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authorJoe <rbo@gmx.us>2024-04-22 22:45:24 +0200
committerJoe <rbo@gmx.us>2024-04-22 22:45:24 +0200
commit7c8ed4b1bf9d289a5b126e784bbcf645bb578d14 (patch)
tree8163d9b317195375303e76d90b47a52c4a820791 /.config/mpv/scripts/uosc_shared/elements/Volume.lua
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-rw-r--r--.config/mpv/scripts/uosc_shared/elements/Volume.lua240
1 files changed, 0 insertions, 240 deletions
diff --git a/.config/mpv/scripts/uosc_shared/elements/Volume.lua b/.config/mpv/scripts/uosc_shared/elements/Volume.lua
deleted file mode 100644
index 8533ebd..0000000
--- a/.config/mpv/scripts/uosc_shared/elements/Volume.lua
+++ /dev/null
@@ -1,240 +0,0 @@
-local Element = require('uosc_shared/elements/Element')
-
---[[ MuteButton ]]
-
----@class MuteButton : Element
-local MuteButton = class(Element)
----@param props? ElementProps
-function MuteButton:new(props) return Class.new(self, 'volume_mute', props) --[[@as MuteButton]] end
-function MuteButton:on_mbtn_left_down() mp.commandv('cycle', 'mute') end
-function MuteButton:render()
- local visibility = self:get_visibility()
- if visibility <= 0 then return end
- local ass = assdraw.ass_new()
- local icon_name = state.mute and 'volume_off' or 'volume_up'
- local width = self.bx - self.ax
- ass:icon(self.ax + (width / 2), self.by, width * 0.7, icon_name,
- {border = options.text_border, opacity = options.volume_opacity * visibility, align = 2}
- )
- return ass
-end
-
---[[ VolumeSlider ]]
-
----@class VolumeSlider : Element
-local VolumeSlider = class(Element)
----@param props? ElementProps
-function VolumeSlider:new(props) return Class.new(self, props) --[[@as VolumeSlider]] end
-function VolumeSlider:init(props)
- Element.init(self, 'volume_slider', props)
- self.pressed = false
- self.nudge_y = 0 -- vertical position where volume overflows 100
- self.nudge_size = 0
- self.draw_nudge = false
- self.spacing = 0
- self.radius = 1
-end
-
-function VolumeSlider:set_volume(volume)
- volume = round(volume / options.volume_step) * options.volume_step
- if state.volume == volume then return end
- mp.commandv('set', 'volume', clamp(0, volume, state.volume_max))
-end
-
-function VolumeSlider:set_from_cursor()
- local volume_fraction = (self.by - cursor.y - options.volume_border) / (self.by - self.ay - options.volume_border)
- self:set_volume(volume_fraction * state.volume_max)
-end
-
-function VolumeSlider:on_coordinates()
- if type(state.volume_max) ~= 'number' or state.volume_max <= 0 then return end
- local width = self.bx - self.ax
- self.nudge_y = self.by - round((self.by - self.ay) * (100 / state.volume_max))
- self.nudge_size = round(width * 0.18)
- self.draw_nudge = self.ay < self.nudge_y
- self.spacing = round(width * 0.2)
- self.radius = math.max(2, (self.bx - self.ax) / 10)
-end
-function VolumeSlider:on_mbtn_left_down()
- self.pressed = true
- self:set_from_cursor()
-end
-function VolumeSlider:on_global_mbtn_left_up() self.pressed = false end
-function VolumeSlider:on_global_mouse_leave() self.pressed = false end
-function VolumeSlider:on_global_mouse_move()
- if self.pressed then self:set_from_cursor() end
-end
-function VolumeSlider:on_wheel_up() self:set_volume(state.volume + options.volume_step) end
-function VolumeSlider:on_wheel_down() self:set_volume(state.volume - options.volume_step) end
-
-function VolumeSlider:render()
- local visibility = self:get_visibility()
- local ax, ay, bx, by = self.ax, self.ay, self.bx, self.by
- local width, height = bx - ax, by - ay
-
- if width <= 0 or height <= 0 or visibility <= 0 then return end
-
- local ass = assdraw.ass_new()
- local nudge_y, nudge_size = self.draw_nudge and self.nudge_y or -infinity, self.nudge_size
- local volume_y = self.ay + options.volume_border +
- ((height - (options.volume_border * 2)) * (1 - math.min(state.volume / state.volume_max, 1)))
-
- -- Draws a rectangle with nudge at requested position
- ---@param p number Padding from slider edges.
- ---@param cy? number A y coordinate where to clip the path from the bottom.
