diff options
Diffstat (limited to '.config/mpv/scripts/uosc_shared/elements/Element.lua')
-rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Element.lua | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/.config/mpv/scripts/uosc_shared/elements/Element.lua b/.config/mpv/scripts/uosc_shared/elements/Element.lua new file mode 100644 index 0000000..718782d --- /dev/null +++ b/.config/mpv/scripts/uosc_shared/elements/Element.lua @@ -0,0 +1,149 @@ +---@alias ElementProps {enabled?: boolean; ax?: number; ay?: number; bx?: number; by?: number; ignores_menu?: boolean; anchor_id?: string;} + +-- Base class all elements inherit from. +---@class Element : Class +local Element = class() + +---@param id string +---@param props? ElementProps +function Element:init(id, props) + self.id = id + -- `false` means element won't be rendered, or receive events + self.enabled = true + -- Element coordinates + self.ax, self.ay, self.bx, self.by = 0, 0, 0, 0 + -- Relative proximity from `0` - mouse outside `proximity_max` range, to `1` - mouse within `proximity_min` range. + self.proximity = 0 + -- Raw proximity in pixels. + self.proximity_raw = infinity + ---@type number `0-1` factor to force min visibility. Used for toggling element's permanent visibility. + self.min_visibility = 0 + ---@type number `0-1` factor to force a visibility value. Used for flashing, fading out, and other animations + self.forced_visibility = nil + ---@type boolean Render this element even when menu is open. + self.ignores_menu = false + ---@type nil|string ID of an element from which this one should inherit visibility. + self.anchor_id = nil + + if props then table_assign(self, props) end + + -- Flash timer + self._flash_out_timer = mp.add_timeout(options.flash_duration / 1000, function() + local getTo = function() return self.proximity end + self:tween_property('forced_visibility', 1, getTo, function() + self.forced_visibility = nil + end) + end) + self._flash_out_timer:kill() + + Elements:add(self) +end + +function Element:destroy() + self.destroyed = true + Elements:remove(self) +end + +---@param ax number +---@param ay number +---@param bx number +---@param by number +function Element:set_coordinates(ax, ay, bx, by) + self.ax, self.ay, self.bx, self.by = ax, ay, bx, by + Elements:update_proximities() + self:maybe('on_coordinates') +end + +function Element:update_proximity() + if cursor.hidden then + self.proximity_raw = infinity + self.proximity = 0 + else + local range = options.proximity_out - options.proximity_in + self.proximity_raw = get_point_to_rectangle_proximity(cursor, self) + self.proximity = 1 - (clamp(0, self.proximity_raw - options.proximity_in, range) / range) + end +end + +-- Decide elements visibility based on proximity and various other factors +function Element:get_visibility() + -- Hide when menu is open, unless this is a menu + ---@diagnostic disable-next-line: undefined-global + if not self.ignores_menu and Menu and Menu:is_open() then return 0 end + + -- Persistency + local persist = config[self.id .. '_persistency'] + if persist and ( + (persist.audio and state.is_audio) + or (persist.paused and state.pause) + or (persist.video and state.is_video) + or (persist.image and state.is_image) + or (persist.idle and state.is_idle) + ) then return 1 end + + -- Forced visibility + if self.forced_visibility then return math.max(self.forced_visibility, self.min_visibility) end + + -- Anchor inheritance + -- If anchor returns -1, it means all attached elements should force hide. + local anchor = self.anchor_id and Elements[self.anchor_id] + local anchor_visibility = anchor and anchor:get_visibility() or 0 + + return anchor_visibility == -1 and 0 or math.max(self.proximity, anchor_visibility, self.min_visibility) +end + +-- Call method if it exists +function Element:maybe(name, ...) + if self[name] then return self[name](self, ...) end +end + +-- Attach a tweening animation to this element +---@param from number +---@param to number|fun():number +---@param setter fun(value: number) +---@param factor_or_callback? number|fun() +---@param callback? fun() Called either on animation end, or when animation is killed. +function Element:tween(from, to, setter, factor_or_callback, callback) + self:tween_stop() + self._kill_tween = self.enabled and tween( + from, to, setter, factor_or_callback, + function() + self._kill_tween = nil + if callback then callback() end + end + ) +end + +function Element:is_tweening() return self and self._kill_tween end +function Element:tween_stop() self:maybe('_kill_tween') end + +-- Animate an element property between 2 values. +---@param prop string +---@param from number +---@param to number|fun():number +---@param factor_or_callback? number|fun() +---@param callback? fun() Called either on animation end, or when animation is killed. +function Element:tween_property(prop, from, to, factor_or_callback, callback) + self:tween(from, to, function(value) self[prop] = value end, factor_or_callback, callback) +end + +---@param name string +function Element:trigger(name, ...) + local result = self:maybe('on_' .. name, ...) + request_render() + return result +end + +-- Briefly flashes the element for `options.flash_duration` milliseconds. +-- Useful to visualize changes of volume and timeline when changed via hotkeys. +function Element:flash() + if options.flash_duration > 0 and (self.proximity < 1 or self._flash_out_timer:is_enabled()) then + self:tween_stop() + self.forced_visibility = 1 + request_render() + self._flash_out_timer:kill() + self._flash_out_timer:resume() + end +end + +return Element |