elements[id].min_visibility ~= 1 end) - self:set_min_visibility(has_invisible and 1 or 0, ids) -end - --- Set (animate) elements' min visibilities to passed value. ----@param visibility number 0-1 floating point. ----@param ids string[] IDs of elements to peek. -function Elements:set_min_visibility(visibility, ids) - for _, id in ipairs(ids) do - local element = Elements[id] - if element then element:tween_property('min_visibility', element.min_visibility, visibility) end - end -end - --- Flash passed elements. ----@param ids string[] IDs of elements to peek. -function Elements:flash(ids) - local elements = itable_filter(self.itable, function(element) return itable_index_of(ids, element.id) ~= nil end) - for _, element in ipairs(elements) do element:flash() end -end - ----@param name string Event name. -function Elements:trigger(name, ...) - for _, element in self:ipairs() do element:trigger(name, ...) end -end - --- Trigger two events, `name` and `global_name`, depending on element-cursor proximity. --- Disabled elements don't receive these events. ----@param name string Event name. -function Elements:proximity_trigger(name, ...) - local stop_normal, stop_global = false, false - for i = #self.itable, 1, -1 do - local element = self.itable[i] - if element.enabled then - if element.proximity_raw == 0 then - if element:trigger(name, ...) == 'stop_propagation' then break end - end - if element:trigger('global_' .. name, ...) == 'stop_propagation' then break end - end - end -end - -function Elements:has(id) return self[id] ~= nil end -function Elements:ipairs() return ipairs(self.itable) end - ----@param name string Event name. -function Elements:create_proximity_dispatcher(name) - return function(...) self:proximity_trigger(name, ...) end -end - -mp.set_key_bindings({ - { - 'mbtn_left', - Elements:create_proximity_dispatcher('mbtn_left_up'), - function(...) - update_mouse_pos(nil, mp.get_property_native('mouse-pos'), true) - Elements:proximity_trigger('mbtn_left_down', ...) - end, - }, - {'mbtn_left_dbl', 'ignore'}, -}, 'mbtn_left', 'force') - -mp.set_key_bindings({ - {'wheel_up', Elements:create_proximity_dispatcher('wheel_up')}, - {'wheel_down', Elements:create_proximity_dispatcher('wheel_down')}, -}, 'wheel', 'force') - -return Elements diff --git a/.config/mpv/scripts/uosc_shared/elements/Menu.lua b/.config/mpv/scripts/uosc_shared/elements/Menu.lua deleted file mode 100644 index aad5016..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Menu.lua +++ /dev/null @@ -1,783 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - --- Menu data structure accepted by `Menu:open(menu)`. ----@alias MenuData {type?: string; title?: string; hint?: string; keep_open?: boolean; separator?: boolean; items?: MenuDataItem[]; selected_index?: integer;} ----@alias MenuDataItem MenuDataValue|MenuData ----@alias MenuDataValue {title?: string; hint?: string; icon?: string; value: any; bold?: boolean; italic?: boolean; muted?: boolean; active?: boolean; keep_open?: boolean; separator?: boolean;} ----@alias MenuOptions {mouse_nav?: boolean; on_open?: fun(); on_close?: fun(); on_back?: fun()} - --- Internal data structure created from `Menu`. ----@alias MenuStack {id?: string; type?: string; title?: string; hint?: string; selected_index?: number; keep_open?: boolean; separator?: boolean; items: MenuStackItem[]; parent_menu?: MenuStack; active?: boolean; width: number; height: number; top: number; scroll_y: number; scroll_height: number; title_width: number; hint_width: number; max_width: number; is_root?: boolean; fling?: Fling} ----@alias MenuStackItem MenuStackValue|MenuStack ----@alias MenuStackValue {title?: string; hint?: string; icon?: string; value: any; active?: boolean; bold?: boolean; italic?: boolean; muted?: boolean; keep_open?: boolean; separator?: boolean; title_width: number; hint_width: number} ----@alias Fling {y: number, distance: number, time: number, easing: fun(x: number), duration: number, update_cursor?: boolean} - ----@class Menu : Element -local Menu = class(Element) - ----@param data MenuData ----@param callback fun(value: any) ----@param opts? MenuOptions -function Menu:open(data, callback, opts) - local open_menu = self:is_open() - if open_menu then - open_menu.is_being_replaced = true - open_menu:close(true) - end - return Menu:new(data, callback, opts) -end - ----@param menu_type? string ----@return Menu|nil -function Menu:is_open(menu_type) - return Elements.menu and (not menu_type or Elements.menu.type == menu_type) and Elements.menu or nil -end - ----@param immediate? boolean Close immediately without fadeout animation. ----@param callback? fun() Called after the animation (if any) ends and element is removed and destroyed. ----@overload fun(callback: fun()) -function Menu:close(immediate, callback) - if type(immediate) ~= 'boolean' then callback = immediate end - - local menu = self == Menu and Elements.menu or self - - if menu and not menu.destroyed then - if menu.is_closing then - menu:tween_stop() - return - end - - local function close() - Elements:remove('menu') - menu.is_closing, menu.stack, menu.current, menu.all, menu.by_id = false, nil, nil, {}, {} - menu:disable_key_bindings() - Elements:update_proximities() - if callback then callback() end - request_render() - end - - menu.is_closing = true - - if immediate then close() - else menu:fadeout(close) end - end -end - ----@param data MenuData ----@param callback fun(value: any) ----@param opts? MenuOptions ----@return Menu -function Menu:new(data, callback, opts) return Class.new(self, data, callback, opts) --[[@as Menu]] end ----@param data MenuData ----@param callback fun(value: any) ----@param opts? MenuOptions -function Menu:init(data, callback, opts) - Element.init(self, 'menu', {ignores_menu = true}) - - -----@type fun() - self.callback = callback - self.opts = opts or {} - self.offset_x = 0 -- Used for submenu transition animation. - self.mouse_nav = self.opts.mouse_nav -- Stops pre-selecting items - self.item_height = nil - self.item_spacing = 1 - self.item_padding = nil - self.font_size = nil - self.font_size_hint = nil - self.scroll_step = nil -- Item height + item spacing. - self.scroll_height = nil -- Items + spacings - container height. - self.opacity = 0 -- Used to fade in/out. - self.type = data.type - ---@type MenuStack Root MenuStack. - self.root = nil - ---@type MenuStack Current MenuStack. - self.current = nil - ---@type MenuStack[] All menus in a flat array. - self.all = nil - ---@type table<string, MenuStack> Map of submenus by their ids, such as `'Tools > Aspect ratio'`. - self.by_id = {} - self.key_bindings = {} - self.is_being_replaced = false - self.is_closing, self.is_closed = false, false - ---@type {y: integer, time: number}[] - self.drag_data = nil - self.is_dragging = false - - self:update(data) - - if self.mouse_nav then - if self.current then self.current.selected_index = nil end - else - for _, menu in ipairs(self.all) do self:scroll_to_index(menu.selected_index, menu) end - end - - self:tween_property('opacity', 0, 1) - self:enable_key_bindings() - Elements.curtain:register('menu') - if self.opts.on_open then self.opts.on_open() end -end - -function Menu:destroy() - Element.destroy(self) - self:disable_key_bindings() - self.is_closed = true - if not self.is_being_replaced then Elements.curtain:unregister('menu') end - if self.opts.on_close then self.opts.on_close() end -end - ----@param data MenuData -function Menu:update(data) - self.type = data.type - - local new_root = {is_root = true} - local new_all = {} - local new_by_id = {} - local menus_to_serialize = {{new_root, data}} - local old_current_id = self.current and self.current.id - - table_assign(new_root, data, {'title', 'hint', 'keep_open'}) - - local i = 0 - while i < #menus_to_serialize do - i = i + 1 - local menu, menu_data = menus_to_serialize[i][1], menus_to_serialize[i][2] - local parent_id = menu.parent_menu and not menu.parent_menu.is_root and menu.parent_menu.id - if not menu.is_root then - menu.id = (parent_id and parent_id .. ' > ' or '') .. (menu_data.title or i) - end - menu.icon = 'chevron_right' - - -- Update items - local first_active_index = nil - menu.items = {} - - for i, item_data in ipairs(menu_data.items or {}) do - if item_data.active and not first_active_index then first_active_index = i end - - local item = {} - table_assign(item, item_data, { - 'title', 'icon', 'hint', 'active', 'bold', 'italic', 'muted', 'value', 'keep_open', 'separator', - }) - if item.keep_open == nil then item.keep_open = menu.keep_open end - - -- Submenu - if item_data.items then - item.parent_menu = menu - menus_to_serialize[#menus_to_serialize + 1] = {item, item_data} - end - - menu.items[i] = item - end - - if menu.is_root then menu.selected_index = menu_data.selected_index or first_active_index end - - -- Retain old state - local old_menu = self.by_id[menu.is_root and '__root__' or menu.id] - if old_menu then table_assign(menu, old_menu, {'selected_index', 'scroll_y', 'fling'}) end - - new_all[#new_all + 1] = menu - new_by_id[menu.is_root and '__root__' or menu.id] = menu - end - - self.root, self.all, self.by_id = new_root, new_all, new_by_id - self.current = self.by_id[old_current_id] or self.root - - self:update_content_dimensions() - self:reset_navigation() -end - ----@param items MenuDataItem[] -function Menu:update_items(items) - local data = table_shallow_copy(self.root) - data.items = items - self:update(data) -end - -function Menu:update_content_dimensions() - self.item_height = state.fullormaxed and options.menu_item_height_fullscreen or options.menu_item_height - self.font_size = round(self.item_height * 0.48 * options.font_scale) - self.font_size_hint = self.font_size - 1 - self.item_padding = round((self.item_height - self.font_size) * 0.6) - self.scroll_step = self.item_height + self.item_spacing - - local title_opts = {size = self.font_size, italic = false, bold = false} - local hint_opts = {size = self.font_size_hint} - - for _, menu in ipairs(self.all) do - -- Estimate width of a widest item - local max_width = 0 - for _, item in ipairs(menu.items) do - local icon_width = item.icon and self.font_size or 0 - item.title_width = text_width(item.title, title_opts) - item.hint_width = text_width(item.hint, hint_opts) - local spacings_in_item = 1 + (item.title_width > 0 and 1 or 0) - + (item.hint_width > 0 and 1 or 0) + (icon_width > 0 and 1 or 0) - local estimated_width = item.title_width + item.hint_width + icon_width - + (self.item_padding * spacings_in_item) - if estimated_width > max_width then max_width = estimated_width end - end - - -- Also check menu title - title_opts.bold, title_opts.italic = true, false - local menu_title_width = text_width(menu.title, title_opts) - if menu_title_width > max_width then max_width = menu_title_width end - - menu.max_width = max_width - end - - self:update_dimensions() -end - -function Menu:update_dimensions() - -- Coordinates and sizes are of the scrollable area to make - -- consuming values in rendering and collisions easier. Title drawn above this, so - -- we need to account for that in max_height and ay position. - local min_width = state.fullormaxed and options.menu_min_width_fullscreen or options.menu_min_width - - for _, menu in ipairs(self.all) do - menu.width = round(clamp(min_width, menu.max_width, display.width * 0.9)) - local title_height = (menu.is_root and menu.title) and self.scroll_step or 0 - local max_height = round((display.height - title_height) * 0.9) - local content_height = self.scroll_step * #menu.items - menu.height = math.min(content_height - self.item_spacing, max_height) - menu.top = round(math.max((display.height - menu.height) / 2, title_height * 1.5)) - menu.scroll_height = math.max(content_height - menu.height - self.item_spacing, 0) - menu.scroll_y = menu.scroll_y or 0 - self:scroll_to(menu.scroll_y, menu) -- clamps scroll_y to scroll limits - end - - local ax = round((display.width - self.current.width) / 2) + self.offset_x - self:set_coordinates(ax, self.current.top, ax + self.current.width, self.current.top + self.current.height) -end - -function Menu:reset_navigation() - local menu = self.current - - -- Reset indexes and scroll - self:scroll_to(menu.scroll_y) -- clamps scroll_y to scroll limits - if self.mouse_nav then - self:select_item_below_cursor() - else - self:select_index((menu.items and #menu.items > 0) and clamp(1, menu.selected_index or 1, #menu.items) or nil) - end - - -- Walk up the parent menu chain and activate items that lead to current menu - local parent = menu.parent_menu - while parent do - parent.selected_index = itable_index_of(parent.items, menu) - menu, parent = parent, parent.parent_menu - end - - request_render() -end - -function Menu:set_offset_x(offset) - local delta = offset - self.offset_x - self.offset_x = offset - self:set_coordinates(self.ax + delta, self.ay, self.bx + delta, self.by) -end - -function Menu:fadeout(callback) self:tween_property('opacity', 1, 0, callback) end - -function Menu:get_item_index_below_cursor() - local menu = self.current - if #menu.items < 1 or self.proximity_raw > 0 then return nil end - return math.max(1, math.min(math.ceil((cursor.y - self.ay + menu.scroll_y) / self.scroll_step), #menu.items)) -end - -function Menu:get_first_active_index(menu) - menu = menu or self.current - for index, item in ipairs(self.current.items) do - if item.active then return index end - end -end - ----@param pos? number ----@param menu? MenuStack -function Menu:set_scroll_to(pos, menu) - menu = menu or self.current - menu.scroll_y = clamp(0, pos or 0, menu.scroll_height) - request_render() -end - ----@param delta? number ----@param menu? MenuStack -function Menu:set_scroll_by(delta, menu) - menu = menu or self.current - self:set_scroll_to(menu.scroll_y + delta, menu) -end - ----@param pos? number ----@param menu? MenuStack ----@param fling_options? table -function Menu:scroll_to(pos, menu, fling_options) - menu = menu or self.current - menu.fling = { - y = menu.scroll_y, distance = clamp(-menu.scroll_y, pos - menu.scroll_y, menu.scroll_height - menu.scroll_y), - time = mp.get_time(), duration = 0.1, easing = ease_out_sext, - } - if fling_options then table_assign(menu.fling, fling_options) end - request_render() -end - ----@param delta? number ----@param menu? MenuStack ----@param fling_options? Fling -function Menu:scroll_by(delta, menu, fling_options) - menu = menu or self.current - self:scroll_to((menu.fling and (menu.fling.y + menu.fling.distance) or menu.scroll_y) + delta, menu, fling_options) -end - ----@param index? integer ----@param menu? MenuStack ----@param immediate? boolean -function Menu:scroll_to_index(index, menu, immediate) - menu = menu or self.current - if (index and index >= 1 and index <= #menu.items) then - local position = round((self.scroll_step * (index - 1)) - ((menu.height - self.scroll_step) / 2)) - if immediate then self:set_scroll_to(position, menu) - else self:scroll_to(position, menu) end - end -end - ----@param index? integer ----@param menu? MenuStack -function Menu:select_index(index, menu) - menu = menu or self.current - menu.selected_index = (index and index >= 1 and index <= #menu.items) and index or nil - request_render() -end - ----@param value? any ----@param menu? MenuStack -function Menu:select_value(value, menu) - menu = menu or self.current - local index = itable_find(menu.items, function(item) return item.value == value end) - self:select_index(index, 5) -end - ----@param menu? MenuStack -function Menu:deactivate_items(menu) - menu = menu or self.current - for _, item in ipairs(menu.items) do item.active = false end - request_render() -end - ----@param index? integer ----@param menu? MenuStack -function Menu:activate_index(index, menu) - menu = menu or self.current - if index and index >= 1 and index <= #menu.items then menu.items[index].active = true end - request_render() -end - ----@param index? integer ----@param menu? MenuStack -function Menu:activate_one_index(index, menu) - self:deactivate_items(menu) - self:activate_index(index, menu) -end - ----@param value? any ----@param menu? MenuStack -function Menu:activate_value(value, menu) - menu = menu or self.current - local index = itable_find(menu.items, function(item) return item.value == value end) - self:activate_index(index, menu) -end - ----@param value? any ----@param menu? MenuStack -function Menu:activate_one_value(value, menu) - menu = menu or self.current - local index = itable_find(menu.items, function(item) return item.value == value end) - self:activate_one_index(index, menu) -end - ----@param id string -function Menu:activate_submenu(id) - local submenu = self.by_id[id] - if submenu then - self.current = submenu - request_render() - else - msg.error(string.format('Requested submenu id "%s" doesn\'t exist', id)) - end - self:reset_navigation() -end - ----@param index? integer ----@param menu? MenuStack -function Menu:delete_index(index, menu) - menu = menu or self.current - if (index and index >= 1 and index <= #menu.items) then - table.remove(menu.items, index) - self:update_content_dimensions() - self:scroll_to_index(menu.selected_index, menu) - end -end - ----@param value? any ----@param menu? MenuStack -function Menu:delete_value(value, menu) - menu = menu or self.current - local index = itable_find(menu.items, function(item) return item.value == value end) - self:delete_index(index) -end - ----@param menu? MenuStack -function Menu:prev(menu) - menu = menu or self.current - menu.selected_index = math.max(menu.selected_index and menu.selected_index - 1 or #menu.items, 1) - self:scroll_to_index(menu.selected_index, menu, true) -end - ----@param menu? MenuStack -function Menu:next(menu) - menu = menu or self.current - menu.selected_index = math.min(menu.selected_index and menu.selected_index + 1 or 1, #menu.items) - self:scroll_to_index(menu.selected_index, menu, true) -end - -function Menu:back() - if self.opts.on_back then - self.opts.on_back() - if self.is_closed then return end - end - - local menu = self.current - local parent = menu.parent_menu - - if parent then - menu.selected_index = nil - self.current = parent - self:update_dimensions() - self:tween(self.offset_x - menu.width / 2, 0, function(offset) self:set_offset_x(offset) end) - self.opacity = 1 -- in case tween above canceled fade in animation - else - self:close() - end -end - ----@param opts? {keep_open?: boolean, preselect_submenu_item?: boolean} -function