diff options
Diffstat (limited to '')
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/BufferingIndicator.lua | 37 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Button.lua | 90 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Controls.lua | 329 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Curtain.lua | 35 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/CycleButton.lua | 64 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Element.lua | 149 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Elements.lua | 158 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Menu.lua | 783 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/PauseIndicator.lua | 80 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Speed.lua | 183 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Timeline.lua | 394 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/TopBar.lua | 182 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Volume.lua | 240 | ||||
| -rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/WindowBorder.lua | 33 | 
14 files changed, 0 insertions, 2757 deletions
| diff --git a/.config/mpv/scripts/uosc_shared/elements/BufferingIndicator.lua b/.config/mpv/scripts/uosc_shared/elements/BufferingIndicator.lua deleted file mode 100644 index e2aa071..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/BufferingIndicator.lua +++ /dev/null @@ -1,37 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ----@class BufferingIndicator : Element -local BufferingIndicator = class(Element) - -function BufferingIndicator:new() return Class.new(self) --[[@as BufferingIndicator]] end -function BufferingIndicator:init() -	Element.init(self, 'buffer_indicator') -	self.ignores_menu = true -	self.enabled = false -end - -function BufferingIndicator:decide_enabled() -	local cache = state.cache_underrun or state.cache_buffering and state.cache_buffering < 100 -	local player = state.core_idle and not state.eof_reached -	if self.enabled then -		if not player or (state.pause and not cache) then self.enabled = false end -	elseif player and cache and state.uncached_ranges then self.enabled = true end -end - -function BufferingIndicator:on_prop_pause() self:decide_enabled() end -function BufferingIndicator:on_prop_core_idle() self:decide_enabled() end -function BufferingIndicator:on_prop_eof_reached() self:decide_enabled() end -function BufferingIndicator:on_prop_uncached_ranges() self:decide_enabled() end -function BufferingIndicator:on_prop_cache_buffering() self:decide_enabled() end -function BufferingIndicator:on_prop_cache_underrun() self:decide_enabled() end - -function BufferingIndicator:render() -	local ass = assdraw.ass_new() -	ass:rect(0, 0, display.width, display.height, {color = bg, opacity = 0.3}) -	local size = round(30 + math.min(display.width, display.height) / 10) -	local opacity = (Elements.menu and not Elements.menu.is_closing) and 0.3 or 0.8 -	ass:spinner(display.width / 2, display.height / 2, size, {color = fg, opacity = opacity}) -	return ass -end - -return BufferingIndicator diff --git a/.config/mpv/scripts/uosc_shared/elements/Button.lua b/.config/mpv/scripts/uosc_shared/elements/Button.lua deleted file mode 100644 index 8d0f725..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Button.lua +++ /dev/null @@ -1,90 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ----@alias ButtonProps {icon: string; on_click: function; anchor_id?: string; active?: boolean; badge?: string|number; foreground?: string; background?: string; tooltip?: string} - ----@class Button : Element -local Button = class(Element) - ----@param id string ----@param props ButtonProps -function Button:new(id, props) return Class.new(self, id, props) --[[@as Button]] end ----@param id string ----@param props ButtonProps -function Button:init(id, props) -	self.icon = props.icon -	self.active = props.active -	self.tooltip = props.tooltip -	self.badge = props.badge -	self.foreground = props.foreground or fg -	self.background = props.background or bg -	---@type fun() -	self.on_click = props.on_click -	Element.init(self, id, props) -end - -function Button:on_coordinates() self.font_size = round((self.by - self.ay) * 0.7) end -function Button:on_mbtn_left_down() -	-- Don't accept clicks while hidden. -	if self:get_visibility() <= 0 then return end -	-- We delay the callback to next tick, otherwise we are risking race -	-- conditions as we are in the middle of event dispatching. -	-- For example, handler might add a menu to the end of the element stack, and that -	-- than picks up this click even we are in right now, and instantly closes itself. -	mp.add_timeout(0.01, self.on_click) -end - -function Button:render() -	local visibility = self:get_visibility() -	if visibility <= 0 then return end - -	local ass = assdraw.ass_new() -	local is_hover = self.proximity_raw == 0 -	local is_hover_or_active = is_hover or self.active -	local foreground = self.active and self.background or self.foreground -	local background = self.active and self.foreground or self.background - -	-- Background -	if is_hover_or_active then -		ass:rect(self.ax, self.ay, self.bx, self.by, { -			color = self.active and background or foreground, radius = 2, -			opacity = visibility * (self.active and 1 or 0.3), -		}) -	end - -	-- Tooltip on hover -	if is_hover and self.tooltip then ass:tooltip(self, self.tooltip) end - - -	-- Badge -	local icon_clip -	if self.badge then -		local badge_font_size = self.font_size * 0.6 -		local badge_opts = {size = badge_font_size, color = background, opacity = visibility} -		local badge_width = text_width(self.badge, badge_opts) -		local width, height = math.ceil(badge_width + (badge_font_size / 7) * 2), math.ceil(badge_font_size * 0.93) -		local bx, by = self.bx - 1, self.by - 1 -		ass:rect(bx - width, by - height, bx, by, { -			color = foreground, radius = 2, opacity = visibility, -			border = self.active and 0 or 1, border_color = background, -		}) -		ass:txt(bx - width / 2, by - height / 2, 5, self.badge, badge_opts) - -		local clip_border = math.max(self.font_size / 20, 1) -		local clip_path = assdraw.ass_new() -		clip_path:round_rect_cw( -			math.floor((bx - width) - clip_border), math.floor((by - height) - clip_border), bx, by, 3 -		) -		icon_clip = '\\iclip(' .. clip_path.scale .. ', ' .. clip_path.text .. ')' -	end - -	-- Icon -	local x, y = round(self.ax + (self.bx - self.ax) / 2), round(self.ay + (self.by - self.ay) / 2) -	ass:icon(x, y, self.font_size, self.icon, { -		color = foreground, border = self.active and 0 or options.text_border, border_color = background, -		opacity = visibility, clip = icon_clip, -	}) - -	return ass -end - -return Button diff --git a/.config/mpv/scripts/uosc_shared/elements/Controls.lua b/.config/mpv/scripts/uosc_shared/elements/Controls.lua deleted file mode 100644 index 9a6be72..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Controls.lua +++ /dev/null @@ -1,329 +0,0 @@ -local Element = require('uosc_shared/elements/Element') -local Button = require('uosc_shared/elements/Button') -local CycleButton = require('uosc_shared/elements/CycleButton') -local Speed = require('uosc_shared/elements/Speed') - --- `scale` - `options.controls_size` scale factor. --- `ratio` - Width/height ratio of a static or dynamic element. --- `ratio_min` Min ratio for 'dynamic' sized element. ----@alias ControlItem {element?: Element; kind: string; sizing: 'space' | 'static' | 'dynamic'; scale: number; ratio?: number; ratio_min?: number; hide: boolean; dispositions?: table<string, boolean>} - ----@class Controls : Element -local Controls = class(Element) - -function Controls:new() return Class.new(self) --[[@as Controls]] end -function Controls:init() -	Element.init(self, 'controls') -	---@type ControlItem[] All control elements serialized from `options.controls`. -	self.controls = {} -	---@type ControlItem[] Only controls that match current dispositions. -	self.layout = {} - -	-- Serialize control elements -	local shorthands = { -		menu = 'command:menu:script-binding uosc/menu-blurred?Menu', -		subtitles = 'command:subtitles:script-binding uosc/subtitles#sub>0?Subtitles', -		audio = 'command:graphic_eq:script-binding uosc/audio#audio>1?Audio', -		['audio-device'] = 'command:speaker:script-binding uosc/audio-device?Audio device', -		video = 'command:theaters:script-binding uosc/video#video>1?Video', -		playlist = 'command:list_alt:script-binding uosc/playlist?Playlist', -		chapters = 'command:bookmark:script-binding uosc/chapters#chapters>0?Chapters', -		['editions'] = 'command:bookmarks:script-binding uosc/editions#editions>1?Editions', -		['stream-quality'] = 'command:high_quality:script-binding uosc/stream-quality?Stream quality', -		['open-file'] = 'command:file_open:script-binding uosc/open-file?Open file', -		['items'] = 'command:list_alt:script-binding uosc/items?Playlist/Files', -		prev = 'command:arrow_back_ios:script-binding uosc/prev?Previous', -		next = 'command:arrow_forward_ios:script-binding uosc/next?Next', -		first = 'command:first_page:script-binding uosc/first?First', -		last = 'command:last_page:script-binding uosc/last?Last', -		['loop-playlist'] = 'cycle:repeat:loop-playlist:no/inf!?Loop playlist', -		['loop-file'] = 'cycle:repeat_one:loop-file:no/inf!?Loop file', -		shuffle = 'toggle:shuffle:shuffle?Shuffle', -		fullscreen = 'cycle:crop_free:fullscreen:no/yes=fullscreen_exit!?Fullscreen', -	} - -	-- Parse out disposition/config pairs -	local items = {} -	local in_disposition = false -	local current_item = nil -	for c in options.controls:gmatch('.') do -		if not current_item then current_item = {disposition = '', config = ''} end -		if c == '<' and #current_item.config == 0 then in_disposition = true -		elseif c == '>' and #current_item.config == 0 then in_disposition = false -		elseif c == ',' and not in_disposition then -			items[#items + 1] = current_item -			current_item = nil -		else -			local prop = in_disposition and 'disposition' or 'config' -			current_item[prop] = current_item[prop] .. c -		end -	end -	items[#items + 1] = current_item - -	-- Create controls -	self.controls = {} -	for i, item in ipairs(items) do -		local config = shorthands[item.config] and shorthands[item.config] or item.config -		local config_tooltip = split(config, ' *%? *') -		local tooltip = config_tooltip[2] -		config = shorthands[config_tooltip[1]] -			and split(shorthands[config_tooltip[1]], ' *%? *')[1] or config_tooltip[1] -		local config_badge = split(config, ' *# *') -		config = config_badge[1] -		local badge = config_badge[2] -		local parts = split(config, ' *: *') -		local kind, params = parts[1], itable_slice(parts, 2) - -		-- Serialize dispositions -		local dispositions = {} -		for _, definition in ipairs(split(item.disposition, ' *, *')) do -			if #definition > 0 then -				local value = definition:sub(1, 1) ~= '!' -				local name = not value and definition:sub(2) or definition -				local prop = name:sub(1, 4) == 'has_' and name or 'is_' .. name -				dispositions[prop] = value -			end -		end - -		-- Convert toggles into cycles -		if kind == 'toggle' then -			kind = 'cycle' -			params[#params + 1] = 'no/yes!' -		end - -		-- Create a control element -		local control = {dispositions = dispositions, kind = kind} - -		if kind == 'space' then -			control.sizing = 'space' -		elseif kind == 'gap' then -			table_assign(control, {sizing = 'dynamic', scale = 1, ratio = params[1] or 0.3, ratio_min = 0}) -		elseif kind == 'command' then -			if #params ~= 2 then -				mp.error(string.format( -					'command button needs 2 parameters, %d received: %s', #params, table.concat(params, '/') -				)) -			else -				local element = Button:new('control_' .. i, { -					icon = params[1], -					anchor_id = 'controls', -					on_click = function() mp.command(params[2]) end, -					tooltip = tooltip, -					count_prop = 'sub', -				}) -				table_assign(control, {element = element, sizing = 'static', scale = 1, ratio = 1}) -				if badge then self:register_badge_updater(badge, element) end -			end -		elseif kind == 'cycle' then -			if #params ~= 3 then -				mp.error(string.format( -					'cycle button needs 3 parameters, %d received: %s', -					#params, table.concat(params, '/') -				)) -			else -				local state_configs = split(params[3], ' */ *') -				local states = {} - -				for _, state_config in ipairs(state_configs) do -					local active = false -					if state_config:sub(-1) == '!' then -						active = true -						state_config = state_config:sub(1, -2) -					end -					local state_params = split(state_config, ' *= *') -					local value, icon = state_params[1], state_params[2] or params[1] -					states[#states + 1] = {value = value, icon = icon, active = active} -				end - -				local element = CycleButton:new('control_' .. i, { -					prop = params[2], anchor_id = 'controls', states = states, tooltip = tooltip, -				}) -				table_assign(control, {element = element, sizing = 'static', scale = 1, ratio = 1}) -				if badge then self:register_badge_updater(badge, element) end -			end -		elseif kind == 'speed' then -			if not Elements.speed then -				local element = Speed:new({anchor_id = 'controls'}) -				table_assign(control, { -					element = element, sizing = 'dynamic', scale = params[1] or 1.3, ratio = 3.5, ratio_min = 2, -				}) -			else -				msg.error('there can only be 1 speed slider') -			end -		else -			msg.error('unknown element kind "' .. kind .. '"') -			break -		end - -		self.controls[#self.controls + 1] = control -	end - -	