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-rw-r--r--.config/mpv/scripts/uosc_shared/elements/Button.lua90
1 files changed, 0 insertions, 90 deletions
diff --git a/.config/mpv/scripts/uosc_shared/elements/Button.lua b/.config/mpv/scripts/uosc_shared/elements/Button.lua
deleted file mode 100644
index 8d0f725..0000000
--- a/.config/mpv/scripts/uosc_shared/elements/Button.lua
+++ /dev/null
@@ -1,90 +0,0 @@
-local Element = require('uosc_shared/elements/Element')
-
----@alias ButtonProps {icon: string; on_click: function; anchor_id?: string; active?: boolean; badge?: string|number; foreground?: string; background?: string; tooltip?: string}
-
----@class Button : Element
-local Button = class(Element)
-
----@param id string
----@param props ButtonProps
-function Button:new(id, props) return Class.new(self, id, props) --[[@as Button]] end
----@param id string
----@param props ButtonProps
-function Button:init(id, props)
- self.icon = props.icon
- self.active = props.active
- self.tooltip = props.tooltip
- self.badge = props.badge
- self.foreground = props.foreground or fg
- self.background = props.background or bg
- ---@type fun()
- self.on_click = props.on_click
- Element.init(self, id, props)
-end
-
-function Button:on_coordinates() self.font_size = round((self.by - self.ay) * 0.7) end
-function Button:on_mbtn_left_down()
- -- Don't accept clicks while hidden.
- if self:get_visibility() <= 0 then return end
- -- We delay the callback to next tick, otherwise we are risking race
- -- conditions as we are in the middle of event dispatching.
- -- For example, handler might add a menu to the end of the element stack, and that
- -- than picks up this click even we are in right now, and instantly closes itself.
- mp.add_timeout(0.01, self.on_click)
-end
-
-function Button:render()
- local visibility = self:get_visibility()
- if visibility <= 0 then return end
-
- local ass = assdraw.ass_new()
- local is_hover = self.proximity_raw == 0
- local is_hover_or_active = is_hover or self.active
- local foreground = self.active and self.background or self.foreground
- local background = self.active and self.foreground or self.background
-
- -- Background
- if is_hover_or_active then
- ass:rect(self.ax, self.ay, self.bx, self.by, {
- color = self.active and background or foreground, radius = 2,
- opacity = visibility * (self.active and 1 or 0.3),
- })
- end
-
- -- Tooltip on hover
- if is_hover and self.tooltip then ass:tooltip(self, self.tooltip) end
-
-
- -- Badge
- local icon_clip
- if self.badge then
- local badge_font_size = self.font_size * 0.6
- local badge_opts = {size = badge_font_size, color = background, opacity = visibility}
- local badge_width = text_width(self.badge, badge_opts)
- local width, height = math.ceil(badge_width + (badge_font_size / 7) * 2), math.ceil(badge_font_size * 0.93)
- local bx, by = self.bx - 1, self.by - 1
- ass:rect(bx - width, by - height, bx, by, {
- color = foreground, radius = 2, opacity = visibility,
- border = self.active and 0 or 1, border_color = background,
- })
- ass:txt(bx - width / 2, by - height / 2, 5, self.badge, badge_opts)
-
- local clip_border = math.max(self.font_size / 20, 1)
- local clip_path = assdraw.ass_new()
- clip_path:round_rect_cw(
- math.floor((bx - width) - clip_border), math.floor((by - height) - clip_border), bx, by, 3
- )
- icon_clip = '\\iclip(' .. clip_path.scale .. ', ' .. clip_path.text .. ')'
- end
-
- -- Icon
- local x, y = round(self.ax + (self.bx - self.ax) / 2), round(self.ay + (self.by - self.ay) / 2)
- ass:icon(x, y, self.font_size, self.icon, {
- color = foreground, border = self.active and 0 or options.text_border, border_color = background,
- opacity = visibility, clip = icon_clip,
- })
-
- return ass
-end
-
-return Button