Menu:open_selected_item(opts) - opts = opts or {} - local menu = self.current - if menu.selected_index then - local item = menu.items[menu.selected_index] - -- Is submenu - if item.items then - self.current = item - if opts.preselect_submenu_item then - item.selected_index = #item.items > 0 and 1 or nil - end - self:update_dimensions() - self:tween(self.offset_x + menu.width / 2, 0, function(offset) self:set_offset_x(offset) end) - self.opacity = 1 -- in case tween above canceled fade in animation - else - self.callback(item.value) - if not item.keep_open and not opts.keep_open then self:close() end - end - end -end - -function Menu:open_selected_item_soft() self:open_selected_item({keep_open = true}) end -function Menu:open_selected_item_preselect() self:open_selected_item({preselect_submenu_item = true}) end -function Menu:select_item_below_cursor() self.current.selected_index = self:get_item_index_below_cursor() end - -function Menu:on_display() self:update_dimensions() end -function Menu:on_prop_fullormaxed() self:update_content_dimensions() end - -function Menu:on_global_mbtn_left_down() - if self.proximity_raw == 0 then - self.drag_data = {{y = cursor.y, time = mp.get_time()}} - self.current.fling = nil - else - if cursor.x < self.ax then self:back() - else self:close() end - end -end - -function Menu:fling_distance() - local first, last = self.drag_data[1], self.drag_data[#self.drag_data] - if mp.get_time() - last.time > 0.05 then return 0 end - for i = #self.drag_data - 1, 1, -1 do - local drag = self.drag_data[i] - if last.time - drag.time > 0.03 then return ((drag.y - last.y) / ((last.time - drag.time) / 0.03)) * 10 end - end - return #self.drag_data < 2 and 0 or ((first.y - last.y) / ((first.time - last.time) / 0.03)) * 10 -end - -function Menu:on_global_mbtn_left_up() - if self.proximity_raw == 0 and self.drag_data and not self.is_dragging then - self:select_item_below_cursor() - self:open_selected_item({preselect_submenu_item = false}) - end - if self.is_dragging then - local distance = self:fling_distance() - if math.abs(distance) > 50 then - self.current.fling = { - y = self.current.scroll_y, distance = distance, time = self.drag_data[#self.drag_data].time, - easing = ease_out_quart, duration = 0.5, update_cursor = true, - } - end - end - self.is_dragging = false - self.drag_data = nil -end - - -function Menu:on_global_mouse_move() - self.mouse_nav = true - if self.drag_data then - self.is_dragging = self.is_dragging or math.abs(cursor.y - self.drag_data[1].y) >= 10 - local distance = self.drag_data[#self.drag_data].y - cursor.y - if distance ~= 0 then self:set_scroll_by(distance) end - self.drag_data[#self.drag_data + 1] = {y = cursor.y, time = mp.get_time()} - end - if self.proximity_raw == 0 or self.is_dragging then self:select_item_below_cursor() - else self.current.selected_index = nil end - request_render() -end - -function Menu:on_wheel_up() self:scroll_by(self.scroll_step * -3, nil, {update_cursor = true}) end -function Menu:on_wheel_down() self:scroll_by(self.scroll_step * 3, nil, {update_cursor = true}) end - -function Menu:on_pgup() - local menu = self.current - local items_per_page = round((menu.height / self.scroll_step) * 0.4) - local paged_index = (menu.selected_index and menu.selected_index or #menu.items) - items_per_page - menu.selected_index = clamp(1, paged_index, #menu.items) - if menu.selected_index > 0 then self:scroll_to_index(menu.selected_index) end -end - -function Menu:on_pgdwn() - local menu = self.current - local items_per_page = round((menu.height / self.scroll_step) * 0.4) - local paged_index = (menu.selected_index and menu.selected_index or 1) + items_per_page - menu.selected_index = clamp(1, paged_index, #menu.items) - if menu.selected_index > 0 then self:scroll_to_index(menu.selected_index) end -end - -function Menu:on_home() - self.current.selected_index = math.min(1, #self.current.items) - if self.current.selected_index > 0 then self:scroll_to_index(self.current.selected_index) end -end - -function Menu:on_end() - self.current.selected_index = #self.current.items - if self.current.selected_index > 0 then self:scroll_to_index(self.current.selected_index) end -end - -function Menu:add_key_binding(key, name, fn, flags) - self.key_bindings[#self.key_bindings + 1] = name - mp.add_forced_key_binding(key, name, fn, flags) -end - -function Menu:enable_key_bindings() - -- The `mp.set_key_bindings()` method would be easier here, but that - -- doesn't support 'repeatable' flag, so we are stuck with this monster. - self:add_key_binding('up', 'menu-prev1', self:create_key_action('prev'), 'repeatable') - self:add_key_binding('down', 'menu-next1', self:create_key_action('next'), 'repeatable') - self:add_key_binding('left', 'menu-back1', self:create_key_action('back')) - self:add_key_binding('right', 'menu-select1', self:create_key_action('open_selected_item_preselect')) - self:add_key_binding('shift+right', 'menu-select-soft1', self:create_key_action('open_selected_item_soft')) - self:add_key_binding('shift+mbtn_left', 'menu-select-soft', self:create_key_action('open_selected_item_soft')) - self:add_key_binding('mbtn_back', 'menu-back-alt3', self:create_key_action('back')) - self:add_key_binding('bs', 'menu-back-alt4', self:create_key_action('back')) - self:add_key_binding('enter', 'menu-select-alt3', self:create_key_action('open_selected_item_preselect')) - self:add_key_binding('kp_enter', 'menu-select-alt4', self:create_key_action('open_selected_item_preselect')) - self:add_key_binding('shift+enter', 'menu-select-alt5', self:create_key_action('open_selected_item_soft')) - self:add_key_binding('shift+kp_enter', 'menu-select-alt6', self:create_key_action('open_selected_item_soft')) - self:add_key_binding('esc', 'menu-close', self:create_key_action('close')) - self:add_key_binding('pgup', 'menu-page-up', self:create_key_action('on_pgup'), 'repeatable') - self:add_key_binding('pgdwn', 'menu-page-down', self:create_key_action('on_pgdwn'), 'repeatable') - self:add_key_binding('home', 'menu-home', self:create_key_action('on_home')) - self:add_key_binding('end', 'menu-end', self:create_key_action('on_end')) -end - -function Menu:disable_key_bindings() - for _, name in ipairs(self.key_bindings) do mp.remove_key_binding(name) end - self.key_bindings = {} -end - -function Menu:create_key_action(name) - return function(...) - self.mouse_nav = false - self:maybe(name, ...) - end -end - -function Menu:render() - local update_cursor = false - for _, menu in ipairs(self.all) do - if menu.fling then - update_cursor = update_cursor or menu.fling.update_cursor or false - local time_delta = state.render_last_time - menu.fling.time - local progress = menu.fling.easing(math.min(time_delta / menu.fling.duration, 1)) - self:set_scroll_to(round(menu.fling.y + menu.fling.distance * progress), menu) - if progress < 1 then request_render() else menu.fling = nil end - end - end - if update_cursor then self:select_item_below_cursor() end - - local ass = assdraw.ass_new() - local opacity = options.menu_opacity * self.opacity - local spacing = self.item_padding - local icon_size = self.font_size - - function draw_menu(menu, x, y, opacity) - local ax, ay, bx, by = x, y, x + menu.width, y + menu.height - local draw_title = menu.is_root and menu.title - local scroll_clip = '\\clip(0,' .. ay .. ',' .. display.width .. ',' .. by .. ')' - local start_index = math.floor(menu.scroll_y / self.scroll_step) + 1 - local end_index = math.ceil((menu.scroll_y + menu.height) / self.scroll_step) - local selected_index = menu.selected_index or -1 - -- remove menu_opacity to start off with full opacity, but still decay for parent menus - local text_opacity = opacity / options.menu_opacity - - -- Background - ass:rect(ax, ay - (draw_title and self.item_height or 0) - 2, bx, by + 2, { - color = bg, opacity = opacity, radius = 4, - }) - - for index = start_index, end_index, 1 do - local item = menu.items[index] - local next_item = menu.items[index + 1] - local is_highlighted = selected_index == index or item.active - local next_is_active = next_item and next_item.active - local next_is_highlighted = selected_index == index + 1 or next_is_active - - if not item then break end - - local item_ay = ay - menu.scroll_y + self.scroll_step * (index - 1) - local item_by = item_ay + self.item_height - local item_center_y = item_ay + (self.item_height / 2) - local item_clip = (item_ay < ay or item_by > by) and scroll_clip or nil - local content_ax, content_bx = ax + spacing, bx - spacing - local font_color = item.active and fgt or bgt - local shadow_color = item.active and fg or bg - - -- Separator - local separator_ay = item.separator and item_by - 1 or item_by - local separator_by = item_by + (item.separator and 2 or 1) - if is_highlighted then separator_ay = item_by + 1 end - if next_is_highlighted then separator_by = item_by end - if separator_by - separator_ay > 0 and item_by < by then - ass:rect(ax + spacing / 2, separator_ay, bx - spacing / 2, separator_by, { - color = fg, opacity = opacity * (item.separator and 0.08 or 0.06), - }) - end - - -- Highlight - local highlight_opacity = 0 + (item.active and 0.8 or 0) + (selected_index == index and 0.15 or 0) - if highlight_opacity > 0 then - ass:rect(ax + 