self:reflow() -end - -function Controls:reflow() -	-- Populate the layout only with items that match current disposition -	self.layout = {} -	for _, control in ipairs(self.controls) do -		local matches = true -		for prop, value in pairs(control.dispositions) do -			if state[prop] ~= value then -				matches = false -				break -			end -		end -		if control.element then control.element.enabled = matches end -		if matches then self.layout[#self.layout + 1] = control end -	end - -	self:update_dimensions() -	Elements:trigger('controls_reflow') -end - ----@param badge string ----@param element Element An element that supports `badge` property. -function Controls:register_badge_updater(badge, element) -	local prop_and_limit = split(badge, ' *> *') -	local prop, limit = prop_and_limit[1], tonumber(prop_and_limit[2] or -1) -	local observable_name, serializer, is_external_prop = prop, nil, false - -	if itable_index_of({'sub', 'audio', 'video'}, prop) then -		observable_name = 'track-list' -		serializer = function(value) -			local count = 0 -			for _, track in ipairs(value) do if track.type == prop then count = count + 1 end end -			return count -		end -	else -		local parts = split(prop, '@') -		-- Support both new `prop@owner` and old `@prop` syntaxes -		if #parts > 1 then prop, is_external_prop = parts[1] ~= '' and parts[1] or parts[2], true end -		serializer = function(value) return value and (type(value) == 'table' and #value or tostring(value)) or nil end -	end - -	local function handler(_, value) -		local new_value = serializer(value) --[[@as nil|string|integer]] -		local value_number = tonumber(new_value) -		if value_number then new_value = value_number > limit and value_number or nil end -		element.badge = new_value -		request_render() -	end - -	if is_external_prop then element['on_external_prop_' .. prop] = function(_, value) handler(prop, value) end -	else mp.observe_property(observable_name, 'native', handler) end -end - -function Controls:get_visibility() -	return (Elements.speed and Elements.speed.dragging) and 1 or Elements.timeline:get_is_hovered() -		and -1 or Element.get_visibility(self) -end - -function Controls:update_dimensions() -	local window_border = Elements.window_border.size -	local size = state.fullormaxed and options.controls_size_fullscreen or options.controls_size -	local spacing = options.controls_spacing -	local margin = options.controls_margin - -	-- Disable when not enough space -	local available_space = display.height - Elements.window_border.size * 2 -	if Elements.top_bar.enabled then available_space = available_space - Elements.top_bar.size end -	if Elements.timeline.enabled then available_space = available_space - Elements.timeline.size_max end -	self.enabled = available_space > size + 10 - -	-- Reset hide/enabled flags -	for c, control in ipairs(self.layout) do -		control.hide = false -		if control.element then control.element.enabled = self.enabled end -	end - -	if not self.enabled then return end - -	-- Container -	self.bx = display.width - window_border - margin -	self.by = (Elements.timeline.enabled and Elements.timeline.ay or display.height - window_border) - margin -	self.ax, self.ay = window_border + margin, self.by - size - -	-- Controls -	local available_width = self.bx - self.ax -	local statics_width = (#self.layout - 1) * spacing -	local min_content_width = statics_width -	local max_dynamics_width, dynamic_units, spaces = 0, 0, 0 - -	-- Calculate statics_width, min_content_width, and count spaces -	for c, control in ipairs(self.layout) do -		if control.sizing == 'space' then -			spaces = spaces + 1 -		elseif control.sizing == 'static' then -			local width = size * control.scale * control.ratio -			statics_width = statics_width + width -			min_content_width = min_content_width + width -		elseif control.sizing == 'dynamic' then -			min_content_width = min_content_width + size * control.scale * control.ratio_min -			max_dynamics_width = max_dynamics_width + size * control.scale * control.ratio -			dynamic_units = dynamic_units + control.scale * control.ratio -		end -	end - -	-- Hide & disable elements in the middle until we fit into available width -	if min_content_width > available_width then -		local i = math.ceil(#self.layout / 2 + 0.1) -		for a = 0, #self.layout - 1, 1 do -			i = i + (a * (a % 2 == 0 and 1 or -1)) -			local control = self.layout[i] - -			if control.kind ~= 'gap' and control.kind ~= 'space' then -				control.hide = true -				if control.element then control.element.enabled = false end -				if control.sizing == 'static' then -					local width = size * control.scale * control.ratio -					min_content_width = min_content_width - width - spacing -					statics_width = statics_width - width - spacing -				elseif control.sizing == 'dynamic' then -					min_content_width = min_content_width - size * control.scale * control.ratio_min - spacing -					max_dynamics_width = max_dynamics_width - size * control.scale * control.ratio -					dynamic_units = dynamic_units - control.scale * control.ratio -				end - -				if min_content_width < available_width then break end -			end -		end -	end - -	-- Lay out the elements -	local current_x = self.ax -	local width_for_dynamics = available_width - statics_width -	local space_width = (width_for_dynamics - max_dynamics_width) / spaces - -	for c, control in ipairs(self.layout) do -		if not control.hide then -			local sizing, element, scale, ratio = control.sizing, control.element, control.scale, control.ratio -			local width, height = 0, 0 - -			if sizing == 'space' then -				if space_width > 0 then width = space_width end -			elseif sizing == 'static' then -				height = size * scale -				width = height * ratio -			elseif sizing == 'dynamic' then -				height = size * scale -				width = max_dynamics_width < width_for_dynamics -					and height * ratio or width_for_dynamics * ((scale * ratio) / dynamic_units) -			end - -			local bx = current_x + width -			if element then element:set_coordinates(round(current_x), round(self.by - height), bx, self.by) end -			current_x = bx + spacing -		end -	end - -	Elements:update_proximities() -	request_render() -end - -function Controls:on_dispositions() self:reflow() end -function Controls:on_display() self:update_dimensions() end -function Controls:on_prop_border() self:update_dimensions() end -function Controls:on_prop_fullormaxed() self:update_dimensions() end -function Controls:on_timeline_enabled() self:update_dimensions() end - -return Controls diff --git a/.config/mpv/scripts/uosc_shared/elements/Curtain.lua b/.config/mpv/scripts/uosc_shared/elements/Curtain.lua deleted file mode 100644 index 99b9f14..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Curtain.lua +++ /dev/null @@ -1,35 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ----@class Curtain : Element -local Curtain = class(Element) - -function Curtain:new() return Class.new(self) --[[@as Curtain]] end -function Curtain:init() -	Element.init(self, 'curtain', {ignores_menu = true}) -	self.opacity = 0 -	---@type string[] -	self.dependents = {} -end - ----@param id string -function Curtain:register(id) -	self.dependents[#self.dependents + 1] = id -	if #self.dependents == 1 then self:tween_property('opacity', self.opacity, 1) end -end - ----@param id string -function Curtain:unregister(id) -	self.dependents = itable_filter(self.dependents, function(item) return item ~= id end) -	if #self.dependents == 0 then self:tween_property('opacity', self.opacity, 0) end -end - -function Curtain:render() -	if self.opacity == 0 or options.curtain_opacity == 0 then return end -	local ass = assdraw.ass_new() -	ass:rect(0, 0, display.width, display.height, { -		color = '000000', opacity = options.curtain_opacity * self.opacity, -	}) -	return ass -end - -return Curtain diff --git a/.config/mpv/scripts/uosc_shared/elements/CycleButton.lua b/.config/mpv/scripts/uosc_shared/elements/CycleButton.lua deleted file mode 100644 index 7f1c02f..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/CycleButton.lua +++ /dev/null @@ -1,64 +0,0 @@ -local Button = require('uosc_shared/elements/Button') - ----@alias CycleState {value: any; icon: string; active?: boolean} ----@alias CycleButtonProps {prop: string; states: CycleState[]; anchor_id?: string; tooltip?: string} - ----@class CycleButton : Button -local CycleButton = class(Button) - ----@param id string ----@param props CycleButtonProps -function CycleButton:new(id, props) return Class.new(self, id, props) --[[@as CycleButton]] end ----@param id string ----@param props CycleButtonProps -function CycleButton:init(id, props) -	local is_state_prop = itable_index_of({'shuffle'}, props.prop) -	self.prop = props.prop -	self.states = props.states - -	Button.init(self, id, props) - -	self.icon = self.states[1].icon -	self.active = self.states[1].active -	self.current_state_index = 1 -	self.on_click = function() -		local new_state = self.states[self.current_state_index + 1] or self.states[1] -		local new_value = new_state.value -		if self.owner then -			mp.commandv('script-message-to', self.owner, 'set', self.prop, new_value) -		elseif is_state_prop then -			if itable_index_of({'yes', 'no'}, new_value) then new_value = new_value == 'yes' end -			set_state(self.prop, new_value) -		else -			mp.set_property(self.prop, new_value) -		end -	end - -	self.handle_change = function(name, value) -		if is_state_prop and type(value) == 'boolean' then value = value and 'yes' or 'no' end -		local index = itable_find(self.states, function(state) return state.value == value end) -		self.current_state_index = index or 1 -		self.icon = self.states[self.current_state_index].icon -		self.active = self.states[self.current_state_index].active -		request_render() -	end - -	local prop_parts = split(self.prop, '@') -	if #prop_parts == 2 then -- External prop with a script owner -		self.prop, self.owner = prop_parts[1], prop_parts[2] -		self['on_external_prop_' .. self.prop] = function(_, value) self.handle_change(self.prop, value) end -		self.handle_change(self.prop, external[self.prop]) -	elseif is_state_prop then -- uosc's state props -		self['on_prop_' .. self.prop] = function(self, value) self.handle_change(self.prop, value) end -		self.handle_change(self.prop, state[self.prop]) -	else -		mp.observe_property(self.prop, 'string', self.handle_change) -	end -end - -function CycleButton:destroy() -	Button.destroy(self) -	mp.unobserve_property(self.handle_change) -end - -return CycleButton diff --git a/.config/mpv/scripts/uosc_shared/elements/Element.lua b/.config/mpv/scripts/uosc_shared/elements/Element.lua deleted file mode 100644 index 718782d..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Element.lua +++ /dev/null @@ -1,149 +0,0 @@ ----@alias ElementProps {enabled?: boolean; ax?: number; ay?: number; bx?: number; by?: number; ignores_menu?: boolean; anchor_id?: string;} - --- Base class all elements inherit from. ----@class Element : Class -local Element = class() - ----@param id string ----@param props? ElementProps -function Element:init(id, props) -	self.id = id -	-- `false` means element won't be rendered, or receive events -	self.enabled = true -	-- Element coordinates -	self.ax, self.ay, self.bx, self.by = 0, 0, 0, 0 -	-- Relative proximity from `0` - mouse outside `proximity_max` range, to `1` - mouse within `proximity_min` range. -	self.proximity = 0 -	-- Raw proximity in pixels. -	self.proximity_raw = infinity -	---@type number `0-1` factor to force min visibility. Used for toggling element's permanent visibility. -	self.min_visibility = 0 -	---@type number `0-1` factor to force a visibility value. Used for flashing, fading out, and other animations -	self.forced_visibility = nil -	---@type boolean Render this element even when menu is open. -	self.ignores_menu = false -	---@type nil|string ID of an element from which this one should inherit visibility. -	self.anchor_id = nil - -	if props then table_assign(self, props) end - -	-- Flash timer -	self._flash_out_timer = mp.add_timeout(options.flash_duration / 1000, function() -		local getTo = function() return self.proximity end -		self:tween_property('forced_visibility', 1, getTo, function() -			self.forced_visibility = nil -		end) -	end) -	self._flash_out_timer:kill() - -	Elements:add(self) -end - -function Element:destroy() -	self.destroyed = true -	Elements:remove(self) -end - ----@param ax number ----@param ay number ----@param bx number ----@param by number -function Element:set_coordinates(ax, ay, bx, by) -	self.ax, self.ay, self.bx, self.by = ax, ay, bx, by -	Elements:update_proximities() -	self:maybe('on_coordinates') -end - -function Element:update_proximity() -	if cursor.hidden then -		self.proximity_raw = infinity -		self.proximity = 0 -	else -		local range = options.proximity_out - options.proximity_in -		self.proximity_raw = get_point_to_rectangle_proximity(cursor, self) -		self.proximity = 1 - (clamp(0, self.proximity_raw - options.proximity_in, range) / range) -	end -end - --- Decide elements visibility based on proximity and various other factors -function Element:get_visibility() -	-- Hide when menu is open, unless this is a menu -	---@diagnostic disable-next-line: undefined-global -	if not self.ignores_menu and Menu and Menu:is_open() then return 0 end - -	-- Persistency -	local persist = config[self.id .. '_persistency'] -	if persist and ( -		(persist.audio and state.is_audio) -			or (persist.paused and state.pause) -			or (persist.video and state.is_video) -			