- function create_nudged_path(p, cy)
- cy = cy or ay + p
- local ax, bx, by = ax + p, bx - p, by - p
- local r = math.max(1, self.radius - p)
- local d, rh = r * 2, r / 2
- local nudge_size = ((quarter_pi_sin * (nudge_size - p)) + p) / quarter_pi_sin
- local path = assdraw.ass_new()
- path:move_to(bx - r, by)
- path:line_to(ax + r, by)
- if cy > by - d then
- local subtracted_radius = (d - (cy - (by - d))) / 2
- local xbd = (r - subtracted_radius * 1.35) -- x bezier delta
- path:bezier_curve(ax + xbd, by, ax + xbd, cy, ax + r, cy)
- path:line_to(bx - r, cy)
- path:bezier_curve(bx - xbd, cy, bx - xbd, by, bx - r, by)
- else
- path:bezier_curve(ax + rh, by, ax, by - rh, ax, by - r)
- local nudge_bottom_y = nudge_y + nudge_size
-
- if cy + rh <= nudge_bottom_y then
- path:line_to(ax, nudge_bottom_y)
- if cy <= nudge_y then
- path:line_to((ax + nudge_size), nudge_y)
- local nudge_top_y = nudge_y - nudge_size
- if cy <= nudge_top_y then
- local r, rh = r, rh
- if cy > nudge_top_y - r then
- r = nudge_top_y - cy
- rh = r / 2
- end
- path:line_to(ax, nudge_top_y)
- path:line_to(ax, cy + r)
- path:bezier_curve(ax, cy + rh, ax + rh, cy, ax + r, cy)
- path:line_to(bx - r, cy)
- path:bezier_curve(bx - rh, cy, bx, cy + rh, bx, cy + r)
- path:line_to(bx, nudge_top_y)
- else
- local triangle_side = cy - nudge_top_y
- path:line_to((ax + triangle_side), cy)
- path:line_to((bx - triangle_side), cy)
- end
- path:line_to((bx - nudge_size), nudge_y)
- else
- local triangle_side = nudge_bottom_y - cy
- path:line_to((ax + triangle_side), cy)
- path:line_to((bx - triangle_side), cy)
- end
- path:line_to(bx, nudge_bottom_y)
- else
- path:line_to(ax, cy + r)
- path:bezier_curve(ax, cy + rh, ax + rh, cy, ax + r, cy)
- path:line_to(bx - r, cy)
- path:bezier_curve(bx - rh, cy, bx, cy + rh, bx, cy + r)
- end
- path:line_to(bx, by - r)
- path:bezier_curve(bx, by - rh, bx - rh, by, bx - r, by)
- end
- return path
- end
-
- -- BG & FG paths
- local bg_path = create_nudged_path(0)
- local fg_path = create_nudged_path(options.volume_border, volume_y)
-
- -- Background
- ass:new_event()
- ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. bg ..
- '\\iclip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')}')
- ass:opacity(options.volume_opacity, visibility)
- ass:pos(0, 0)
- ass:draw_start()
- ass:append(bg_path.text)
- ass:draw_stop()
-
- -- Foreground
- ass:new_event()
- ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. fg .. '}')
- ass:opacity(options.volume_opacity, visibility)
- ass:pos(0, 0)
- ass:draw_start()
- ass:append(fg_path.text)
- ass:draw_stop()
-
- -- Current volume value
- local volume_string = tostring(round(state.volume * 10) / 10)
- local font_size = round(((width * 0.6) - (#volume_string * (width / 20))) * options.font_scale)
- if volume_y < self.by - self.spacing then
- ass:txt(self.ax + (width / 2), self.by - self.spacing, 2, volume_string, {
- size = font_size, color = fgt, opacity = visibility,
- clip = '\\clip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')',
- })
- end
- if volume_y > self.by - self.spacing - font_size then
- ass:txt(self.ax + (width / 2), self.by - self.spacing, 2, volume_string, {
- size = font_size, color = bgt, opacity = visibility,
- clip = '\\iclip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')',
- })
- end
-
- -- Disabled stripes for no audio
- if not state.has_audio then
- local fg_100_path = create_nudged_path(options.volume_border)
- local texture_opts = {
- size = 200, color = 'ffffff', opacity = visibility * 0.1, anchor_x = ax,
- clip = '\\clip(' .. fg_100_path.scale .. ',' .. fg_100_path.text .. ')',
- }
- ass:texture(ax, ay, bx, by, 'a', texture_opts)
- texture_opts.color = '000000'
- texture_opts.anchor_x = ax + texture_opts.size / 28
- ass:texture(ax, ay, bx, by, 'a', texture_opts)
- end
-
- return ass
-end
-
---[[ Volume ]]
-
----@class Volume : Element
-local Volume = class(Element)
-
-function Volume:new() return Class.new(self) --[[@as Volume]] end
-function Volume:init()
- Element.init(self, 'volume')
- self.mute = MuteButton:new({anchor_id = 'volume'})
- self.slider = VolumeSlider:new({anchor_id = 'volume'})
-end
-
-function Volume:get_visibility()
- return self.slider.pressed and 1 or Elements.timeline:get_is_hovered() and -1 or Element.get_visibility(self)
-end
-
-function Volume:update_dimensions()
- local width = state.fullormaxed and options.volume_size_fullscreen or options.volume_size
- local controls, timeline, top_bar = Elements.controls, Elements.timeline, Elements.top_bar
- local min_y = top_bar.enabled and top_bar.by or 0
- local max_y = (controls and controls.enabled and controls.ay) or (timeline.enabled and timeline.ay)
- or display.height - top_bar.size
- local available_height = max_y - min_y
- local max_height = available_height * 0.8
- local height = round(math.min(width * 8, max_height))
- self.enabled = height > width * 2 -- don't render if too small
- local margin = (width / 2) + Elements.window_border.size
- self.ax = round(options.volume == 'left' and margin or display.width - margin - width)
- self.ay = min_y + round((available_height - height) / 2)
- self.bx = round(self.ax + width)
- self.by = round(self.ay + height)
- self.mute.enabled, self.slider.enabled = self.enabled, self.enabled
- self.mute:set_coordinates(self.ax, self.by - round(width * 0.8), self.bx, self.by)
- self.slider:set_coordinates(self.ax, self.ay, self.bx, self.mute.ay)
-end
-
-function Volume:on_display() self:update_dimensions() end
-function Volume:on_prop_border() self:update_dimensions() end
-function Volume:on_controls_reflow() self:update_dimensions() end
-
-return Volume