2, item_ay, bx - 2, item_by, { - radius = 2, color = fg, opacity = highlight_opacity * text_opacity, - clip = item_clip, - }) - end - - -- Icon - if item.icon then - local x, y = content_bx - (icon_size / 2), item_center_y - if item.icon == 'spinner' then - ass:spinner(x, y, icon_size * 1.5, {color = font_color, opacity = text_opacity * 0.8}) - else - ass:icon(x, y, icon_size * 1.5, item.icon, { - color = font_color, opacity = text_opacity, clip = item_clip, - shadow = 1, shadow_color = shadow_color, - }) - end - content_bx = content_bx - icon_size - spacing - end - - local title_cut_x = content_bx - if item.hint_width > 0 then - -- controls title & hint clipping proportional to the ratio of their widths - local title_content_ratio = item.title_width / (item.title_width + item.hint_width) - title_cut_x = round(content_ax + (content_bx - content_ax - spacing) * title_content_ratio - + (item.title_width > 0 and spacing / 2 or 0)) - end - - -- Hint - if item.hint then - item.ass_safe_hint = item.ass_safe_hint or ass_escape(item.hint) - local clip = '\\clip(' .. title_cut_x .. ',' .. - math.max(item_ay, ay) .. ',' .. bx .. ',' .. math.min(item_by, by) .. ')' - ass:txt(content_bx, item_center_y, 6, item.ass_safe_hint, { - size = self.font_size_hint, color = font_color, wrap = 2, opacity = 0.5 * opacity, clip = clip, - shadow = 1, shadow_color = shadow_color, - }) - end - - -- Title - if item.title then - item.ass_safe_title = item.ass_safe_title or ass_escape(item.title) - local clip = '\\clip(' .. ax .. ',' .. math.max(item_ay, ay) .. ',' - .. title_cut_x .. ',' .. math.min(item_by, by) .. ')' - ass:txt(content_ax, item_center_y, 4, item.ass_safe_title, { - size = self.font_size, color = font_color, italic = item.italic, bold = item.bold, wrap = 2, - opacity = text_opacity * (item.muted and 0.5 or 1), clip = clip, - shadow = 1, shadow_color = shadow_color, - }) - end - end - - -- Menu title - if draw_title then - local title_ay = ay - self.item_height - local title_height = self.item_height - 3 - menu.ass_safe_title = menu.ass_safe_title or ass_escape(menu.title) - - -- Background - ass:rect(ax + 2, title_ay, bx - 2, title_ay + title_height, { - color = fg, opacity = opacity * 0.8, radius = 2, - }) - ass:texture(ax + 2, title_ay, bx - 2, title_ay + title_height, 'n', { - size = 80, color = bg, opacity = opacity * 0.1, - }) - - -- Title - ass:txt(ax + menu.width / 2, title_ay + (title_height / 2), 5, menu.ass_safe_title, { - size = self.font_size, bold = true, color = bg, wrap = 2, opacity = opacity, - clip = '\\clip(' .. ax .. ',' .. title_ay .. ',' .. bx .. ',' .. ay .. ')', - }) - end - - -- Scrollbar - if menu.scroll_height > 0 then - local groove_height = menu.height - 2 - local thumb_height = math.max((menu.height / (menu.scroll_height + menu.height)) * groove_height, 40) - local thumb_y = ay + 1 + ((menu.scroll_y / menu.scroll_height) * (groove_height - thumb_height)) - ass:rect(bx - 3, thumb_y, bx - 1, thumb_y + thumb_height, {color = fg, opacity = opacity * 0.8}) - end - end - - -- Main menu - draw_menu(self.current, self.ax, self.ay, opacity) - - -- Parent menus - local parent_menu = self.current.parent_menu - local parent_offset_x = self.ax - local parent_opacity_factor = options.menu_parent_opacity - local menu_gap = 2 - - while parent_menu do - parent_offset_x = parent_offset_x - parent_menu.width - menu_gap - draw_menu(parent_menu, parent_offset_x, parent_menu.top, parent_opacity_factor * opacity) - parent_opacity_factor = parent_opacity_factor * parent_opacity_factor - parent_menu = parent_menu.parent_menu - end - - -- Selected menu - local selected_menu = self.current.items[self.current.selected_index] - - if selected_menu and selected_menu.items then - draw_menu(selected_menu, self.bx + menu_gap, selected_menu.top, options.menu_parent_opacity * opacity) - end - - return ass -end - -return Menu diff --git a/.config/mpv/scripts/uosc_shared/elements/PauseIndicator.lua b/.config/mpv/scripts/uosc_shared/elements/PauseIndicator.lua deleted file mode 100644 index 82a7e43..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/PauseIndicator.lua +++ /dev/null @@ -1,80 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ----@class PauseIndicator : Element -local PauseIndicator = class(Element) - -function PauseIndicator:new() return Class.new(self) --[[@as PauseIndicator]] end -function PauseIndicator:init() - Element.init(self, 'pause_indicator') - self.ignores_menu = true - self.base_icon_opacity = options.pause_indicator == 'flash' and 1 or 0.8 - self.paused = state.pause - self.type = options.pause_indicator - self.is_manual = options.pause_indicator == 'manual' - self.fadeout_requested = false - self.opacity = 0 - - mp.observe_property('pause', 'bool', function(_, paused) - if Elements.timeline.pressed then return end - if options.pause_indicator == 'flash' then - if self.paused == paused then return end - self:flash() - elseif options.pause_indicator == 'static' then - self:decide() - end - end) -end - -function PauseIndicator:flash() - if not self.is_manual and self.type ~= 'flash' then return end - -- can't wait for pause property event listener to set this, because when this is used inside a binding like: - -- cycle pause; script-binding uosc/flash-pause-indicator - -- the pause event is not fired fast enough, and indicator starts rendering with old icon - self.paused = mp.get_property_native('pause') - if self.is_manual then self.type = 'flash' end - self.opacity = 1 - self:tween_property('opacity', 1, 0, 0.15) -end - --- decides whether static indicator should be visible or not -function PauseIndicator:decide() - if not self.is_manual and self.type ~= 'static' then return end - self.paused = mp.get_property_native('pause') -- see flash() for why this line is necessary - if self.is_manual then self.type = 'static' end - self.opacity = self.paused and 1 or 0 - request_render() - - -- Workaround for an mpv race condition bug during pause on windows builds, which causes osd updates to be ignored. - -- .03 was still loosing renders, .04 was fine, but to be safe I added 10ms more - mp.add_timeout(.05, function() osd:update() end) -end - -function PauseIndicator:render() - if self.opacity == 0 then return end - - local ass = assdraw.ass_new() - local is_static = self.type == 'static' - - -- Background fadeout - if is_static then - ass:rect(0, 0, display.width, display.height, {color = bg, opacity = self.opacity * 0.3}) - end - - -- Icon - local size = round(math.min(display.width, display.height) * (is_static and 0.20 or 0.15)) - size = size + size * (1 - self.opacity) - - if self.paused then - ass:icon(display.width / 2, display.height / 2, size, 'pause', - {border = 1, opacity = self.base_icon_opacity * self.opacity} - ) - else - ass:icon(display.width / 2, display.height / 2, size * 1.2, 'play_arrow', - {border = 1, opacity = self.base_icon_opacity * self.opacity} - ) - end - - return ass -end - -return PauseIndicator diff --git a/.config/mpv/scripts/uosc_shared/elements/Speed.lua b/.config/mpv/scripts/uosc_shared/elements/Speed.lua deleted file mode 100644 index 9681ccf..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Speed.lua +++ /dev/null @@ -1,183 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ----@alias Dragging { start_time: number; start_x: number; distance: number; speed_distance: number; start_speed: number; } - ----@class Speed : Element -local Speed = class(Element) - ----@param props? ElementProps -function Speed:new(props) return Class.new(self, props) --[[@as Speed]] end -function Speed:init(props) - Element.init(self, 'speed', props) - - self.width = 0 - self.height = 0 - self.notches = 10 - self.notch_every = 0.1 - ---@type number - self.notch_spacing = nil - ---@type number - self.font_size = nil - ---@type Dragging|nil - self.dragging = nil -end - -function Speed:on_coordinates() - self.height, self.width = self.by - self.ay, self.bx - self.ax - self.notch_spacing = self.width / (self.notches + 1) - self.font_size = round(self.height * 0.48 * options.font_scale) -end - -function Speed:speed_step(speed, up) - if options.speed_step_is_factor then - if up then - return speed * options.speed_step - else - return speed * 1 / options.speed_step - end - else - if up then - return speed + options.speed_step - else - return speed - options.speed_step - end - end -end - -function Speed:on_mbtn_left_down() - -- Don't accept clicks while hidden. - if self:get_visibility() <= 0 then return end - self:tween_stop() -- Stop and cleanup possible ongoing animations - self.dragging = { - start_time = mp.get_time(), - start_x = cursor.x, - distance = 0, - speed_distance = 0, - start_speed = state.speed, - } -end - -function Speed:on_global_mouse_move() - if not self.dragging then return end - - self.dragging.distance = cursor.x - self.dragging.start_x - self.dragging.speed_distance = (-self.dragging.distance / self.notch_spacing * self.notch_every) - - local speed_current = state.speed - local speed_drag_current = self.dragging.start_speed + self.dragging.speed_distance - speed_drag_current = clamp(0.01, speed_drag_current, 100) - local drag_dir_up = speed_drag_current > speed_current - - local speed_step_next = speed_current - local speed_drag_diff = math.abs(speed_drag_current - speed_current) - while math.abs(speed_step_next - speed_current) < speed_drag_diff do - speed_step_next = self:speed_step(speed_step_next, drag_dir_up) - end - local speed_step_prev = self:speed_step(speed_step_next, not drag_dir_up) - - local speed_new = speed_step_prev - local speed_next_diff = math.abs(speed_drag_current - speed_step_next) - local speed_prev_diff = math.abs(speed_drag_current - speed_step_prev) - if speed_next_diff < speed_prev_diff then - speed_new = speed_step_next - end - - if speed_new ~= speed_current then - mp.set_property_native('speed', speed_new) - end -end - -function Speed:on_mbtn_left_up() - -- Reset speed on short clicks - if self.dragging and math.abs(self.dragging.distance) < 6 and mp.get_time() - self.dragging.start_time < 0.15 then - mp.set_property_native('speed', 1) - end -end - -function Speed:on_global_mbtn_left_up() - self.dragging = nil - request_render() -end - -function Speed:on_global_mouse_leave() - self.dragging = nil - request_render() -end - -function Speed:on_wheel_up() mp.set_property_native('speed', self:speed_step(state.speed, true)) end -function Speed:on_wheel_down() mp.set_property_native('speed', self:speed_step(state.speed, false)) end - -function Speed:render() - local visibility = self:get_visibility() - local opacity = self.dragging and 1 or visibility - - if opacity <= 0 then return end - - local ass = assdraw.ass_new() - - -- Background - ass:rect(self.ax, self.ay, self.bx, self.by, {color = bg, radius = 2, opacity = opacity * options.speed_opacity}) - - -- Coordinates - local ax, ay = self.ax, self.ay - local bx, by = self.bx, ay + self.height - local half_width = (self.width / 2) - local half_x = ax + half_width - - -- Notches - local speed_at_center = state.speed - if self.dragging then - speed_at_center = self.dragging.start_speed + self.dragging.speed_distance - speed_at_center = clamp(0.01, speed_at_center, 100) - end - local nearest_notch_speed = round(speed_at_center / self.notch_every) * self.notch_every - local nearest_notch_x = half_x + (((nearest_notch_speed - speed_at_center) / self.notch_every) * self.notch_spacing) - local guide_size = math.floor(self.height / 7.5) - local notch_by = by - guide_size - local notch_ay_big = ay + round(self.font_size * 1.1) - local notch_ay_medium = notch_ay_big + ((notch_by - notch_ay_big) * 0.2) - local notch_ay_small = notch_ay_big + ((notch_by - notch_ay_big) * 0.4) - local from_to_index = math.floor(self.notches / 2) - - for i = -from_to_index, from_to_index do - local notch_speed = nearest_notch_speed + (i * self.notch_every) - - if notch_speed >= 0 and notch_speed <= 100 then - local notch_x = nearest_notch_x + (i * self.notch_spacing) - local notch_thickness = 1 - local notch_ay = notch_ay_small - if (notch_speed % (self.notch_every * 10)) < 0.00000001 then - notch_ay = notch_ay_big - notch_thickness = 1.5 - elseif (notch_speed % (self.notch_every * 5)) < 0.00000001 then - notch_ay = notch_ay_medium - end - - ass:rect(notch_x - notch_thickness, notch_ay, notch_x + notch_thickness, notch_by, { - color = fg, border = 1, border_color = bg, - opacity = math.min(1.2 - (math.abs((notch_x - ax - half_width) / half_width)), 1) * opacity, - }) - end - end - - -- Center guide - ass:new_event() - ass:append('{\\rDefault\\an7\\blur0\\bord1\\shad0\\1c&H' .. fg .. '\\3c&H' .. bg .. '}') - ass:opacity(opacity) - ass:pos(0, 0) - ass:draw_start() - ass:move_to(half_x, by - 2 - guide_size) - ass:line_to(half_x + guide_size, by - 2) - ass:line_to(half_x - guide_size, by - 2) - ass:draw_stop() - - -- Speed value - local speed_text = (round(state.speed * 100) / 100) .. 'x' - ass:txt(half_x, ay + (notch_ay_big - ay) / 2, 5, speed_text, { - size = self.font_size, color = bgt, border = options.text_border, border_color = bg, opacity = opacity, - }) - - return ass -end - -return Speed diff --git a/.config/mpv/scripts/uosc_shared/elements/Timeline.lua b/.config/mpv/scripts/uosc_shared/elements/Timeline.lua deleted file mode 100644 index 5ef798f..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Timeline.lua +++ /dev/null @@ -1,394 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ----@class Timeline : Element -local Timeline = class(Element) - -function Timeline:new() return Class.new(self) --[[@as Timeline]] end -function Timeline:init() - Element.init(self, 'timeline') - self.pressed = false - self.obstructed = false - self.size_max = 0 - self.size_min = 0 - self.size_min_override = options.timeline_start_hidden and 0 or nil - self.font_size = 0 - self.top_border = options.timeline_border - self.hovered_chapter = nil - - -- Release any dragging when file gets unloaded - mp.register_event('end-file', function() self.pressed = false end) -end - -function Timeline:get_visibility() - return Elements.controls and math.max(Elements.controls.proximity, Element.get_visibility(self)) - or Element.get_visibility(self) -end - -function Timeline:decide_enabled() - local previous = self.enabled - self.enabled = not self.obstructed and state.duration ~= nil and state.duration > 0 and state.time ~= nil - if self.enabled ~= previous then Elements:trigger('timeline_enabled', self.enabled) end -end - -function Timeline:get_effective_size_min() - return self.size_min_override or self.size_min -end - -function Timeline:get_effective_size() - if Elements.speed and Elements.speed.dragging then return self.size_max end - local size_min = self:get_effective_size_min() - return size_min + math.ceil((self.size_max - size_min) * self:get_visibility()) -end - -function Timeline:get_effective_line_width() - return state.fullormaxed and options.timeline_line_width_fullscreen or options.timeline_line_width -end - -function Timeline:get_is_hovered() return self.enabled and (self.proximity_raw == 0 or self.hovered_chapter ~= nil) end - -function Timeline:update_dimensions() - if state.fullormaxed then - self.size_min = options.timeline_size_min_fullscreen - self.size_max = options.timeline_size_max_fullscreen - else - self.size_min = options.timeline_size_min - self.size_max = options.timeline_size_max - end - self.font_size = math.floor(math.min((self.size_max + 60) * 0.2, self.size_max * 0.96) * options.font_scale) - self.ax = Elements.window_border.size - self.ay = display.height - Elements.window_border.size - self.size_max - self.top_border - self.bx = display.width - Elements.window_border.size - self.by = display.height - Elements.window_border.size - self.width = self.bx - self.ax - self.chapter_size = math.max((self.by - self.ay) / 10, 3) - self.chapter_size_hover = self.chapter_size * 2 - - -- Disable if not enough space - local available_space = display.height - Elements.window_border.size * 2 - if Elements.top_bar.enabled then available_space = available_space - Elements.top_bar.size end - self.obstructed = available_space < self.size_max + 10 - self:decide_enabled() -end - -function Timeline:get_time_at_x(x) - local line_width = (options.timeline_style == 'line' and self:get_effective_line_width() - 1 or 0) - local time_width = self.width - line_width - 1 - local fax = (time_width) * state.time / state.duration - local fbx = fax + line_width - -- time starts 0.5 pixels in - x = x - self.ax - 0.5 - if x > fbx then x = x - line_width - elseif x > fax then x = fax end - local progress = clamp(0, x / time_width, 1) - return state.duration * progress -end - ----@param fast? boolean -function Timeline:set_from_cursor(fast) - if state.time and state.duration then - mp.commandv('seek', self:get_time_at_x(cursor.x), fast and 'absolute+keyframes' or 'absolute+exact') - end -end -function Timeline:clear_thumbnail() mp.commandv('script-message-to', 'thumbfast', 'clear') end - -function Timeline:determine_chapter_click_handler() - if self.hovered_chapter then - if not self.on_global_mbtn_left_down then - self.on_global_mbtn_left_down = function() - if self.hovered_chapter then mp.commandv('seek', self.hovered_chapter.time, 'absolute+exact') end - end - end - else - if self.on_global_mbtn_left_down then - self.on_global_mbtn_left_down = nil - if self.proximity_raw ~= 0 then self:clear_thumbnail() end - end - end -end - -function Timeline:on_mbtn_left_down() - -- `self.on_global_mbtn_left_down` has precedent - if self.on_global_mbtn_left_down then return end - - self.pressed = true - self.pressed_pause = state.pause - mp.set_property_native('pause', true) - self:set_from_cursor() -end -function Timeline:on_prop_duration() self:decide_enabled() end -function Timeline:on_prop_time() self:decide_enabled() end -function Timeline:on_prop_border() self:update_dimensions() end -function Timeline:on_prop_fullormaxed() self:update_dimensions() end -function Timeline:on_display() self:update_dimensions() end -function Timeline:on_mouse_leave() - if not self.hovered_chapter then self:clear_thumbnail() end -end -function Timeline:on_global_mbtn_left_up() - if self.pressed then - mp.set_property_native('pause', self.pressed_pause) - self.pressed = false - end - self:clear_thumbnail() -end -function Timeline:on_global_mouse_leave() - self.pressed = false - self:clear_thumbnail() -end - -Timeline.seek_timer = mp.add_timeout(0.05, function() Elements.timeline:set_from_cursor() end) -Timeline.seek_timer:kill() -function