or (persist.image and state.is_image) -			or (persist.idle and state.is_idle) -		) then return 1 end - -	-- Forced visibility -	if self.forced_visibility then return math.max(self.forced_visibility, self.min_visibility) end - -	-- Anchor inheritance -	-- If anchor returns -1, it means all attached elements should force hide. -	local anchor = self.anchor_id and Elements[self.anchor_id] -	local anchor_visibility = anchor and anchor:get_visibility() or 0 - -	return anchor_visibility == -1 and 0 or math.max(self.proximity, anchor_visibility, self.min_visibility) -end - --- Call method if it exists -function Element:maybe(name, ...) -	if self[name] then return self[name](self, ...) end -end - --- Attach a tweening animation to this element ----@param from number ----@param to number|fun():number ----@param setter fun(value: number) ----@param factor_or_callback? number|fun() ----@param callback? fun() Called either on animation end, or when animation is killed. -function Element:tween(from, to, setter, factor_or_callback, callback) -	self:tween_stop() -	self._kill_tween = self.enabled and tween( -		from, to, setter, factor_or_callback, -		function() -			self._kill_tween = nil -			if callback then callback() end -		end -	) -end - -function Element:is_tweening() return self and self._kill_tween end -function Element:tween_stop() self:maybe('_kill_tween') end - --- Animate an element property between 2 values. ----@param prop string ----@param from number ----@param to number|fun():number ----@param factor_or_callback? number|fun() ----@param callback? fun() Called either on animation end, or when animation is killed. -function Element:tween_property(prop, from, to, factor_or_callback, callback) -	self:tween(from, to, function(value) self[prop] = value end, factor_or_callback, callback) -end - ----@param name string -function Element:trigger(name, ...) -	local result = self:maybe('on_' .. name, ...) -	request_render() -	return result -end - --- Briefly flashes the element for `options.flash_duration` milliseconds. --- Useful to visualize changes of volume and timeline when changed via hotkeys. -function Element:flash() -	if options.flash_duration > 0 and (self.proximity < 1 or self._flash_out_timer:is_enabled()) then -		self:tween_stop() -		self.forced_visibility = 1 -		request_render() -		self._flash_out_timer:kill() -		self._flash_out_timer:resume() -	end -end - -return Element diff --git a/.config/mpv/scripts/uosc_shared/elements/Elements.lua b/.config/mpv/scripts/uosc_shared/elements/Elements.lua deleted file mode 100644 index fe2cd6b..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Elements.lua +++ /dev/null @@ -1,158 +0,0 @@ -local Elements = {itable = {}} - ----@param element Element -function Elements:add(element) -	if not element.id then -		msg.error('attempt to add element without "id" property') -		return -	end - -	if self:has(element.id) then Elements:remove(element.id) end - -	self.itable[#self.itable + 1] = element -	self[element.id] = element - -	request_render() -end - -function Elements:remove(idOrElement) -	if not idOrElement then return end -	local id = type(idOrElement) == 'table' and idOrElement.id or idOrElement -	local element = Elements[id] -	if element then -		if not element.destroyed then element:destroy() end -		element.enabled = false -		self.itable = itable_remove(self.itable, self[id]) -		self[id] = nil -		request_render() -	end -end - -function Elements:update_proximities() -	local capture_mbtn_left = false -	local capture_wheel = false -	local menu_only = Elements.menu ~= nil -	local mouse_leave_elements = {} -	local mouse_enter_elements = {} - -	-- Calculates proximities and opacities for defined elements -	for _, element in self:ipairs() do -		if element.enabled then -			local previous_proximity_raw = element.proximity_raw - -			-- If menu is open, all other elements have to be disabled -			if menu_only then -				if element.ignores_menu then -					capture_mbtn_left = true -					capture_wheel = true -					element:update_proximity() -				else -					element.proximity_raw = infinity -					element.proximity = 0 -				end -			else -				element:update_proximity() -			end - -			-- Element has global forced key listeners -			if element.on_global_mbtn_left_down then capture_mbtn_left = true end -			if element.on_global_wheel_up or element.on_global_wheel_down then capture_wheel = true end - -			if element.proximity_raw == 0 then -				-- Element has local forced key listeners -				if element.on_mbtn_left_down then capture_mbtn_left = true end -				if element.on_wheel_up or element.on_wheel_up then capture_wheel = true end - -				-- Mouse entered element area -				if previous_proximity_raw ~= 0 then -					mouse_enter_elements[#mouse_enter_elements + 1] = element -				end -			else -				-- Mouse left element area -				if previous_proximity_raw == 0 then -					mouse_leave_elements[#mouse_leave_elements + 1] = element -				end -			end -		end -	end - -	-- Enable key group captures requested by elements -	mp[capture_mbtn_left and 'enable_key_bindings' or 'disable_key_bindings']('mbtn_left') -	mp[capture_wheel and 'enable_key_bindings' or 'disable_key_bindings']('wheel') - -	-- Trigger `mouse_leave` and `mouse_enter` events -	for _, element in ipairs(mouse_leave_elements) do element:trigger('mouse_leave') end -	for _, element in ipairs(mouse_enter_elements) do element:trigger('mouse_enter') end -end - --- Toggles passed elements' min visibilities between 0 and 1. ----@param ids string[] IDs of elements to peek. -function Elements:toggle(ids) -	local has_invisible = itable_find(ids, function(id) return Elements[id] and Elements[id].min_visibility ~= 1 end) -	self:set_min_visibility(has_invisible and 1 or 0, ids) -end - --- Set (animate) elements' min visibilities to passed value. ----@param visibility number 0-1 floating point. ----@param ids string[] IDs of elements to peek. -function Elements:set_min_visibility(visibility, ids) -	for _, id in ipairs(ids) do -		local element = Elements[id] -		if element then element:tween_property('min_visibility', element.min_visibility, visibility) end -	end -end - --- Flash passed elements. ----@param ids string[] IDs of elements to peek. -function Elements:flash(ids) -	local elements = itable_filter(self.itable, function(element) return itable_index_of(ids, element.id) ~= nil end) -	for _, element in ipairs(elements) do element:flash() end -end - ----@param name string Event name. -function Elements:trigger(name, ...) -	for _, element in self:ipairs() do element:trigger(name, ...) end -end - --- Trigger two events, `name` and `global_name`, depending on element-cursor proximity. --- Disabled elements don't receive these events. ----@param name string Event name. -function Elements:proximity_trigger(name, ...) -	local stop_normal, stop_global = false, false -	for i = #self.itable, 1, -1 do -		local element = self.itable[i] -		if element.enabled then -			if element.proximity_raw == 0 then -				if element:trigger(name, ...) == 'stop_propagation' then break end -			end -			if element:trigger('global_' .. name, ...) == 'stop_propagation' then break end -		end -	end -end - -function Elements:has(id) return self[id] ~= nil end -function Elements:ipairs() return ipairs(self.itable) end - ----@param name string Event name. -function Elements:create_proximity_dispatcher(name) -	return function(...) self:proximity_trigger(name, ...) end -end - -mp.set_key_bindings({ -	{ -		'mbtn_left', -		Elements:create_proximity_dispatcher('mbtn_left_up'), -		function(...) -			update_mouse_pos(nil, mp.get_property_native('mouse-pos'), true) -			Elements:proximity_trigger('mbtn_left_down', ...) -		end, -	}, -	{'mbtn_left_dbl', 'ignore'}, -}, 'mbtn_left', 'force') - -mp.set_key_bindings({ -	{'wheel_up', Elements:create_proximity_dispatcher('wheel_up')}, -	{'wheel_down', Elements:create_proximity_dispatcher('wheel_down')}, -}, 'wheel', 'force') - -return Elements diff --git a/.config/mpv/scripts/uosc_shared/elements/Menu.lua b/.config/mpv/scripts/uosc_shared/elements/Menu.lua deleted file mode 100644 index aad5016..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Menu.lua +++ /dev/null @@ -1,783 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - --- Menu data structure accepted by `Menu:open(menu)`. ----@alias MenuData {type?: string; title?: string; hint?: string; keep_open?: boolean; separator?: boolean; items?: MenuDataItem[]; selected_index?: integer;} ----@alias MenuDataItem MenuDataValue|MenuData ----@alias MenuDataValue {title?: string; hint?: string; icon?: string; value: any; bold?: boolean; italic?: boolean; muted?: boolean; active?: boolean; keep_open?: boolean; separator?: boolean;} ----@alias MenuOptions {mouse_nav?: boolean; on_open?: fun(); on_close?: fun(); on_back?: fun()} - --- Internal data structure created from `Menu`. ----@alias MenuStack {id?: string; type?: string; title?: string; hint?: string; selected_index?: number; keep_open?: boolean; separator?: boolean; items: MenuStackItem[]; parent_menu?: MenuStack; active?: boolean; width: number; height: number; top: number; scroll_y: number; scroll_height: number; title_width: number; hint_width: number; max_width: number; is_root?: boolean; fling?: Fling} ----@alias MenuStackItem MenuStackValue|MenuStack ----@alias MenuStackValue {title?: string; hint?: string; icon?: string; value: any; active?: boolean; bold?: boolean; italic?: boolean; muted?: boolean; keep_open?: boolean; separator?: boolean; title_width: number; hint_width: number} ----@alias Fling {y: number, distance: number, time: number, easing: fun(x: number), duration: number, update_cursor?: boolean} - ----@class Menu : Element -local Menu = class(Element) - ----@param data MenuData ----@param callback fun(value: any) ----@param opts? MenuOptions -function Menu:open(data, callback, opts) -	local open_menu = self:is_open() -	if open_menu then -		open_menu.is_being_replaced = true -		open_menu:close(true) -	end -	return Menu:new(data, callback, opts) -end - ----@param menu_type? string ----@return Menu|nil -function Menu:is_open(menu_type) -	return Elements.menu and (not menu_type or Elements.menu.type == menu_type) and Elements.menu or nil -end - ----@param immediate? boolean Close immediately without fadeout animation. ----@param callback? fun() Called after the animation (if any) ends and element is removed and destroyed. ----@overload fun(callback: fun()) -function Menu:close(immediate, callback) -	if type(immediate) ~= 'boolean' then callback = immediate end - -	local menu = self == Menu and Elements.menu or self - -	if menu and not menu.destroyed then -		if menu.is_closing then -			menu:tween_stop() -			return -		end - -		local function close() -			Elements:remove('menu') -			menu.is_closing, menu.stack, menu.current, menu.all, menu.by_id = false, nil, nil, {}, {} -			menu:disable_key_bindings() -			Elements:update_proximities() -			if callback then callback() end -			request_render() -		end - -		menu.is_closing = true - -		if immediate then close() -		else menu:fadeout(close) end -	end -end - ----@param data MenuData ----@param callback fun(value: any) ----@param opts? MenuOptions ----@return Menu -function Menu:new(data, callback, opts) return Class.new(self, data, callback, opts) --[[@as Menu]] end ----@param data MenuData ----@param callback fun(value: any) ----@param opts? MenuOptions -function Menu:init(data, callback, opts) -	Element.init(self, 'menu', {ignores_menu = true}) - -	-----@type fun() -	self.callback = callback -	self.opts = opts or {} -	self.offset_x = 0 -- Used for submenu transition animation. -	self.mouse_nav = self.opts.mouse_nav -- Stops pre-selecting items -	self.item_height = nil -	self.item_spacing = 1 -	self.item_padding = nil -	self.font_size = nil -	self.font_size_hint = nil -	self.scroll_step = nil -- Item height + item spacing. -	self.scroll_height = nil -- Items + spacings - container height. -	self.opacity = 0 -- Used to fade in/out. -	self.type = data.type -	---@type MenuStack Root MenuStack. -	self.root = nil -	---@type MenuStack Current MenuStack. -	self.current = nil -	---@type MenuStack[] All menus in a flat array. -	self.all = nil -	---@type table<string, MenuStack> Map of submenus by their ids, such as `'Tools > Aspect ratio'`. -	self.by_id = {} -	self.key_bindings = {} -	self.is_being_replaced = false -	self.is_closing, self.is_closed = false, false -	---@type {y: integer, time: number}[] -	self.drag_data = nil -	self.is_dragging = false - -	self:update(data) - -	if self.mouse_nav then -		if self.current then self.current.selected_index = nil end -	else -		for _, menu in ipairs(self.all) do self:scroll_to_index(menu.selected_index, menu) end -	end - -	self:tween_property('opacity', 0, 1) -	self:enable_key_bindings() -	Elements.curtain:register('menu') -	if self.opts.on_open then self.opts.on_open() end -end - -function Menu:destroy() -	Element.destroy(self) -	self:disable_key_bindings() -	self.is_closed = true -	if not self.is_being_replaced then Elements.curtain:unregister('menu') end -	if self.opts.on_close then self.opts.on_close() end -end - ----@param data MenuData -function Menu:update(data) -	self.type = data.type - -	local new_root = {is_root = true} -	local new_all = {} -	local new_by_id = {} -	local menus_to_serialize = {{new_root, data}} -	local old_current_id = self.current and self.current.id - -	table_assign(new_root, data, {'title', 'hint', 'keep_open'}) - -	local i = 0 -	while i < #menus_to_serialize do -		i = i + 1 -		local menu, menu_data = menus_to_serialize[i][1], menus_to_serialize[i][2] -		local parent_id = menu.parent_menu and not menu.parent_menu.is_root and menu.parent_menu.id -		if not menu.is_root then -			menu.id = (parent_id and parent_id .. ' > ' or '') .. (menu_data.title or i) -		end -		menu.icon = 'chevron_right' - -		-- Update items -		local first_active_index = nil -		menu.items = {} - -		for i, item_data in ipairs(menu_data.items or {}) do -			if item_data.active and not first_active_index then first_active_index = i end - -			local item = {} -			table_assign(item, item_data, { -				'title', 'icon', 'hint', 'active', 'bold', 'italic', 'muted', 'value', 'keep_open', 'separator', -			}) -			if item.keep_open == nil then item.keep_open = menu.keep_open end - -			-- Submenu -			if item_data.items then -				item.parent_menu = menu -				menus_to_serialize[#menus_to_serialize + 1] = {item, item_data} -			end - -			menu.items[i] = item -		end - -		if menu.is_root then menu.selected_index = menu_data.selected_index or first_active_index end - -		-- Retain old state -		local old_menu = self.by_id[menu.is_root and '__root__' or menu.id] -		if old_menu then table_assign(menu, old_menu, {'selected_index', 'scroll_y', 'fling'}) end - -		new_all[#new_all + 1] = menu -		new_by_id[menu.is_root and '__root__' or menu.id] = menu -	end - -	self.root, self.all, self.by_id = new_root, new_all, new_by_id -	self.current = self.by_id[old_current_id] or self.root - -	self:update_content_dimensions() -	self:reset_navigation() -end - ----@param items MenuDataItem[] -function Menu:update_items(items) -	local data = table_shallow_copy(self.root) -	data.items = items -	self:update(data) -end - -function Menu:update_content_dimensions() -	self.item_height = state.fullormaxed and options.menu_item_height_fullscreen or options.menu_item_height -	self.font_size = round(self.item_height * 0.48 * options.font_scale) -	self.font_size_hint = self.font_size - 1 -	self.item_padding = round((self.item_height - self.font_size) * 0.6) -	self.scroll_step = self.item_height + self.item_spacing - -	local title_opts = {size = self.font_size, italic = false, bold = false} -	local hint_opts = {size = self.font_size_hint} - -	for _, menu in ipairs(self.all) do -		-- Estimate width of a widest item -		local max_width = 0 -		for _, item in ipairs(menu.items) do -			local icon_width = item.icon and self.font_size or 0 -			item.title_width = text_width(item.title, title_opts) -			item.hint_width = text_width(item.hint, hint_opts) -			local spacings_in_item = 1 + (item.title_width > 0 and 1 or 0) -				+ (item.hint_width > 0 and 1 or 0) + (icon_width > 0 and 1 or 0) -			local estimated_width = item.title_width + item.hint_width + icon_width -				+ (self.item_padding * spacings_in_item) -			if estimated_width > max_width then max_width = estimated_width end -		end - -		-- Also check menu title -		title_opts.bold, title_opts.italic = true, false -		local menu_title_width = text_width(menu.title, title_opts) -		if menu_title_width > max_width then max_width = menu_title_width end - -		menu.max_width = max_width -	end - -	self:update_dimensions() -end - -function Menu:update_dimensions() -	-- Coordinates and sizes are of the scrollable area to make -	-- consuming values in rendering and collisions easier. Title drawn above this, so -	-- we need to account for that in max_height and ay position. -	local min_width = state.fullormaxed and options.menu_min_width_fullscreen or options.menu_min_width - -	for _, menu in ipairs(self.all) do -		menu.width = round(clamp(min_width, menu.max_width, display.width * 0.9)) -		local title_height = (menu.is_root and menu.title) and self.scroll_step or 0 -		local max_height = round((display.height - title_height) * 0.9) -		local content_height = self.scroll_step * #menu.items -		menu.height = math.min(content_height - self.item_spacing, max_height) -		menu.top = round(math.max((display.height - menu.height) / 2, title_height * 1.5)) -		menu.scroll_height = math.max(content_height - menu.height - self.item_spacing, 0) -		menu.scroll_y = menu.scroll_y or 0 -		self:scroll_to(menu.scroll_y, menu) -- clamps scroll_y to scroll limits -	end - -	local ax = round((display.width - self.current.width) / 2) + self.offset_x -	self:set_coordinates(ax, self.current.top, ax + self.current.width, self.current.top + self.current.height) -end - -function Menu:reset_navigation() -	local menu = self.current - -	-- Reset indexes and scroll -	self:scroll_to(menu.scroll_y) -- clamps scroll_y to scroll limits -	if self.mouse_nav then -		self:select_item_below_cursor() -	else -		self:select_index((menu.items and #menu.items > 0) and clamp(1, menu.selected_index or 1, #menu.items) or nil) -	end - -	-- Walk up the parent menu chain and activate items that lead to current menu -	local parent = menu.parent_menu -	while parent do -		parent.selected_index = itable_index_of(parent.items, menu) -		menu, parent = parent, parent.parent_menu -	end - -	request_render() -end - -function Menu:set_offset_x(offset) -	local delta = offset - self.offset_x -	self.offset_x = offset -	self:set_coordinates(self.ax + delta, self.ay, self.bx + delta, self.by) -end - -function Menu:fadeout(callback) self:tween_property('opacity', 1, 0, callback) end - -function Menu:get_item_index_below_cursor() -	local menu = self.current -	if #menu.items < 1 or self.proximity_raw > 0 then return nil end -	return math.max(1, math.min(math.ceil((cursor.y - self.ay + menu.scroll_y) / self.scroll_step), #menu.items)) -end - -function Menu:get_first_active_index(menu) -	menu = menu or self.current -	for index, item in ipairs(self.current.items) do -		if item.active then return index end -	end -end - ----@param pos? number ----@param menu? MenuStack -function Menu:set_scroll_to(pos, menu) -	menu = menu or self.current -	menu.scroll_y = clamp(0, pos or 0, menu.scroll_height) -	request_render() -end - ----@param delta? number ----@param menu? MenuStack -function Menu:set_scroll_by(delta, menu) -	menu = menu or self.current -	self:set_scroll_to(menu.scroll_y + delta, menu) -end - ----@param pos? number ----@param menu? MenuStack ----@param fling_options? table -function Menu:scroll_to(pos, menu, fling_options) -	menu = menu or self.current -	menu.fling = { -		y = menu.scroll_y, distance = clamp(-menu.scroll_y, pos - menu.scroll_y, menu.scroll_height - menu.scroll_y), -		time = mp.get_time(), duration = 0.1, easing = ease_out_sext, -	} -	if fling_options then table_assign(menu.fling, fling_options) end -	request_render() -end - ----@param delta? number ----@param menu? MenuStack ----@param fling_options? Fling -function Menu:scroll_by(delta, menu, fling_options) -	menu = menu or self.current -	self:scroll_to((menu.fling and (menu.fling.y + menu.fling.distance) or menu.scroll_y) + delta, menu, fling_options) -end - ----@param index? integer ----@param menu? MenuStack ----@param immediate? boolean -function Menu:scroll_to_index(index, menu, immediate) -	menu = menu or self.current -	if (index and index >= 1 and index <= #menu.items) then -		local position = round((self.scroll_step * (index - 1)) - ((menu.height - self.scroll_step) / 2)) -		if immediate then self:set_scroll_to(position, menu) -		else self:scroll_to(position, menu) end -	end -end - ----@param index? integer ----@param menu? MenuStack -function Menu:select_index(index, menu) -	menu = menu or self.current -	menu.selected_index = (index and index >= 1 and index <= #menu.items) and index or nil -	request_render() -end - ----@param value? any ----@param menu? MenuStack -function Menu:select_value(value, menu) -	menu = menu or self.current -	local index = itable_find(menu.items, function(item) return item.value == value end) -	self:select_index(index, 5) -end - ----@param menu? MenuStack -function Menu:deactivate_items(menu) -	menu = menu or self.current -	for _, item in ipairs(menu.items) do item.active = false end -	request_render() -end - ----@param index? integer ----@param menu? MenuStack -function Menu:activate_index(index, menu) -	menu = menu or self.current -	if index and index >= 1 and index <= #menu.items then menu.items[index].active = true end -	request_render() -end - ----@param index? integer ----@param menu? MenuStack -function Menu:activate_one_index(index, menu) -	self:deactivate_items(menu) -	self:activate_index(index, menu) -end - ----@param value? any ----@param menu? MenuStack -function Menu:activate_value(value, menu) -	menu = menu or self.current -	local index = itable_find(menu.items, function(item) return item.value == value end) -	self:activate_index(index, menu) -end - ----@param value? any ----@param menu? MenuStack -function Menu:activate_one_value(value, menu) -	menu = menu or self.current -	local index = itable_find(menu.items, function(item) return item.value == value end) -	self:activate_one_index(index, menu) -end - ----@param id string -function Menu:activate_submenu(id) -	local submenu = self.by_id[id] -	if submenu then -		self.current = submenu -		request_render() -	else -		msg.error(string.format('Requested submenu id "%s" doesn\'t exist', id)) -	end -	self:reset_navigation() -end - ----@param index? integer ----@param menu? MenuStack -function Menu:delete_index(index, menu) -	menu = menu or self.current -	if (index and index >= 1 and index <= #menu.items) then -		table.remove(menu.items, index) -		self:update_content_dimensions() -		self:scroll_to_index(menu.selected_index, menu) -	end -end - ----@param value? any ----@param menu? MenuStack -function Menu:delete_value(value, menu) -	menu = menu or self.current -	local index = itable_find(menu.items, function(item) return item.value == value end) -	self:delete_index(index) -end - ----@param menu? MenuStack -function Menu:prev(menu) -	menu = menu or self.current -	menu.selected_index = math.max(menu.selected_index and menu.selected_index - 1 or #menu.items, 1) -	self:scroll_to_index(menu.selected_index, menu, true) -end - ----@param menu? MenuStack -function Menu:next(menu) -	menu = menu or self.current -	menu.selected_index = math.min(menu.selected_index and menu.selected_index + 1 or 1, #menu.items) -	self:scroll_to_index(menu.selected_index, menu, true) -end - -function Menu:back() -	if self.opts.on_back then -		self.opts.on_back() -		if self.is_closed then return end -	end - -	local menu = self.current -	local parent = menu.parent_menu - -	if parent then -		menu.selected_index = nil -		self.current = parent -		self:update_dimensions() -		self:tween(self.offset_x - menu.width / 2, 0, function(offset) self:set_offset_x(offset) end) -		self.opacity = 1 -- in case tween above canceled fade in animation -	else -		self:close() -	end -end - ----@param opts? {keep_open?: boolean, preselect_submenu_item?: boolean} -function Menu:open_selected_item(opts) -	opts = opts or {} -	local menu = self.current -	if menu.selected_index then -		local item = menu.items[menu.selected_index] -		-- Is submenu -		if item.items then -			self.current = item -			if opts.preselect_submenu_item then -				item.selected_index = #item.items > 0 and 1 or nil -			end -			self:update_dimensions() -			self:tween(self.offset_x + menu.width / 2, 0, function(offset) self:set_offset_x(offset) end) -			self.opacity = 1 -- in case tween above canceled fade in animation -		else -			self.callback(item.value) -			if not item.keep_open and not opts.keep_open then self:close() end -		end -	end -end - -function Menu:open_selected_item_soft() self:open_selected_item({keep_open = true}) end -function Menu:open_selected_item_preselect() self:open_selected_item({preselect_submenu_item = true}) end -function Menu:select_item_below_cursor() self.current.selected_index = self:get_item_index_below_cursor() end - -function Menu:on_display() self:update_dimensions() end -function Menu:on_prop_fullormaxed() self:update_content_dimensions() end - -function Menu:on_global_mbtn_left_down() -	if self.proximity_raw == 0 then -		self.drag_data = {{y = cursor.y, time = mp.get_time()}} -		self.current.fling = nil -	else -		if cursor.x < self.ax then self:back() -		else self:close() end -	end -end - -function Menu:fling_distance() -	local first, last = self.drag_data[1], self.drag_data[#self.drag_data] -	if mp.get_time() - last.time > 0.05 then return 0 end -	for i = #self.drag_data - 1, 1, -1 do -		local drag = self.drag_data[i] -		if last.time - drag.time > 0.03 then return ((drag.y - last.y) / ((last.time - drag.time) / 0.03)) * 10 end -	end -	return #self.drag_data < 2 and 0 or ((first.y - last.y) / ((first.time - last.time) / 0.03)) * 10 -end - -function Menu:on_global_mbtn_left_up() -	if self.proximity_raw == 0 and self.drag_data and not self.is_dragging then -		self:select_item_below_cursor() -		self:open_selected_item({preselect_submenu_item = false}) -	end -	if self.is_dragging then -		local distance = self:fling_distance() -		if math.abs(distance) > 50 then -			self.current.fling = { -				y = self.current.scroll_y, distance = distance, time = self.drag_data[#self.drag_data].time, -				easing = ease_out_quart, duration = 0.5, update_cursor = true, -			} -		end -	end -	self.is_dragging = false -	self.drag_data = nil -end - - -function Menu:on_global_mouse_move() -	self.mouse_nav = true -	if self.drag_data then -		self.is_dragging = self.is_dragging or math.abs(cursor.y - self.drag_data[1].y) >= 10 -		local distance = self.drag_data[#self.drag_data].y - cursor.y -		if distance ~= 0 then