Timeline:on_global_mouse_move() - if self.pressed then - if self.width / state.duration < 10 then - self:set_from_cursor(true) - self.seek_timer:kill() - self.seek_timer:resume() - else self:set_from_cursor() end - end - self:determine_chapter_click_handler() -end -function Timeline:on_wheel_up() mp.commandv('seek', options.timeline_step) end -function Timeline:on_wheel_down() mp.commandv('seek', -options.timeline_step) end - -function Timeline:render() - if self.size_max == 0 then return end - - local size_min = self:get_effective_size_min() - local size = self:get_effective_size() - local visibility = self:get_visibility() - - if size < 1 then return end - - local ass = assdraw.ass_new() - - -- Text opacity rapidly drops to 0 just before it starts overflowing, or before it reaches timeline.size_min - local hide_text_below = math.max(self.font_size * 0.8, size_min * 2) - local hide_text_ramp = hide_text_below / 2 - local text_opacity = clamp(0, size - hide_text_below, hide_text_ramp) / hide_text_ramp - - local spacing = math.max(math.floor((self.size_max - self.font_size) / 2.5), 4) - local progress = state.time / state.duration - local is_line = options.timeline_style == 'line' - - -- Foreground & Background bar coordinates - local bax, bay, bbx, bby = self.ax, self.by - size - self.top_border, self.bx, self.by - local fax, fay, fbx, fby = 0, bay + self.top_border, 0, bby - local fcy = fay + (size / 2) - - local line_width = 0 - - if is_line then - local minimized_fraction = 1 - math.min((size - size_min) / ((self.size_max - size_min) / 8), 1) - local line_width_max = self:get_effective_line_width() - local max_min_width_delta = size_min > 0 - and line_width_max - line_width_max * options.timeline_line_width_minimized_scale - or 0 - line_width = line_width_max - (max_min_width_delta * minimized_fraction) - fax = bax + (self.width - line_width) * progress - fbx = fax + line_width - line_width = line_width - 1 - else - fax, fbx = bax, bax + self.width * progress - end - - local foreground_size = fby - fay - local foreground_coordinates = round(fax) .. ',' .. fay .. ',' .. round(fbx) .. ',' .. fby -- for clipping - - -- time starts 0.5 pixels in - local time_ax = bax + 0.5 - local time_width = self.width - line_width - 1 - - -- time to x: calculates x coordinate so that it never lies inside of the line - local function t2x(time) - local x = time_ax + time_width * time / state.duration - return time <= state.time and x or x + line_width - end - - -- Background - ass:new_event() - ass:pos(0, 0) - ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. bg .. '}') - ass:opacity(options.timeline_opacity) - ass:draw_start() - ass:rect_cw(bax, bay, fax, bby) --left of progress - ass:rect_cw(fbx, bay, bbx, bby) --right of progress - ass:rect_cw(fax, bay, fbx, fay) --above progress - ass:draw_stop() - - -- Progress - ass:rect(fax, fay, fbx, fby, {opacity = options.timeline_opacity}) - - -- Uncached ranges - local buffered_time = nil - if state.uncached_ranges then - local opts = {size = 80, anchor_y = fby} - local texture_char = visibility > 0 and 'b' or 'a' - local offset = opts.size / (visibility > 0 and 24 or 28) - for _, range in ipairs(state.uncached_ranges) do - if not buffered_time and (range[1] > state.time or range[2] > state.time) then - buffered_time = range[1] - state.time - end - if options.timeline_cache then - local ax = range[1] < 0.5 and bax or math.floor(t2x(range[1])) - local bx = range[2] > state.duration - 0.5 and bbx or math.ceil(t2x(range[2])) - opts.color, opts.opacity, opts.anchor_x = 'ffffff', 0.4 - (0.2 * visibility), bax - ass:texture(ax, fay, bx, fby, texture_char, opts) - opts.color, opts.opacity, opts.anchor_x = '000000', 0.6 - (0.2 * visibility), bax + offset - ass:texture(ax, fay, bx, fby, texture_char, opts) - end - end - end - - -- Custom ranges - for _, chapter_range in ipairs(state.chapter_ranges) do - local rax = chapter_range.start < 0.1 and bax or t2x(chapter_range.start) - local rbx = chapter_range['end'] > state.duration - 0.1 and bbx - or t2x(math.min(chapter_range['end'], state.duration)) - ass:rect(rax, fay, rbx, fby, {color = chapter_range.color, opacity = chapter_range.opacity}) - end - - -- Chapters - self.hovered_chapter = nil - if (options.timeline_chapters_opacity > 0 - and (#state.chapters > 0 or state.ab_loop_a or state.ab_loop_b) - ) then - local diamond_radius = foreground_size < 3 and foreground_size or self.chapter_size - local diamond_radius_hovered = diamond_radius * 2 - local diamond_border = options.timeline_border and math.max(options.timeline_border, 1) or 1 - - if diamond_radius > 0 then - local function draw_chapter(time, radius) - local chapter_x, chapter_y = t2x(time), fay - 1 - ass:new_event() - ass:append(string.format( - '{\\pos(0,0)\\rDefault\\an7\\blur0\\yshad0.01\\bord%f\\1c&H%s\\3c&H%s\\4c&H%s\\1a&H%X&\\3a&H00&\\4a&H00&}', - diamond_border, fg, bg, bg, opacity_to_alpha(options.timeline_opacity * options.timeline_chapters_opacity) - )) - ass:draw_start() - ass:move_to(chapter_x - radius, chapter_y) - ass:line_to(chapter_x, chapter_y - radius) - ass:line_to(chapter_x + radius, chapter_y) - ass:line_to(chapter_x, chapter_y + radius) - ass:draw_stop() - end - - if #state.chapters > 0 then - -- Find hovered chapter indicator - local hovered_chapter, closest_delta = nil, infinity - - if self.proximity_raw < diamond_radius_hovered then - for i, chapter in ipairs(state.chapters) do - local chapter_x, chapter_y = t2x(chapter.time), fay - 1 - local cursor_chapter_delta = math.sqrt((cursor.x - chapter_x) ^ 2 + (cursor.y - chapter_y) ^ 2) - if cursor_chapter_delta <= diamond_radius_hovered and cursor_chapter_delta < closest_delta then - hovered_chapter, closest_delta = chapter, cursor_chapter_delta - end - end - end - - for i, chapter in ipairs(state.chapters) do - if chapter ~= hovered_chapter then draw_chapter(chapter.time, diamond_radius) end - end - - -- Render hovered chapter above others - if hovered_chapter then - draw_chapter(hovered_chapter.time, diamond_radius_hovered) - self.hovered_chapter = hovered_chapter - self:determine_chapter_click_handler() - end - end - - if state.ab_loop_a and state.ab_loop_a > 0 then draw_chapter(state.ab_loop_a) end - if state.ab_loop_b and state.ab_loop_b > 0 then draw_chapter(state.ab_loop_b) end - end - end - - local function draw_timeline_text(x, y, align, text, opts) - opts.color, opts.border_color = fgt, fg - opts.clip = '\\clip(' .. foreground_coordinates .. ')' - ass:txt(x, y, align, text, opts) - opts.color, opts.border_color = bgt, bg - opts.clip = '\\iclip(' .. foreground_coordinates .. ')' - ass:txt(x, y, align, text, opts) - end - - -- Time values - if text_opacity > 0 then - local time_opts = {size = self.font_size, opacity = text_opacity, border = 2} - -- Upcoming cache time - if buffered_time and options.buffered_time_threshold > 0 and buffered_time < options.buffered_time_threshold then - local x, align = fbx + 5, 4 - local cache_opts = {size = self.font_size * 0.8, opacity = text_opacity * 0.6, border = 1} - local human = round(math.max(buffered_time, 0)) .. 's' - local width = text_width(human, cache_opts) - local time_width = text_width('00:00:00', time_opts) - local min_x, max_x = bax + spacing + 5 + time_width, bbx - spacing - 5 - time_width - if x < min_x then x = min_x elseif x + width > max_x then x, align = max_x, 6 end - draw_timeline_text(x, fcy, align, human, cache_opts) - end - - -- Elapsed time - if state.time_human then - draw_timeline_text(bax + spacing, fcy, 4, state.time_human, time_opts) - end - - -- End time - if state.duration_or_remaining_time_human then - draw_timeline_text(bbx - spacing, fcy, 6, state.duration_or_remaining_time_human, time_opts) - end - end - - -- Hovered time and chapter - if (self.proximity_raw == 0 or self.pressed or self.hovered_chapter) and - not (Elements.speed and Elements.speed.dragging) then - local cursor_x = self.hovered_chapter and t2x(self.hovered_chapter.time) or cursor.x - local hovered_seconds = self.hovered_chapter and self.hovered_chapter.time or self:get_time_at_x(cursor.x) - - -- Cursor line - -- 0.5 to switch when the pixel is half filled in - local color = ((fax - 0.5) < cursor_x and cursor_x < (fbx + 0.5)) and bg or fg - local ax, ay, bx, by = cursor_x - 0.5, fay, cursor_x + 0.5, fby - ass:rect(ax, ay, bx, by, {color = color, opacity = 0.2}) - local tooltip_anchor = {ax = ax, ay = ay, bx = bx, by = by} - - -- Timestamp - local offset = #state.chapters > 0 and 10 or 4 - local opts = {size = self.font_size, offset = offset} - opts.width_overwrite = text_width('00:00:00', opts) - ass:tooltip(tooltip_anchor, format_time(hovered_seconds), opts) - tooltip_anchor.ay = tooltip_anchor.ay - self.font_size - offset - - -- Thumbnail - if not thumbnail.disabled and thumbnail.width ~= 0 and thumbnail.height ~= 0 then - local scale_x, scale_y = display.scale_x, display.scale_y - local border, margin_x, margin_y = math.ceil(2 * scale_x), round(10 * scale_x), round(5 * scale_y) - local thumb_x_margin, thumb_y_margin = border + margin_x, border + margin_y - local thumb_width, thumb_height = thumbnail.width, thumbnail.height - local thumb_x = round(clamp( - thumb_x_margin, cursor_x * scale_x - thumb_width / 2, - display.width * scale_x - thumb_width - thumb_x_margin - )) - local thumb_y = round(tooltip_anchor.ay * scale_y - thumb_y_margin - thumb_height) - local ax, ay = (thumb_x - border) / scale_x, (thumb_y - border) / scale_y - local bx, by = (thumb_x + thumb_width + border) / scale_x, (thumb_y + thumb_height + border) / scale_y - ass:rect(ax, ay, bx, by, {color = bg, border = 1, border_color = fg, border_opacity = 0.08, radius = 2}) - mp.commandv('script-message-to', 'thumbfast', 'thumb', hovered_seconds, thumb_x, thumb_y) - tooltip_anchor.ax, tooltip_anchor.bx, tooltip_anchor.ay = ax, bx, ay - end - - -- Chapter title - if #state.chapters > 0 then - local _, chapter = itable_find(state.chapters, function(c) return hovered_seconds >= c.time end, true) - if chapter and not chapter.is_end_only then - ass:tooltip(tooltip_anchor, chapter.title_wrapped, { - size = self.font_size, offset = 10, responsive = false, bold = true, - width_overwrite = chapter.title_wrapped_width * self.font_size, - }) - end - end - end - - return ass -end - -return Timeline diff --git a/.config/mpv/scripts/uosc_shared/elements/TopBar.lua b/.config/mpv/scripts/uosc_shared/elements/TopBar.lua deleted file mode 100644 index 977d5b8..