self:set_scroll_by(distance) end -		self.drag_data[#self.drag_data + 1] = {y = cursor.y, time = mp.get_time()} -	end -	if self.proximity_raw == 0 or self.is_dragging then self:select_item_below_cursor() -	else self.current.selected_index = nil end -	request_render() -end - -function Menu:on_wheel_up() self:scroll_by(self.scroll_step * -3, nil, {update_cursor = true}) end -function Menu:on_wheel_down() self:scroll_by(self.scroll_step * 3, nil, {update_cursor = true}) end - -function Menu:on_pgup() -	local menu = self.current -	local items_per_page = round((menu.height / self.scroll_step) * 0.4) -	local paged_index = (menu.selected_index and menu.selected_index or #menu.items) - items_per_page -	menu.selected_index = clamp(1, paged_index, #menu.items) -	if menu.selected_index > 0 then self:scroll_to_index(menu.selected_index) end -end - -function Menu:on_pgdwn() -	local menu = self.current -	local items_per_page = round((menu.height / self.scroll_step) * 0.4) -	local paged_index = (menu.selected_index and menu.selected_index or 1) + items_per_page -	menu.selected_index = clamp(1, paged_index, #menu.items) -	if menu.selected_index > 0 then self:scroll_to_index(menu.selected_index) end -end - -function Menu:on_home() -	self.current.selected_index = math.min(1, #self.current.items) -	if self.current.selected_index > 0 then self:scroll_to_index(self.current.selected_index) end -end - -function Menu:on_end() -	self.current.selected_index = #self.current.items -	if self.current.selected_index > 0 then self:scroll_to_index(self.current.selected_index) end -end - -function Menu:add_key_binding(key, name, fn, flags) -	self.key_bindings[#self.key_bindings + 1] = name -	mp.add_forced_key_binding(key, name, fn, flags) -end - -function Menu:enable_key_bindings() -	-- The `mp.set_key_bindings()` method would be easier here, but that -	-- doesn't support 'repeatable' flag, so we are stuck with this monster. -	self:add_key_binding('up', 'menu-prev1', self:create_key_action('prev'), 'repeatable') -	self:add_key_binding('down', 'menu-next1', self:create_key_action('next'), 'repeatable') -	self:add_key_binding('left', 'menu-back1', self:create_key_action('back')) -	self:add_key_binding('right', 'menu-select1', self:create_key_action('open_selected_item_preselect')) -	self:add_key_binding('shift+right', 'menu-select-soft1', self:create_key_action('open_selected_item_soft')) -	self:add_key_binding('shift+mbtn_left', 'menu-select-soft', self:create_key_action('open_selected_item_soft')) -	self:add_key_binding('mbtn_back', 'menu-back-alt3', self:create_key_action('back')) -	self:add_key_binding('bs', 'menu-back-alt4', self:create_key_action('back')) -	self:add_key_binding('enter', 'menu-select-alt3', self:create_key_action('open_selected_item_preselect')) -	self:add_key_binding('kp_enter', 'menu-select-alt4', self:create_key_action('open_selected_item_preselect')) -	self:add_key_binding('shift+enter', 'menu-select-alt5', self:create_key_action('open_selected_item_soft')) -	self:add_key_binding('shift+kp_enter', 'menu-select-alt6', self:create_key_action('open_selected_item_soft')) -	self:add_key_binding('esc', 'menu-close', self:create_key_action('close')) -	self:add_key_binding('pgup', 'menu-page-up', self:create_key_action('on_pgup'), 'repeatable') -	self:add_key_binding('pgdwn', 'menu-page-down', self:create_key_action('on_pgdwn'), 'repeatable') -	self:add_key_binding('home', 'menu-home', self:create_key_action('on_home')) -	self:add_key_binding('end', 'menu-end', self:create_key_action('on_end')) -end - -function Menu:disable_key_bindings() -	for _, name in ipairs(self.key_bindings) do mp.remove_key_binding(name) end -	self.key_bindings = {} -end - -function Menu:create_key_action(name) -	return function(...) -		self.mouse_nav = false -		self:maybe(name, ...) -	end -end - -function Menu:render() -	local update_cursor = false -	for _, menu in ipairs(self.all) do -		if menu.fling then -			update_cursor = update_cursor or menu.fling.update_cursor or false -			local time_delta = state.render_last_time - menu.fling.time -			local progress = menu.fling.easing(math.min(time_delta / menu.fling.duration, 1)) -			self:set_scroll_to(round(menu.fling.y + menu.fling.distance * progress), menu) -			if progress < 1 then request_render() else menu.fling = nil end -		end -	end -	if update_cursor then self:select_item_below_cursor() end - -	local ass = assdraw.ass_new() -	local opacity = options.menu_opacity * self.opacity -	local spacing = self.item_padding -	local icon_size = self.font_size - -	function draw_menu(menu, x, y, opacity) -		local ax, ay, bx, by = x, y, x + menu.width, y + menu.height -		local draw_title = menu.is_root and menu.title -		local scroll_clip = '\\clip(0,' .. ay .. ',' .. display.width .. ',' .. by .. ')' -		local start_index = math.floor(menu.scroll_y / self.scroll_step) + 1 -		local end_index = math.ceil((menu.scroll_y + menu.height) / self.scroll_step) -		local selected_index = menu.selected_index or -1 -		-- remove menu_opacity to start off with full opacity, but still decay for parent menus -		local text_opacity = opacity / options.menu_opacity - -		-- Background -		ass:rect(ax, ay - (draw_title and self.item_height or 0) - 2, bx, by + 2, { -			color = bg, opacity = opacity, radius = 4, -		}) - -		for index = start_index, end_index, 1 do -			local item = menu.items[index] -			local next_item = menu.items[index + 1] -			local is_highlighted = selected_index == index or item.active -			local next_is_active = next_item and next_item.active -			local next_is_highlighted = selected_index == index + 1 or next_is_active - -			if not item then break end - -			local item_ay = ay - menu.scroll_y + self.scroll_step * (index - 1) -			local item_by = item_ay + self.item_height -			local item_center_y = item_ay + (self.item_height / 2) -			local item_clip = (item_ay < ay or item_by > by) and scroll_clip or nil -			local content_ax, content_bx = ax + spacing, bx - spacing -			local font_color = item.active and fgt or bgt -			local shadow_color = item.active and fg or bg - -			-- Separator -			local separator_ay = item.separator and item_by - 1 or item_by -			local separator_by = item_by + (item.separator and 2 or 1) -			if is_highlighted then separator_ay = item_by + 1 end -			if next_is_highlighted then separator_by = item_by end -			if separator_by - separator_ay > 0 and item_by < by then -				ass:rect(ax + spacing / 2, separator_ay, bx - spacing / 2, separator_by, { -					color = fg, opacity = opacity * (item.separator and 0.08 or 0.06), -				}) -			end - -			-- Highlight -			local highlight_opacity = 0 + (item.active and 0.8 or 0) + (selected_index == index and 0.15 or 0) -			if highlight_opacity > 0 then -				ass:rect(ax + 2, item_ay, bx - 2, item_by, { -					radius = 2, color = fg, opacity = highlight_opacity * text_opacity, -					clip = item_clip, -				}) -			end - -			-- Icon -			if item.icon then -				local x, y = content_bx - (icon_size / 2), item_center_y -				if item.icon == 'spinner' then -					ass:spinner(x, y, icon_size * 1.5, {color = font_color, opacity = text_opacity * 0.8}) -				else -					ass:icon(x, y, icon_size * 1.5, item.icon, { -						color = font_color, opacity = text_opacity, clip = item_clip, -						shadow = 1, shadow_color = shadow_color, -					}) -				end -				content_bx = content_bx - icon_size - spacing -			end - -			local title_cut_x = content_bx -			if item.hint_width > 0 then -				-- controls title & hint clipping proportional to the ratio of their widths -				local title_content_ratio = item.title_width / (item.title_width + item.hint_width) -				title_cut_x = round(content_ax + (content_bx - content_ax - spacing) * title_content_ratio -					+ (item.title_width > 0 and spacing / 2 or 0)) -			end - -			-- Hint -			if item.hint then -				item.ass_safe_hint = item.ass_safe_hint or ass_escape(item.hint) -				local clip = '\\clip(' .. title_cut_x .. ',' .. -					math.max(item_ay, ay) .. ',' .. bx .. ',' .. math.min(item_by, by) .. ')' -				ass:txt(content_bx, item_center_y, 6, item.ass_safe_hint, { -					size = self.font_size_hint, color = font_color, wrap = 2, opacity = 0.5 * opacity, clip = clip, -					shadow = 1, shadow_color = shadow_color, -				}) -			end - -			-- Title -			if item.title then -				item.ass_safe_title = item.ass_safe_title or ass_escape(item.title) -				local clip = '\\clip(' .. ax .. ',' .. math.max(item_ay, ay) .. ',' -					.. title_cut_x .. ',' .. math.min(item_by, by) .. ')' -				ass:txt(content_ax, item_center_y, 4, item.ass_safe_title, { -					size = self.font_size, color = font_color, italic = item.italic, bold = item.bold, wrap = 2, -					opacity = text_opacity * (item.muted and 0.5 or 1), clip = clip, -					shadow = 1, shadow_color = shadow_color, -				}) -			end -		end - -		-- Menu title -		if draw_title then -			local title_ay = ay - self.item_height -			local title_height = self.item_height - 3 -			menu.ass_safe_title = menu.ass_safe_title or ass_escape(menu.title) - -			-- Background -			ass:rect(ax + 2, title_ay, bx - 2, title_ay + title_height, { -				color = fg, opacity = opacity * 0.8, radius = 2, -			}) -			ass:texture(ax + 2, title_ay, bx - 2, title_ay + title_height, 'n', { -				size = 80, color = bg, opacity = opacity * 0.1, -			}) - -			-- Title -			ass:txt(ax + menu.width / 2, title_ay + (title_height / 2), 5, menu.ass_safe_title, { -				size = self.font_size, bold = true, color = bg, wrap = 2, opacity = opacity, -				clip = '\\clip(' .. ax .. ',' .. title_ay .. ',' .. bx .. ',' .. ay .. ')', -			}) -		end - -		-- Scrollbar -		if menu.scroll_height > 0 then -			local groove_height = menu.height - 2 -			local thumb_height = math.max((menu.height / (menu.scroll_height + menu.height)) * groove_height, 40) -			local thumb_y = ay + 1 + ((menu.scroll_y / menu.scroll_height) * (groove_height - thumb_height)) -			ass:rect(bx - 3, thumb_y, bx - 1, thumb_y + thumb_height, {color = fg, opacity = opacity * 0.8}) -		end -	end - -	-- Main menu -	draw_menu(self.current, self.ax, self.ay, opacity) - -	-- Parent menus -	local parent_menu = self.current.parent_menu -	local parent_offset_x = self.ax -	local parent_opacity_factor = options.menu_parent_opacity -	local menu_gap = 2 - -	while parent_menu do -		parent_offset_x = parent_offset_x - parent_menu.width - menu_gap -		draw_menu(parent_menu, parent_offset_x, parent_menu.top, parent_opacity_factor * opacity) -		parent_opacity_factor = parent_opacity_factor * parent_opacity_factor -		parent_menu = parent_menu.parent_menu -	end - -	-- Selected menu -	local selected_menu = self.current.items[self.current.selected_index] - -	if selected_menu and selected_menu.items then -		draw_menu(selected_menu, self.bx + menu_gap, selected_menu.top, options.menu_parent_opacity * opacity) -	end - -	return ass -end - -return Menu diff --git a/.config/mpv/scripts/uosc_shared/elements/PauseIndicator.lua b/.config/mpv/scripts/uosc_shared/elements/PauseIndicator.lua deleted file mode 100644 index 82a7e43..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/PauseIndicator.lua +++ /dev/null @@ -1,80 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ----@class PauseIndicator : Element -local PauseIndicator = class(Element) - -function PauseIndicator:new() return Class.new(self) --[[@as PauseIndicator]] end -function PauseIndicator:init() -	Element.init(self, 'pause_indicator') -	self.ignores_menu = true -	self.base_icon_opacity = options.pause_indicator == 'flash' and 1 or 0.8 -	self.paused = state.pause -	self.type = options.pause_indicator -	self.is_manual = options.pause_indicator == 'manual' -	self.fadeout_requested = false -	self.opacity = 0 - -	mp.observe_property('pause', 'bool', function(_, paused) -		if Elements.timeline.pressed then return end -		if options.pause_indicator == 'flash' then -			if self.paused == paused then return end -			self:flash() -		elseif options.pause_indicator == 'static' then -			self:decide() -		end -	end) -end - -function PauseIndicator:flash() -	if not self.is_manual and self.type ~= 'flash' then return end -	-- can't wait for pause property event listener to set this, because when this is used inside a binding like: -	-- cycle pause; script-binding uosc/flash-pause-indicator -	-- the pause event is not fired fast enough, and indicator starts rendering with old icon -	self.paused = mp.get_property_native('pause') -	if self.is_manual then self.type = 'flash' end -	self.opacity = 1 -	self:tween_property('opacity', 1, 0, 0.15) -end - --- decides whether static indicator should be visible or not -function PauseIndicator:decide() -	if not self.is_manual and self.type ~= 'static' then return end -	self.paused = mp.get_property_native('pause') -- see flash() for why this line is necessary -	if self.is_manual then self.type = 'static' end -	self.opacity = self.paused and 1 or 0 -	request_render() - -	-- Workaround for an mpv race condition bug during pause on windows builds, which causes osd updates to be ignored. -	-- .03 was still loosing renders, .04 was fine, but to be safe I added 10ms more -	mp.add_timeout(.05, function() osd:update() end) -end - -function PauseIndicator:render() -	if self.opacity == 0 then return end - -	local ass = assdraw.ass_new() -	local is_static = self.type == 'static' - -	-- Background fadeout -	if is_static then -		ass:rect(0, 0, display.width, display.height, {color = bg, opacity = self.opacity * 0.3}) -	end - -	-- Icon -	local size = round(math.min(display.width, display.height) * (is_static and 0.20 or 0.15)) -	size = size + size * (1 - self.opacity) - -	if self.paused then -		ass:icon(display.width / 2, display.height / 2, size, 'pause', -			{border = 1, opacity = self.base_icon_opacity * self.opacity} -		) -	else -		ass:icon(display.width / 2, display.height / 2, size * 1.2, 'play_arrow', -			{border = 1, opacity = self.base_icon_opacity * self.opacity} -		) -	end - -	return ass -end - -return PauseIndicator diff --git a/.config/mpv/scripts/uosc_shared/elements/Speed.lua b/.config/mpv/scripts/uosc_shared/elements/Speed.lua deleted file mode 100644 index 9681ccf..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Speed.lua +++ /dev/null @@ -1,183 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ----@alias Dragging { start_time: number; start_x: number; distance: number; speed_distance: number; start_speed: number; } - ----@class Speed : Element -local Speed = class(Element) - ----@param props? ElementProps -function Speed:new(props) return Class.new(self, props) --[[@as Speed]] end -function Speed:init(props) -	Element.init(self, 'speed', props) - -	self.width = 0 -	self.height = 0 -	self.notches = 10 -	self.notch_every = 0.1 -	---@type number -	self.notch_spacing = nil -	---@type number -	self.font_size = nil -	---@type Dragging|nil -	self.dragging = nil -end - -function Speed:on_coordinates() -	self.height, self.width = self.by - self.ay, self.bx - self.ax -	self.notch_spacing = self.width / (self.notches + 1) -	self.font_size = round(self.height * 0.48 * options.font_scale) -end - -function Speed:speed_step(speed, up) -	if options.speed_step_is_factor then -		if up then -			return speed * options.speed_step -		else -			return speed * 1 / options.speed_step -		end -	else -		if up then -			return speed + options.speed_step -		else -			return speed - options.speed_step -		end -	end -end - -function Speed:on_mbtn_left_down() -	-- Don't accept clicks while hidden. -	if self:get_visibility() <= 0 then return end -	self:tween_stop() -- Stop and cleanup possible ongoing animations -	self.dragging = { -		start_time = mp.get_time(), -		start_x = cursor.x, -		distance = 0, -		speed_distance = 0, -		start_speed = state.speed, -	} -end - -function Speed:on_global_mouse_move() -	if not self.dragging then return end - -	self.dragging.distance = cursor.x - self.dragging.start_x -	self.dragging.speed_distance = (-self.dragging.distance / self.notch_spacing * self.notch_every) - -	local speed_current = state.speed -	local speed_drag_current = self.dragging.start_speed + self.dragging.speed_distance -	speed_drag_current = clamp(0.01, speed_drag_current, 100) -	local drag_dir_up = speed_drag_current > speed_current - -	local speed_step_next = speed_current -	local speed_drag_diff = math.abs(speed_drag_current - speed_current) -	while math.abs(speed_step_next - speed_current) < speed_drag_diff do -		speed_step_next = self:speed_step(speed_step_next, drag_dir_up) -	end -	local speed_step_prev = self:speed_step(speed_step_next, not drag_dir_up) - -	local speed_new = speed_step_prev -	local speed_next_diff = math.abs(speed_drag_current - speed_step_next) -	local speed_prev_diff = math.abs(speed_drag_current - speed_step_prev) -	if speed_next_diff < speed_prev_diff then -		speed_new = speed_step_next -	end - -	if speed_new ~= speed_current then -		mp.set_property_native('speed', speed_new) -	end -end - -function Speed:on_mbtn_left_up() -	-- Reset speed on short clicks -	if self.dragging and math.abs(self.dragging.distance) < 6 and mp.get_time() - self.dragging.start_time < 0.15 then -		mp.set_property_native('speed', 1) -	end -end - -function Speed:on_global_mbtn_left_up() -	self.dragging = nil -	request_render() -end - -function Speed:on_global_mouse_leave() -	self.dragging = nil -	request_render() -end - -function Speed:on_wheel_up() mp.set_property_native('speed', self:speed_step(state.speed, true)) end -function Speed:on_wheel_down() mp.set_property_native('speed', self:speed_step(state.speed, false)) end - -function Speed:render() -	local visibility = self:get_visibility() -	local opacity = self.dragging and 1 or visibility - -	if opacity <= 0 then return end - -	local ass = assdraw.ass_new() - -	-- Background -	ass:rect(self.ax, self.ay, self.bx, self.by, {color = bg, radius = 2, opacity = opacity * options.speed_opacity}) - -	-- Coordinates -	local ax, ay = self.ax, self.ay -	local bx, by = self.bx, ay + self.height -	local half_width = (self.width / 2) -	local half_x = ax + half_width - -	-- Notches -	local speed_at_center = state.speed -	if self.dragging then -		speed_at_center = self.dragging.start_speed + self.dragging.speed_distance -		speed_at_center = clamp(0.01, speed_at_center, 100) -	end -	local nearest_notch_speed = round(speed_at_center / self.notch_every) * self.notch_every -	local nearest_notch_x = half_x + (((nearest_notch_speed - speed_at_center) / self.notch_every) * self.notch_spacing) -	local guide_size = math.floor(self.height / 7.5) -	local notch_by = by - guide_size -	local notch_ay_big = ay + round(self.font_size * 1.1) -	local notch_ay_medium = notch_ay_big + ((notch_by - notch_ay_big) * 0.2) -	local notch_ay_small = notch_ay_big + ((notch_by - notch_ay_big) * 0.4) -	local from_to_index = math.floor(self.notches / 2) - -	for i = -from_to_index, from_to_index do -		local notch_speed = nearest_notch_speed + (i * self.notch_every) - -		if notch_speed >= 0 and notch_speed <= 100 then -			local notch_x = nearest_notch_x + (i * self.notch_spacing) -			local notch_thickness = 1 -			local notch_ay = notch_ay_small -			if (notch_speed % (self.notch_every * 10)) < 0.00000001 then -				notch_ay = notch_ay_big -				notch_thickness = 1.5 -			elseif (notch_speed % (self.notch_every * 5)) < 0.00000001 then -				notch_ay = notch_ay_medium -			end - -			ass:rect(notch_x - notch_thickness, notch_ay, notch_x + notch_thickness, notch_by, { -				color = fg, border = 1, border_color = bg, -				opacity = math.min(1.2 - (math.abs((notch_x - ax - half_width) / half_width)), 1) * opacity, -			}) -		end -	end - -	-- Center guide -	ass:new_event() -	ass:append('{\\rDefault\\an7\\blur0\\bord1\\shad0\\1c&H' .. fg .. '\\3c&H' .. bg .. '}') -	ass:opacity(opacity) -	ass:pos(0, 0) -	ass:draw_start() -	ass:move_to(half_x, by - 2 - guide_size) -	ass:line_to(half_x + guide_size, by - 2) -	ass:line_to(half_x - guide_size, by - 2) -	ass:draw_stop() - -	-- Speed value -	local speed_text = (round(state.speed * 100) / 100) .. 'x' -	ass:txt(half_x, ay + (notch_ay_big - ay) / 2, 5, speed_text, { -		size = self.font_size, color = bgt, border = options.text_border, border_color = bg, opacity = opacity, -	}) - -	return ass -end - -return Speed diff --git a/.config/mpv/scripts/uosc_shared/elements/Timeline.lua b/.config/mpv/scripts/uosc_shared/elements/Timeline.lua deleted file mode 100644 index 5ef798f..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Timeline.lua +++ /dev/null @@ -1,394 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ----@class Timeline : Element -local Timeline = class(Element) - -function Timeline:new() return Class.new(self) --[[@as Timeline]] end -function Timeline:init() -	Element.init(self, 'timeline') -	self.pressed = false -	self.obstructed = false -	self.size_max = 0 -	self.size_min = 0 -	self.size_min_override = options.timeline_start_hidden and 0 or nil -	self.font_size = 0 -	self.top_border = options.timeline_border -	self.hovered_chapter = nil - -	-- Release any dragging when file gets unloaded -	mp.register_event('end-file', function() self.pressed = false end) -end - -function Timeline:get_visibility() -	return Elements.controls and math.max(Elements.controls.proximity, Element.get_visibility(self)) -		or Element.get_visibility(self) -end - -function Timeline:decide_enabled() -	local previous = self.enabled -	self.enabled = not self.obstructed and state.duration ~= nil and state.duration > 0 and state.time ~= nil -	if self.enabled ~= previous then Elements:trigger('timeline_enabled', self.enabled) end -end - -function Timeline:get_effective_size_min() -	return self.size_min_override or self.size_min -end - -function Timeline:get_effective_size() -	if Elements.speed and Elements.speed.dragging then return self.size_max end -	local size_min = self:get_effective_size_min() -	return size_min + math.ceil((self.size_max - size_min) * self:get_visibility()) -end - -function Timeline:get_effective_line_width() -	return state.fullormaxed and options.timeline_line_width_fullscreen or options.timeline_line_width -end - -function Timeline:get_is_hovered() return self.enabled and (self.proximity_raw == 0 or self.hovered_chapter ~= nil) end - -function Timeline:update_dimensions() -	if state.fullormaxed then -		self.size_min = options.timeline_size_min_fullscreen -		self.size_max = options.timeline_size_max_fullscreen -	else -		self.size_min = options.timeline_size_min -		self.size_max = options.timeline_size_max -	end -	self.font_size = math.floor(math.min((self.size_max + 60) * 0.2, self.size_max * 0.96) * options.font_scale) -	self.ax = Elements.window_border.size -	self.ay = display.height - Elements.window_border.size - self.size_max - self.top_border -	self.bx = display.width - Elements.window_border.size -	self.by = display.height - Elements.window_border.size -	self.width = self.bx - self.ax -	self.chapter_size = math.max((self.by - self.ay) / 10, 3) -	self.chapter_size_hover = self.chapter_size * 2 - -	-- Disable if not enough space -	local available_space = display.height - Elements.window_border.size * 2 -	if Elements.top_bar.enabled then available_space = available_space - Elements.top_bar.size end -	self.obstructed = available_space < self.size_max + 10 -	self:decide_enabled() -end - -function Timeline:get_time_at_x(x) -	local line_width = (options.timeline_style == 'line' and self:get_effective_line_width() - 1 or 0) -	local time_width = self.width - line_width - 1 -	local fax = (time_width) * state.time / state.duration -	local fbx = fax + line_width -	-- time starts 0.5 pixels in -	x = x - self.ax - 0.5 -	if x > fbx then x = x - line_width -	elseif x > fax then x = fax end -	local progress = clamp(0, x / time_width, 1) -	return state.duration * progress -end - ----@param fast? boolean -function Timeline:set_from_cursor(fast) -	if state.time and state.duration then -		mp.commandv('seek', self:get_time_at_x(cursor.x), fast and 'absolute+keyframes' or 'absolute+exact') -	end -end -function Timeline:clear_thumbnail() mp.commandv('script-message-to', 'thumbfast', 'clear') end - -function Timeline:determine_chapter_click_handler() -	if self.hovered_chapter then -		if not self.on_global_mbtn_left_down then -			self.on_global_mbtn_left_down = function() -				if self.hovered_chapter then mp.commandv('seek', self.hovered_chapter.time, 'absolute+exact') end -			end -		end -	else -		if self.on_global_mbtn_left_down then -			self.on_global_mbtn_left_down = nil -			if self.proximity_raw ~= 0 then self:clear_thumbnail() end -		end -	end -end - -function Timeline:on_mbtn_left_down() -	-- `self.on_global_mbtn_left_down` has precedent -	if self.on_global_mbtn_left_down then return end - -	self.pressed = true -	self.pressed_pause = state.pause -	mp.set_property_native('pause', true) -	self:set_from_cursor() -end -function Timeline:on_prop_duration() self:decide_enabled() end -function Timeline:on_prop_time() self:decide_enabled() end -function Timeline:on_prop_border() self:update_dimensions() end -function Timeline:on_prop_fullormaxed() self:update_dimensions() end -function Timeline:on_display() self:update_dimensions() end -function Timeline:on_mouse_leave() -	if not self.hovered_chapter then self:clear_thumbnail() end -end -function Timeline:on_global_mbtn_left_up() -	if self.pressed then -		mp.set_property_native('pause', self.pressed_pause) -		self.pressed = false -	end -	self:clear_thumbnail() -end -function Timeline:on_global_mouse_leave() -	self.pressed = false -	self:clear_thumbnail() -end - -Timeline.seek_timer = mp.add_timeout(0.05, function() Elements.timeline:set_from_cursor() end) -Timeline.seek_timer:kill() -function Timeline:on_global_mouse_move() -	if self.pressed then -		if self.width / state.duration < 10 then -			self:set_from_cursor(true) -			self.seek_timer:kill() -			self.seek_timer:resume() -		else self:set_from_cursor() end -	end -	self:determine_chapter_click_handler() -end -function Timeline:on_wheel_up() mp.commandv('seek', options.timeline_step) end -function Timeline:on_wheel_down() mp.commandv('seek', -options.timeline_step) end - -function Timeline:render() -	if self.size_max == 0 then return end - -	local size_min = self:get_effective_size_min() -	local size = self:get_effective_size() -	local visibility = self:get_visibility() - -	if size < 1 then return end - -	local ass = assdraw.ass_new() - -	-- Text opacity rapidly drops to 0 just before it starts overflowing, or before it reaches timeline.size_min -	local hide_text_below = math.max(self.font_size * 0.8, size_min * 2) -	local hide_text_ramp = hide_text_below / 2 -	local text_opacity = clamp(0, size - hide_text_below, hide_text_ramp) / hide_text_ramp - -	local spacing = math.max(math.floor((self.size_max - self.font_size) / 2.5), 4) -	local progress = state.time / state.duration -	local is_line = options.timeline_style == 'line' - -	-- Foreground & Background bar coordinates -	local bax, bay, bbx, bby = self.ax, self.by - size - self.top_border, self.bx, self.by -	local fax, fay, fbx, fby = 0, bay + self.top_border, 0, bby -	