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/TopBar.lua +++ /dev/null @@ -1,182 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ----@alias TopBarButtonProps {icon: string; background: string; anchor_id?: string; command: string|fun()} - ----@class TopBarButton : Element -local TopBarButton = class(Element) - ----@param id string ----@param props TopBarButtonProps -function TopBarButton:new(id, props) return Class.new(self, id, props) --[[@as TopBarButton]] end -function TopBarButton:init(id, props) - Element.init(self, id, props) - self.anchor_id = 'top_bar' - self.icon = props.icon - self.background = props.background - self.command = props.command -end - -function TopBarButton:on_mbtn_left_down() - mp.command(type(self.command) == 'function' and self.command() or self.command) -end - -function TopBarButton:render() - local visibility = self:get_visibility() - if visibility <= 0 then return end - local ass = assdraw.ass_new() - - -- Background on hover - if self.proximity_raw == 0 then - ass:rect(self.ax, self.ay, self.bx, self.by, {color = self.background, opacity = visibility}) - end - - local width, height = self.bx - self.ax, self.by - self.ay - local icon_size = math.min(width, height) * 0.5 - ass:icon(self.ax + width / 2, self.ay + height / 2, icon_size, self.icon, { - opacity = visibility, border = options.text_border, - }) - - return ass -end - ---[[ TopBar ]] - ----@class TopBar : Element -local TopBar = class(Element) - -function TopBar:new() return Class.new(self) --[[@as TopBar]] end -function TopBar:init() - Element.init(self, 'top_bar') - self.pressed = false - self.size, self.size_max, self.size_min = 0, 0, 0 - self.icon_size, self.spacing, self.font_size, self.title_bx = 1, 1, 1, 1 - self.size_min_override = options.timeline_start_hidden and 0 or nil - self.top_border = options.timeline_border - - local function decide_maximized_command() - return state.border - and (state.fullscreen and 'set fullscreen no;cycle window-maximized' or 'cycle window-maximized') - or 'set window-maximized no;cycle fullscreen' - end - - -- Order aligns from right to left - self.buttons = { - TopBarButton:new('tb_close', {icon = 'close', background = '2311e8', command = 'quit'}), - TopBarButton:new('tb_max', {icon = 'crop_square', background = '222222', command = decide_maximized_command}), - TopBarButton:new('tb_min', {icon = 'minimize', background = '222222', command = 'cycle window-minimized'}), - } -end - -function TopBar:decide_enabled() - if options.top_bar == 'no-border' then - self.enabled = not state.border or state.fullscreen - else - self.enabled = options.top_bar == 'always' - end - self.enabled = self.enabled and (options.top_bar_controls or options.top_bar_title) - for _, element in ipairs(self.buttons) do - element.enabled = self.enabled and options.top_bar_controls - end -end - -function TopBar:update_dimensions() - self.size = state.fullormaxed and options.top_bar_size_fullscreen or options.top_bar_size - self.icon_size = round(self.size * 0.5) - self.spacing = math.ceil(self.size * 0.25) - self.font_size = math.floor((self.size - (self.spacing * 2)) * options.font_scale) - self.button_width = round(self.size * 1.15) - self.ay = Elements.window_border.size - self.bx = display.width - Elements.window_border.size - self.by = self.size + Elements.window_border.size - self.title_bx = self.bx - (options.top_bar_controls and (self.button_width * 3) or 0) - self.ax = options.top_bar_title and Elements.window_border.size or self.title_bx - - local button_bx = self.bx - for _, element in pairs(self.buttons) do - element.ax, element.bx = button_bx - self.button_width, button_bx - element.ay, element.by = self.ay, self.by - button_bx = button_bx - self.button_width - end -end - -function TopBar:on_prop_border() - self:decide_enabled() - self:update_dimensions() -end - -function TopBar:on_prop_fullscreen() - self:decide_enabled() - self:update_dimensions() -end - -function TopBar:on_prop_maximized() - self:decide_enabled() - self:update_dimensions() -end - -function TopBar:on_display() self:update_dimensions() end - -function TopBar:render() - local visibility = self:get_visibility() - if visibility <= 0 then return end - local ass = assdraw.ass_new() - - -- Window title - if options.top_bar_title and (state.title or state.has_playlist) then - local bg_margin = math.floor((self.size - self.font_size) / 4) - local padding = self.font_size / 2 - local title_ax = self.ax + bg_margin - local title_ay = self.ay + bg_margin - local max_bx = self.title_bx - self.spacing - - -- Playlist position - if state.has_playlist then - local text = state.playlist_pos .. '' .. state.playlist_count - local formatted_text = '{\\b1}' .. state.playlist_pos .. '{\\b0\\fs' .. self.font_size * 0.9 .. '}/' - .. state.playlist_count - local opts = {size = self.font_size, wrap = 2, color = fgt, opacity = visibility} - local bx = round(title_ax + text_width(text, opts) + padding * 2) - ass:rect(title_ax, title_ay, bx, self.by - bg_margin, {color = fg, opacity = visibility, radius = 2}) - ass:txt(title_ax + (bx - title_ax) / 2, self.ay + (self.size / 2), 5, formatted_text, opts) - title_ax = bx + bg_margin - end - - -- Title - local text = state.title - if max_bx - title_ax > self.font_size * 3 and text and text ~= '' then - local opts = { - size = self.font_size, wrap = 2, color = bgt, border = 1, border_color = bg, opacity = visibility, - clip = string.format('\\clip(%d, %d, %d, %d)', self.ax, self.ay, max_bx, self.by), - } - local bx = math.min(max_bx, title_ax + text_width(text, opts) + padding * 2) - local by = self.by - bg_margin - ass:rect(title_ax, title_ay, bx, by, { - color = bg, opacity = visibility * options.top_bar_title_opacity, radius = 2, - }) - ass:txt(title_ax + padding, self.ay + (self.size / 2), 4, text, opts) - title_ay = by + 1 - end - - -- Subtitle: current chapter - if state.current_chapter and max_bx - title_ax > self.font_size * 3 then - local font_size = self.font_size * 0.8 - local height = font_size * 1.5 - local text = '└ ' .. state.current_chapter.index .. ': ' .. state.current_chapter.title - local by = title_ay + height - local opts = { - size = font_size, italic = true, wrap = 2, color = bgt, - border = 1, border_color = bg, opacity = visibility * 0.8, - } - local bx = math.min(max_bx, title_ax + text_width(text, opts) + padding * 2) - opts.clip = string.format('\\clip(%d, %d, %d, %d)', title_ax, title_ay, bx, by) - ass:rect(title_ax, title_ay, bx, by, { - color = bg, opacity = visibility * options.top_bar_title_opacity, radius = 2, - }) - ass:txt(title_ax + padding, title_ay + height / 2, 4, text, opts) - end - end - - return ass -end - -return TopBar diff --git a/.config/mpv/scripts/uosc_shared/elements/Volume.lua b/.config/mpv/scripts/uosc_shared/elements/Volume.lua deleted file mode 100644 index 8533ebd..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Volume.lua +++ /dev/null @@ -1,240 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ---[[ MuteButton ]] - ----@class MuteButton : Element -local MuteButton = class(Element) ----@param props? ElementProps -function MuteButton:new(props) return Class.new(self, 'volume_mute', props) --[[@as MuteButton]] end -function MuteButton:on_mbtn_left_down() mp.commandv('cycle', 'mute') end -function MuteButton:render() - local visibility = self:get_visibility() - if visibility <= 0 then return end - local ass = assdraw.ass_new() - local icon_name = state.mute and 'volume_off' or 'volume_up' - local width = self.bx - self.ax - ass:icon(self.ax + (width / 2), self.by, width * 0.7, icon_name, - {border = options.text_border, opacity = options.volume_opacity * visibility, align = 2} - ) - return ass -end - ---[[ VolumeSlider ]] - ----@class VolumeSlider : Element -local VolumeSlider = class(Element) ----@param props? ElementProps -function VolumeSlider:new(props) return Class.new(self, props) --[[@as VolumeSlider]] end -function VolumeSlider:init(props) - Element.init(self, 'volume_slider', props) - self.pressed = false - self.nudge_y = 0 -- vertical position where volume overflows 100 - self.nudge_size = 0 - self.draw_nudge = false - self.spacing = 0 - self.radius = 1 -end - -function VolumeSlider:set_volume(volume) - volume = round(volume / options.volume_step) * options.volume_step - if state.volume == volume then return end - mp.commandv('set', 'volume', clamp(0, volume, state.volume_max)) -end - -function VolumeSlider:set_from_cursor() - local volume_fraction = (self.by - cursor.y - options.volume_border) / (self.by - self.ay - options.volume_border) - self:set_volume(volume_fraction * state.volume_max) -end - -function VolumeSlider:on_coordinates() - if type(state.volume_max) ~= 'number' or state.volume_max <= 0 then return end - local width = self.bx - self.ax - self.nudge_y = self.by - round((self.by - self.ay) * (100 / state.volume_max)) - self.nudge_size = round(width * 0.18) - self.draw_nudge = self.ay < self.nudge_y - self.spacing = round(width * 0.2) - self.radius = math.max(2, (self.bx - self.ax) / 10) -end -function VolumeSlider:on_mbtn_left_down() - self.pressed = true - self:set_from_cursor() -end -function VolumeSlider:on_global_mbtn_left_up() self.pressed = false end -function VolumeSlider:on_global_mouse_leave() self.pressed = false end -function VolumeSlider:on_global_mouse_move() - if self.pressed then self:set_from_cursor() end -end -function VolumeSlider:on_wheel_up() self:set_volume(state.volume + options.volume_step) end -function VolumeSlider:on_wheel_down() self:set_volume(state.volume - options.volume_step) end - -function VolumeSlider:render() - local visibility = self:get_visibility() - local ax, ay, bx, by = self.ax, self.ay, self.bx, self.by - local width, height = bx - ax, by - ay - - if width <= 0 or height <= 0 or visibility <= 0 then return end - - local ass = assdraw.ass_new() - local nudge_y, nudge_size = self.draw_nudge and self.nudge_y or -infinity, self.nudge_size - local volume_y = self.ay + options.volume_border + - ((height - (options.volume_border * 2)) * (1 - math.min(state.volume / state.volume_max, 1))) - - -- Draws a rectangle with nudge at requested position - ---@param p number Padding from slider edges. - ---@param cy? number A y coordinate where to clip the path from the bottom. - function create_nudged_path(p, cy) - cy = cy or ay + p - local ax, bx, by = ax + p, bx - p, by - p - local r = math.max(1, self.radius - p) - local d, rh = r * 2, r / 2 - local nudge_size = ((quarter_pi_sin * (nudge_size - p)) + p) / quarter_pi_sin - local path = assdraw.ass_new() - path:move_to(bx - r, by) - path:line_to(ax + r, by) - if cy > by - d then - local subtracted_radius = (d - (cy - (by - d))) / 2 - local xbd = (r - subtracted_radius * 1.35) -- x bezier delta - path:bezier_curve(ax + xbd, by, ax + xbd, cy, ax + r, cy) - path:line_to(bx - r, cy) - path:bezier_curve(bx - xbd, cy, bx - xbd, by, bx - r, by) - else - path:bezier_curve(ax + rh, by, ax, by - rh, ax, by - r) - local nudge_bottom_y = nudge_y + nudge_size - - if cy + rh <= nudge_bottom_y then - path:line_to(ax, nudge_bottom_y) - if cy <= nudge_y then - path:line_to((ax + nudge_size), nudge_y) - local nudge_top_y = nudge_y - nudge_size - if cy <= nudge_top_y then - local r, rh = r, rh - if cy > nudge_top_y - r then - r = nudge_top_y - cy - rh = r / 2 - end - path:line_to(ax, nudge_top_y) - path:line_to(ax, cy + r) - path:bezier_curve(ax, cy + rh, ax + rh, cy, ax + r, cy) - path:line_to(bx - r, cy) - path:bezier_curve(bx - rh, cy, bx, cy + rh, bx, cy + r) - path:line_to(bx, nudge_top_y) - else - local triangle_side = cy - nudge_top_y - path:line_to((ax + triangle_side), cy) - path:line_to((bx - triangle_side), cy) - end - path:line_to((bx - nudge_size), nudge_y) - else - local triangle_side = nudge_bottom_y - cy - path:line_to((ax + triangle_side), cy) - path:line_to((bx - triangle_side), cy) - end - path:line_to(bx, nudge_bottom_y) - else - path:line_to(ax, cy + r) - path:bezier_curve(ax, cy + rh, ax + rh, cy, ax + r, cy) - path:line_to(bx - r, cy) - path:bezier_curve(bx - rh, cy, bx, cy + rh, bx, cy + r) - end - path:line_to(bx, by - r) - path:bezier_curve(bx, by - rh, bx - rh, by, bx - r, by) - end - return path - end - - -- BG & FG paths - local bg_path = create_nudged_path(0) - local fg_path = create_nudged_path(options.volume_border, volume_y) - - -- Background - ass:new_event() - ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. bg .. - '\\iclip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')}') - ass:opacity(options.volume_opacity, visibility) - ass:pos(0, 0) - ass:draw_start() - ass:append(bg_path.text) - ass:draw_stop() - - -- Foreground - ass:new_event() - ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. fg .. '}') - ass:opacity(options.volume_opacity, visibility) - ass:pos(0, 0) - ass:draw_start() - ass:append(fg_path.text) - ass:draw_stop() - - -- Current volume value - local volume_string = tostring(round(state.volume * 10) / 10) - local font_size = round(((width * 0.6) - (#volume_string * (width / 20))) * options.font_scale) - if volume_y < self.by - self.spacing then - ass:txt(self.ax + (width / 2), self.by - self.spacing, 2, volume_string, { - size = font_size, color = fgt, opacity = visibility, - clip = '\\clip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')', - }) - end - if volume_y > self.by - self.spacing - font_size then - ass:txt(self.ax + (width / 2), self.by - self.spacing, 2, volume_string, { - size = font_size, color = bgt, opacity = visibility, - clip = '\\iclip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')', - }) - end - - -- Disabled stripes for no audio - if not state.has_audio then - local fg_100_path = create_nudged_path(options.volume_border) - local texture_opts = { - size = 200, color = 'ffffff', opacity = visibility * 0.1, anchor_x = ax, - clip = '\\clip(' .. fg_100_path.scale .. ',' .. fg_100_path.text .. ')', - } - ass:texture(ax, ay, bx, by, 'a', texture_opts) - texture_opts.color = '000000' - texture_opts.anchor_x = ax + texture_opts.size / 28 - ass:texture(ax, ay, bx, by, 'a', texture_opts) - end - - return ass -end - ---[[ Volume ]] - ----@class Volume : Element -local Volume = class(Element) - -function Volume:new() return Class.new(self) --[[@as Volume]] end -function Volume:init() - Element.init(self, 'volume') - self.mute = MuteButton:new({anchor_id = 'volume'}) - self.slider = VolumeSlider:new({anchor_id = 'volume'}) -end - -function Volume:get_visibility() - return self.slider.pressed and 1 or Elements.timeline:get_is_hovered() and -1 or Element.get_visibility(self) -end - -function Volume:update_dimensions() - local width = state.fullormaxed and options.volume_size_fullscreen or options.volume_size - local controls, timeline, top_bar = Elements.controls, Elements.timeline, Elements.top_bar - local min_y = top_bar.enabled and top_bar.by or 0 - local max_y = (controls and controls.enabled and controls.ay) or (timeline.enabled and timeline.ay) - or display.height - top_bar.size - local available_height = max_y - min_y - local max_height = available_height * 0.8 - local height = round(math.min(width * 8, max_height)) - self.enabled = height > width * 2 -- don't render if too small - local margin = (width / 2) + Elements.window_border.size - self.ax = round(options.volume == 'left' and margin or display.width - margin - width) - self.ay = min_y + round((available_height - height) / 2) - self.bx = round(self.ax + width) - self.by = round(self.ay + height) - self.mute.enabled, self.slider.enabled = self.enabled, self.enabled - self.mute:set_coordinates(self.ax, self.by - round(width * 0.8), self.bx, self.by) - self.slider:set_coordinates(self.ax, self.ay, self.bx, self.mute.ay) -end - -function Volume:on_display() self:update_dimensions() end -function Volume:on_prop_border() self:update_dimensions() end -function Volume:on_controls_reflow() self:update_dimensions() end - -return Volume diff --git a/.config/mpv/scripts/uosc_shared/elements/WindowBorder.lua b/.config/mpv/scripts/uosc_shared/elements/WindowBorder.lua deleted file mode 100644 index c5544f5..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/WindowBorder.lua +++ /dev/null @@ -1,33 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ----@class WindowBorder : Element -local WindowBorder = class(Element) - -function WindowBorder:new() return Class.new(self) --[[@as WindowBorder]] end -function WindowBorder:init() - Element.init(self, 'window_border') - self.ignores_menu = true - self.size = 0 -end - -function WindowBorder:decide_enabled() - self.enabled = options.window_border_size > 0 and not state.fullormaxed and not state.border - self.size = self.enabled and options.window_border_size or 0 -end - -function WindowBorder:on_prop_border() self:decide_enabled() end -function WindowBorder:on_prop_fullormaxed() self:decide_enabled() end - -function WindowBorder:render() - if self.size > 0 then - local ass = assdraw.ass_new() - local clip = '\\iclip(' .. self.size .. ',' .. self.size .. ',' .. - (display.width - self.size) .. ',' .. (display.height - self.size) .. ')' - ass:rect(0, 0, display.width + 1, display.height + 1, { - color = bg, clip = clip, opacity = options.window_border_opacity, - }) - return ass - end -end - -return WindowBorder |