local fcy = fay + (size / 2) - -	local line_width = 0 - -	if is_line then -		local minimized_fraction = 1 - math.min((size - size_min) / ((self.size_max - size_min) / 8), 1) -		local line_width_max = self:get_effective_line_width() -		local max_min_width_delta = size_min > 0 -			and line_width_max - line_width_max * options.timeline_line_width_minimized_scale -			or 0 -		line_width = line_width_max - (max_min_width_delta * minimized_fraction) -		fax = bax + (self.width - line_width) * progress -		fbx = fax + line_width -		line_width = line_width - 1 -	else -		fax, fbx = bax, bax + self.width * progress -	end - -	local foreground_size = fby - fay -	local foreground_coordinates = round(fax) .. ',' .. fay .. ',' .. round(fbx) .. ',' .. fby -- for clipping - -	-- time starts 0.5 pixels in -	local time_ax = bax + 0.5 -	local time_width = self.width - line_width - 1 - -	-- time to x: calculates x coordinate so that it never lies inside of the line -	local function t2x(time) -		local x = time_ax + time_width * time / state.duration -		return time <= state.time and x or x + line_width -	end - -	-- Background -	ass:new_event() -	ass:pos(0, 0) -	ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. bg .. '}') -	ass:opacity(options.timeline_opacity) -	ass:draw_start() -	ass:rect_cw(bax, bay, fax, bby) --left of progress -	ass:rect_cw(fbx, bay, bbx, bby) --right of progress -	ass:rect_cw(fax, bay, fbx, fay) --above progress -	ass:draw_stop() - -	-- Progress -	ass:rect(fax, fay, fbx, fby, {opacity = options.timeline_opacity}) - -	-- Uncached ranges -	local buffered_time = nil -	if state.uncached_ranges then -		local opts = {size = 80, anchor_y = fby} -		local texture_char = visibility > 0 and 'b' or 'a' -		local offset = opts.size / (visibility > 0 and 24 or 28) -		for _, range in ipairs(state.uncached_ranges) do -			if not buffered_time and (range[1] > state.time or range[2] > state.time) then -				buffered_time = range[1] - state.time -			end -			if options.timeline_cache then -				local ax = range[1] < 0.5 and bax or math.floor(t2x(range[1])) -				local bx = range[2] > state.duration - 0.5 and bbx or math.ceil(t2x(range[2])) -				opts.color, opts.opacity, opts.anchor_x = 'ffffff', 0.4 - (0.2 * visibility), bax -				ass:texture(ax, fay, bx, fby, texture_char, opts) -				opts.color, opts.opacity, opts.anchor_x = '000000', 0.6 - (0.2 * visibility), bax + offset -				ass:texture(ax, fay, bx, fby, texture_char, opts) -			end -		end -	end - -	-- Custom ranges -	for _, chapter_range in ipairs(state.chapter_ranges) do -		local rax = chapter_range.start < 0.1 and bax or t2x(chapter_range.start) -		local rbx = chapter_range['end'] > state.duration - 0.1 and bbx -			or t2x(math.min(chapter_range['end'], state.duration)) -		ass:rect(rax, fay, rbx, fby, {color = chapter_range.color, opacity = chapter_range.opacity}) -	end - -	-- Chapters -	self.hovered_chapter = nil -	if (options.timeline_chapters_opacity > 0 -		and (#state.chapters > 0 or state.ab_loop_a or state.ab_loop_b) -		) then -		local diamond_radius = foreground_size < 3 and foreground_size or self.chapter_size -		local diamond_radius_hovered = diamond_radius * 2 -		local diamond_border = options.timeline_border and math.max(options.timeline_border, 1) or 1 - -		if diamond_radius > 0 then -			local function draw_chapter(time, radius) -				local chapter_x, chapter_y = t2x(time), fay - 1 -				ass:new_event() -				ass:append(string.format( -					'{\\pos(0,0)\\rDefault\\an7\\blur0\\yshad0.01\\bord%f\\1c&H%s\\3c&H%s\\4c&H%s\\1a&H%X&\\3a&H00&\\4a&H00&}', -					diamond_border, fg, bg, bg, opacity_to_alpha(options.timeline_opacity * options.timeline_chapters_opacity) -				)) -				ass:draw_start() -				ass:move_to(chapter_x - radius, chapter_y) -				ass:line_to(chapter_x, chapter_y - radius) -				ass:line_to(chapter_x + radius, chapter_y) -				ass:line_to(chapter_x, chapter_y + radius) -				ass:draw_stop() -			end - -			if #state.chapters > 0 then -				-- Find hovered chapter indicator -				local hovered_chapter, closest_delta = nil, infinity - -				if self.proximity_raw < diamond_radius_hovered then -					for i, chapter in ipairs(state.chapters) do -						local chapter_x, chapter_y = t2x(chapter.time), fay - 1 -						local cursor_chapter_delta = math.sqrt((cursor.x - chapter_x) ^ 2 + (cursor.y - chapter_y) ^ 2) -						if cursor_chapter_delta <= diamond_radius_hovered and cursor_chapter_delta < closest_delta then -							hovered_chapter, closest_delta = chapter, cursor_chapter_delta -						end -					end -				end - -				for i, chapter in ipairs(state.chapters) do -					if chapter ~= hovered_chapter then draw_chapter(chapter.time, diamond_radius) end -				end - -				-- Render hovered chapter above others -				if hovered_chapter then -					draw_chapter(hovered_chapter.time, diamond_radius_hovered) -					self.hovered_chapter = hovered_chapter -					self:determine_chapter_click_handler() -				end -			end - -			if state.ab_loop_a and state.ab_loop_a > 0 then draw_chapter(state.ab_loop_a) end -			if state.ab_loop_b and state.ab_loop_b > 0 then draw_chapter(state.ab_loop_b) end -		end -	end - -	local function draw_timeline_text(x, y, align, text, opts) -		opts.color, opts.border_color = fgt, fg -		opts.clip = '\\clip(' .. foreground_coordinates .. ')' -		ass:txt(x, y, align, text, opts) -		opts.color, opts.border_color = bgt, bg -		opts.clip = '\\iclip(' .. foreground_coordinates .. ')' -		ass:txt(x, y, align, text, opts) -	end - -	-- Time values -	if text_opacity > 0 then -		local time_opts = {size = self.font_size, opacity = text_opacity, border = 2} -		-- Upcoming cache time -		if buffered_time and options.buffered_time_threshold > 0 and buffered_time < options.buffered_time_threshold then -			local x, align = fbx + 5, 4 -			local cache_opts = {size = self.font_size * 0.8, opacity = text_opacity * 0.6, border = 1} -			local human = round(math.max(buffered_time, 0)) .. 's' -			local width = text_width(human, cache_opts) -			local time_width = text_width('00:00:00', time_opts) -			local min_x, max_x = bax + spacing + 5 + time_width, bbx - spacing - 5 - time_width -			if x < min_x then x = min_x elseif x + width > max_x then x, align = max_x, 6 end -			draw_timeline_text(x, fcy, align, human, cache_opts) -		end - -		-- Elapsed time -		if state.time_human then -			draw_timeline_text(bax + spacing, fcy, 4, state.time_human, time_opts) -		end - -		-- End time -		if state.duration_or_remaining_time_human then -			draw_timeline_text(bbx - spacing, fcy, 6, state.duration_or_remaining_time_human, time_opts) -		end -	end - -	-- Hovered time and chapter -	if (self.proximity_raw == 0 or self.pressed or self.hovered_chapter) and -		not (Elements.speed and Elements.speed.dragging) then -		local cursor_x = self.hovered_chapter and t2x(self.hovered_chapter.time) or cursor.x -		local hovered_seconds = self.hovered_chapter and self.hovered_chapter.time or self:get_time_at_x(cursor.x) - -		-- Cursor line -		-- 0.5 to switch when the pixel is half filled in -		local color = ((fax - 0.5) < cursor_x and cursor_x < (fbx + 0.5)) and bg or fg -		local ax, ay, bx, by = cursor_x - 0.5, fay, cursor_x + 0.5, fby -		ass:rect(ax, ay, bx, by, {color = color, opacity = 0.2}) -		local tooltip_anchor = {ax = ax, ay = ay, bx = bx, by = by} - -		-- Timestamp -		local offset = #state.chapters > 0 and 10 or 4 -		local opts = {size = self.font_size, offset = offset} -		opts.width_overwrite = text_width('00:00:00', opts) -		ass:tooltip(tooltip_anchor, format_time(hovered_seconds), opts) -		tooltip_anchor.ay = tooltip_anchor.ay - self.font_size - offset - -		-- Thumbnail -		if not thumbnail.disabled and thumbnail.width ~= 0 and thumbnail.height ~= 0 then -			local scale_x, scale_y = display.scale_x, display.scale_y -			local border, margin_x, margin_y = math.ceil(2 * scale_x), round(10 * scale_x), round(5 * scale_y) -			local thumb_x_margin, thumb_y_margin = border + margin_x, border + margin_y -			local thumb_width, thumb_height = thumbnail.width, thumbnail.height -			local thumb_x = round(clamp( -				thumb_x_margin, cursor_x * scale_x - thumb_width / 2, -				display.width * scale_x - thumb_width - thumb_x_margin -			)) -			local thumb_y = round(tooltip_anchor.ay * scale_y - thumb_y_margin - thumb_height) -			local ax, ay = (thumb_x - border) / scale_x, (thumb_y - border) / scale_y -			local bx, by = (thumb_x + thumb_width + border) / scale_x, (thumb_y + thumb_height + border) / scale_y -			ass:rect(ax, ay, bx, by, {color = bg, border = 1, border_color = fg, border_opacity = 0.08, radius = 2}) -			mp.commandv('script-message-to', 'thumbfast', 'thumb', hovered_seconds, thumb_x, thumb_y) -			tooltip_anchor.ax, tooltip_anchor.bx, tooltip_anchor.ay = ax, bx, ay -		end - -		-- Chapter title -		if #state.chapters > 0 then -			local _, chapter = itable_find(state.chapters, function(c) return hovered_seconds >= c.time end, true) -			if chapter and not chapter.is_end_only then -				ass:tooltip(tooltip_anchor, chapter.title_wrapped, { -					size = self.font_size, offset = 10, responsive = false, bold = true, -					width_overwrite = chapter.title_wrapped_width * self.font_size, -				}) -			end -		end -	end - -	return ass -end - -return Timeline diff --git a/.config/mpv/scripts/uosc_shared/elements/TopBar.lua b/.config/mpv/scripts/uosc_shared/elements/TopBar.lua deleted file mode 100644 index 977d5b8..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/TopBar.lua +++ /dev/null @@ -1,182 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ----@alias TopBarButtonProps {icon: string; background: string; anchor_id?: string; command: string|fun()} - ----@class TopBarButton : Element -local TopBarButton = class(Element) - ----@param id string ----@param props TopBarButtonProps -function TopBarButton:new(id, props) return Class.new(self, id, props) --[[@as TopBarButton]] end -function TopBarButton:init(id, props) -	Element.init(self, id, props) -	self.anchor_id = 'top_bar' -	self.icon = props.icon -	self.background = props.background -	self.command = props.command -end - -function TopBarButton:on_mbtn_left_down() -	mp.command(type(self.command) == 'function' and self.command() or self.command) -end - -function TopBarButton:render() -	local visibility = self:get_visibility() -	if visibility <= 0 then return end -	local ass = assdraw.ass_new() - -	-- Background on hover -	if self.proximity_raw == 0 then -		ass:rect(self.ax, self.ay, self.bx, self.by, {color = self.background, opacity = visibility}) -	end - -	local width, height = self.bx - self.ax, self.by - self.ay -	local icon_size = math.min(width, height) * 0.5 -	ass:icon(self.ax + width / 2, self.ay + height / 2, icon_size, self.icon, { -		opacity = visibility, border = options.text_border, -	}) - -	return ass -end - ---[[ TopBar ]] - ----@class TopBar : Element -local TopBar = class(Element) - -function TopBar:new() return Class.new(self) --[[@as TopBar]] end -function TopBar:init() -	Element.init(self, 'top_bar') -	self.pressed = false -	self.size, self.size_max, self.size_min = 0, 0, 0 -	self.icon_size, self.spacing, self.font_size, self.title_bx = 1, 1, 1, 1 -	self.size_min_override = options.timeline_start_hidden and 0 or nil -	self.top_border = options.timeline_border - -	local function decide_maximized_command() -		return state.border -			and (state.fullscreen and 'set fullscreen no;cycle window-maximized' or 'cycle window-maximized') -			or 'set window-maximized no;cycle fullscreen' -	end - -	-- Order aligns from right to left -	self.buttons = { -		TopBarButton:new('tb_close', {icon = 'close', background = '2311e8', command = 'quit'}), -		TopBarButton:new('tb_max', {icon = 'crop_square', background = '222222', command = decide_maximized_command}), -		TopBarButton:new('tb_min', {icon = 'minimize', background = '222222', command = 'cycle window-minimized'}), -	} -end - -function TopBar:decide_enabled() -	if options.top_bar == 'no-border' then -		self.enabled = not state.border or state.fullscreen -	else -		self.enabled = options.top_bar == 'always' -	end -	self.enabled = self.enabled and (options.top_bar_controls or options.top_bar_title) -	for _, element in ipairs(self.buttons) do -		element.enabled = self.enabled and options.top_bar_controls -	end -end - -function TopBar:update_dimensions() -	self.size = state.fullormaxed and options.top_bar_size_fullscreen or options.top_bar_size -	self.icon_size = round(self.size * 0.5) -	self.spacing = math.ceil(self.size * 0.25) -	self.font_size = math.floor((self.size - (self.spacing * 2)) * options.font_scale) -	self.button_width = round(self.size * 1.15) -	self.ay = Elements.window_border.size -	self.bx = display.width - Elements.window_border.size -	self.by = self.size + Elements.window_border.size -	self.title_bx = self.bx - (options.top_bar_controls and (self.button_width * 3) or 0) -	self.ax = options.top_bar_title and Elements.window_border.size or self.title_bx - -	local button_bx = self.bx -	for _, element in pairs(self.buttons) do -		element.ax, element.bx = button_bx - self.button_width, button_bx -		element.ay, element.by = self.ay, self.by -		button_bx = button_bx - self.button_width -	end -end - -function TopBar:on_prop_border() -	self:decide_enabled() -	self:update_dimensions() -end - -function TopBar:on_prop_fullscreen() -	self:decide_enabled() -	self:update_dimensions() -end - -function TopBar:on_prop_maximized() -	self:decide_enabled() -	self:update_dimensions() -end - -function TopBar:on_display() self:update_dimensions() end - -function TopBar:render() -	local visibility = self:get_visibility() -	if visibility <= 0 then return end -	local ass = assdraw.ass_new() - -	-- Window title -	if options.top_bar_title and (state.title or state.has_playlist) then -		local bg_margin = math.floor((self.size - self.font_size) / 4) -		local padding = self.font_size / 2 -		local title_ax = self.ax + bg_margin -		local title_ay = self.ay + bg_margin -		local max_bx = self.title_bx - self.spacing - -		-- Playlist position -		if state.has_playlist then -			local text = state.playlist_pos .. '' .. state.playlist_count -			local formatted_text = '{\\b1}' .. state.playlist_pos .. '{\\b0\\fs' .. self.font_size * 0.9 .. '}/' -				.. state.playlist_count -			local opts = {size = self.font_size, wrap = 2, color = fgt, opacity = visibility} -			local bx = round(title_ax + text_width(text, opts) + padding * 2) -			ass:rect(title_ax, title_ay, bx, self.by - bg_margin, {color = fg, opacity = visibility, radius = 2}) -			ass:txt(title_ax + (bx - title_ax) / 2, self.ay + (self.size / 2), 5, formatted_text, opts) -			title_ax = bx + bg_margin -		end - -		-- Title -		local text = state.title -		if max_bx - title_ax > self.font_size * 3 and text and text ~= '' then -			local opts = { -				size = self.font_size, wrap = 2, color = bgt, border = 1, border_color = bg, opacity = visibility, -				clip = string.format('\\clip(%d, %d, %d, %d)', self.ax, self.ay, max_bx, self.by), -			} -			local bx = math.min(max_bx, title_ax + text_width(text, opts) + padding * 2) -			local by = self.by - bg_margin -			ass:rect(title_ax, title_ay, bx, by, { -				color = bg, opacity = visibility * options.top_bar_title_opacity, radius = 2, -			}) -			ass:txt(title_ax + padding, self.ay + (self.size / 2), 4, text, opts) -			title_ay = by + 1 -		end - -		-- Subtitle: current chapter -		if state.current_chapter and max_bx - title_ax > self.font_size * 3 then -			local font_size = self.font_size * 0.8 -			local height = font_size * 1.5 -			local text = '└ ' .. state.current_chapter.index .. ': ' .. state.current_chapter.title -			local by = title_ay + height -			local opts = { -				size = font_size, italic = true, wrap = 2, color = bgt, -				border = 1, border_color = bg, opacity = visibility * 0.8, -			} -			local bx = math.min(max_bx, title_ax + text_width(text, opts) + padding * 2) -			opts.clip = string.format('\\clip(%d, %d, %d, %d)', title_ax, title_ay, bx, by) -			ass:rect(title_ax, title_ay, bx, by, { -				color = bg, opacity = visibility * options.top_bar_title_opacity, radius = 2, -			}) -			ass:txt(title_ax + padding, title_ay + height / 2, 4, text, opts) -		end -	end - -	return ass -end - -return TopBar diff --git a/.config/mpv/scripts/uosc_shared/elements/Volume.lua b/.config/mpv/scripts/uosc_shared/elements/Volume.lua deleted file mode 100644 index 8533ebd..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/Volume.lua +++ /dev/null @@ -1,240 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ---[[ MuteButton ]] - ----@class MuteButton : Element -local MuteButton = class(Element) ----@param props? ElementProps -function MuteButton:new(props) return Class.new(self, 'volume_mute', props) --[[@as MuteButton]] end -function MuteButton:on_mbtn_left_down() mp.commandv('cycle', 'mute') end -function MuteButton:render() -	local visibility = self:get_visibility() -	if visibility <= 0 then return end -	local ass = assdraw.ass_new() -	local icon_name = state.mute and 'volume_off' or 'volume_up' -	local width = self.bx - self.ax -	ass:icon(self.ax + (width / 2), self.by, width * 0.7, icon_name, -		{border = options.text_border, opacity = options.volume_opacity * visibility, align = 2} -	) -	return ass -end - ---[[ VolumeSlider ]] - ----@class VolumeSlider : Element -local VolumeSlider = class(Element) ----@param props? ElementProps -function VolumeSlider:new(props) return Class.new(self, props) --[[@as VolumeSlider]] end -function VolumeSlider:init(props) -	Element.init(self, 'volume_slider', props) -	self.pressed = false -	self.nudge_y = 0 -- vertical position where volume overflows 100 -	self.nudge_size = 0 -	self.draw_nudge = false -	self.spacing = 0 -	self.radius = 1 -end - -function VolumeSlider:set_volume(volume) -	volume = round(volume / options.volume_step) * options.volume_step -	if state.volume == volume then return end -	mp.commandv('set', 'volume', clamp(0, volume, state.volume_max)) -end - -function VolumeSlider:set_from_cursor() -	local volume_fraction = (self.by - cursor.y - options.volume_border) / (self.by - self.ay - options.volume_border) -	self:set_volume(volume_fraction * state.volume_max) -end - -function VolumeSlider:on_coordinates() -	if type(state.volume_max) ~= 'number' or state.volume_max <= 0 then return end -	local width = self.bx - self.ax -	self.nudge_y = self.by - round((self.by - self.ay) * (100 / state.volume_max)) -	self.nudge_size = round(width * 0.18) -	self.draw_nudge = self.ay < self.nudge_y -	self.spacing = round(width * 0.2) -	self.radius = math.max(2, (self.bx - self.ax) / 10) -end -function VolumeSlider:on_mbtn_left_down() -	self.pressed = true -	self:set_from_cursor() -end -function VolumeSlider:on_global_mbtn_left_up() self.pressed = false end -function VolumeSlider:on_global_mouse_leave() self.pressed = false end -function VolumeSlider:on_global_mouse_move() -	if self.pressed then self:set_from_cursor() end -end -function VolumeSlider:on_wheel_up() self:set_volume(state.volume + options.volume_step) end -function VolumeSlider:on_wheel_down() self:set_volume(state.volume - options.volume_step) end - -function VolumeSlider:render() -	local visibility = self:get_visibility() -	local ax, ay, bx, by = self.ax, self.ay, self.bx, self.by -	local width, height = bx - ax, by - ay - -	if width <= 0 or height <= 0 or visibility <= 0 then return end - -	local ass = assdraw.ass_new() -	local nudge_y, nudge_size = self.draw_nudge and self.nudge_y or -infinity, self.nudge_size -	local volume_y = self.ay + options.volume_border + -		((height - (options.volume_border * 2)) * (1 - math.min(state.volume / state.volume_max, 1))) - -	-- Draws a rectangle with nudge at requested position -	---@param p number Padding from slider edges. -	---@param cy? number A y coordinate where to clip the path from the bottom. -	function create_nudged_path(p, cy) -		cy = cy or ay + p -		local ax, bx, by = ax + p, bx - p, by - p -		local r = math.max(1, self.radius - p) -		local d, rh = r * 2, r / 2 -		local nudge_size = ((quarter_pi_sin * (nudge_size - p)) + p) / quarter_pi_sin -		local path = assdraw.ass_new() -		path:move_to(bx - r, by) -		path:line_to(ax + r, by) -		if cy > by - d then -			local subtracted_radius = (d - (cy - (by - d))) / 2 -			local xbd = (r - subtracted_radius * 1.35) -- x bezier delta -			path:bezier_curve(ax + xbd, by, ax + xbd, cy, ax + r, cy) -			path:line_to(bx - r, cy) -			path:bezier_curve(bx - xbd, cy, bx - xbd, by, bx - r, by) -		else -			path:bezier_curve(ax + rh, by, ax, by - rh, ax, by - r) -			local nudge_bottom_y = nudge_y + nudge_size - -			if cy + rh <= nudge_bottom_y then -				path:line_to(ax, nudge_bottom_y) -				if cy <= nudge_y then -					path:line_to((ax + nudge_size), nudge_y) -					local nudge_top_y = nudge_y - nudge_size -					if cy <= nudge_top_y then -						local r, rh = r, rh -						if cy > nudge_top_y - r then -							r = nudge_top_y - cy -							rh = r / 2 -						end -						path:line_to(ax, nudge_top_y) -						path:line_to(ax, cy + r) -						path:bezier_curve(ax, cy + rh, ax + rh, cy, ax + r, cy) -						path:line_to(bx - r, cy) -						path:bezier_curve(bx - rh, cy, bx, cy + rh, bx, cy + r) -						path:line_to(bx, nudge_top_y) -					else -						local triangle_side = cy - nudge_top_y -						path:line_to((ax + triangle_side), cy) -						path:line_to((bx - triangle_side), cy) -					end -					path:line_to((bx - nudge_size), nudge_y) -				else -					local triangle_side = nudge_bottom_y - cy -					path:line_to((ax + triangle_side), cy) -					path:line_to((bx - triangle_side), cy) -				end -				path:line_to(bx, nudge_bottom_y) -			else -				path:line_to(ax, cy + r) -				path:bezier_curve(ax, cy + rh, ax + rh, cy, ax + r, cy) -				path:line_to(bx - r, cy) -				path:bezier_curve(bx - rh, cy, bx, cy + rh, bx, cy + r) -			end -			path:line_to(bx, by - r) -			path:bezier_curve(bx, by - rh, bx - rh, by, bx - r, by) -		end -		return path -	end - -	-- BG & FG paths -	local bg_path = create_nudged_path(0) -	local fg_path = create_nudged_path(options.volume_border, volume_y) - -	-- Background -	ass:new_event() -	ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. bg .. -		'\\iclip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')}') -	ass:opacity(options.volume_opacity, visibility) -	ass:pos(0, 0) -	ass:draw_start() -	ass:append(bg_path.text) -	ass:draw_stop() - -	-- Foreground -	ass:new_event() -	ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. fg .. '}') -	ass:opacity(options.volume_opacity, visibility) -	ass:pos(0, 0) -	ass:draw_start() -	ass:append(fg_path.text) -	ass:draw_stop() - -	-- Current volume value -	local volume_string = tostring(round(state.volume * 10) / 10) -	local font_size = round(((width * 0.6) - (#volume_string * (width / 20))) * options.font_scale) -	if volume_y < self.by - self.spacing then -		ass:txt(self.ax + (width / 2), self.by - self.spacing, 2, volume_string, { -			size = font_size, color = fgt, opacity = visibility, -			clip = '\\clip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')', -		}) -	end -	if volume_y > self.by - self.spacing - font_size then -		ass:txt(self.ax + (width / 2), self.by - self.spacing, 2, volume_string, { -			size = font_size, color = bgt, opacity = visibility, -			clip = '\\iclip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')', -		}) -	end - -	-- Disabled stripes for no audio -	if not state.has_audio then -		local fg_100_path = create_nudged_path(options.volume_border) -		local texture_opts = { -			size = 200, color = 'ffffff', opacity = visibility * 0.1, anchor_x = ax, -			clip = '\\clip(' .. fg_100_path.scale .. ',' .. fg_100_path.text .. ')', -		} -		ass:texture(ax, ay, bx, by, 'a', texture_opts) -		texture_opts.color = '000000' -		texture_opts.anchor_x = ax + texture_opts.size / 28 -		ass:texture(ax, ay, bx, by, 'a', texture_opts) -	end - -	return ass -end - ---[[ Volume ]] - ----@class Volume : Element -local Volume = class(Element) - -function Volume:new() return Class.new(self) --[[@as Volume]] end -function Volume:init() -	Element.init(self, 'volume') -	self.mute = MuteButton:new({anchor_id = 'volume'}) -	self.slider = VolumeSlider:new({anchor_id = 'volume'}) -end - -function Volume:get_visibility() -	return self.slider.pressed and 1 or Elements.timeline:get_is_hovered() and -1 or Element.get_visibility(self) -end - -function Volume:update_dimensions() -	local width = state.fullormaxed and options.volume_size_fullscreen or options.volume_size -	local controls, timeline, top_bar = Elements.controls, Elements.timeline, Elements.top_bar -	local min_y = top_bar.enabled and top_bar.by or 0 -	local max_y = (controls and controls.enabled and controls.ay) or (timeline.enabled and timeline.ay) -		or display.height - top_bar.size -	local available_height = max_y - min_y -	local max_height = available_height * 0.8 -	local height = round(math.min(width * 8, max_height)) -	self.enabled = height > width * 2 -- don't render if too small -	local margin = (width / 2) + Elements.window_border.size -	self.ax = round(options.volume == 'left' and margin or display.width - margin - width) -	self.ay = min_y + round((available_height - height) / 2) -	self.bx = round(self.ax + width) -	self.by = round(self.ay + height) -	self.mute.enabled, self.slider.enabled = self.enabled, self.enabled -	self.mute:set_coordinates(self.ax, self.by - round(width * 0.8), self.bx, self.by) -	self.slider:set_coordinates(self.ax, self.ay, self.bx, self.mute.ay) -end - -function Volume:on_display() self:update_dimensions() end -function Volume:on_prop_border() self:update_dimensions() end -function Volume:on_controls_reflow() self:update_dimensions() end - -return Volume diff --git a/.config/mpv/scripts/uosc_shared/elements/WindowBorder.lua b/.config/mpv/scripts/uosc_shared/elements/WindowBorder.lua deleted file mode 100644 index c5544f5..0000000 --- a/.config/mpv/scripts/uosc_shared/elements/WindowBorder.lua +++ /dev/null @@ -1,33 +0,0 @@ -local Element = require('uosc_shared/elements/Element') - ----@class WindowBorder : Element -local WindowBorder = class(Element) - -function WindowBorder:new() return Class.new(self) --[[@as WindowBorder]] end -function WindowBorder:init() -	Element.init(self, 'window_border') -	self.ignores_menu = true -	self.size = 0 -end - -function WindowBorder:decide_enabled() -	self.enabled = options.window_border_size > 0 and not state.fullormaxed and not state.border -	self.size = self.enabled and options.window_border_size or 0 -end - -function WindowBorder:on_prop_border() self:decide_enabled() end -function WindowBorder:on_prop_fullormaxed() self:decide_enabled() end - -function WindowBorder:render() -	if self.size > 0 then -		local ass = assdraw.ass_new() -		local clip = '\\iclip(' .. self.size .. ',' .. self.size .. ',' .. -			(display.width - self.size) .. ',' .. (display.height - self.size) .. ')' -		ass:rect(0, 0, display.width + 1, display.height + 1, { -			color = bg, clip = clip, opacity = options.window_border_opacity, -		}) -		return ass -	end -end - -return WindowBorder | 
